Just showing what I have so far.
Animation for aroma's skirt recoiling from blast need to be added
Design for projectile needs to be done since what I have now is a placeholder.
Sound effects and fight mechanics need to be decided for the gassing attack (will it poison, will it add up, stack, stun, etc?)
I want aroma's blast to be energy and gas based, maybe plasma appearing with purple gas coming off of it.
2017-08-10 19:40:00 +0000 UTC
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Next is her projectile, which I still don't have a clear idea how to do.
2017-08-07 19:11:25 +0000 UTC
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Projectile incorporation really slowed me down. I've never did anything with them before so I don't know how to approach it. The video should show everything but I'll also list what I want from this.
The shotgun is supposed to be a spread shot that dissipates and does crap damage at long range, falling off from its base damage to 0.
The Revolver is supposed to just be a linear piercing projectile. It won't be annoying hopefully since you can just duck it and it has heavy startup.
2017-08-06 18:28:37 +0000 UTC
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Both guns, (Shotgun and Revolver) work, but they don't feel engaging to me at all. I'll working on some soundwork tomorrow and maybe at smoke, and recoil animation.
2017-08-06 08:28:13 +0000 UTC
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Works similar to Jiggly's but has longer range and is slower.
2017-08-04 04:49:28 +0000 UTC
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I also got her short kick done as well but its only 2 frames and I've started on Aroma's Jab.
2017-08-03 05:00:11 +0000 UTC
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Now on to attacks.
2017-08-02 07:13:25 +0000 UTC
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I did the hit animations already so now I need to work on the actual attacks. So stay tuned for that.
2017-08-02 07:10:34 +0000 UTC
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Now they need: Knockback, down and blocking.
2017-07-31 04:05:35 +0000 UTC
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Yeah! Getting necessary stuff done.
2017-07-31 04:04:39 +0000 UTC
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I didn't get much done just 3 frames of her getting hit in the face. Another step toward being playable.
2017-07-30 08:31:32 +0000 UTC
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With Aroma who may be a fetish character I have a few ideas in mind for things that I need her to do. But if she is one that tickles your fancy please let me know of anything you like her to do as well incase I didn't consider it.
2017-07-29 23:52:02 +0000 UTC
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One of these girls has gotta get hit tomorrow.
2017-07-29 07:59:31 +0000 UTC
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One of the basic actions completed. Tomorrow something else will have to get done.
2017-07-28 08:09:59 +0000 UTC
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This was animated faster but it will play slow in game since shes not gonna have a fast gait.
2017-07-27 05:59:29 +0000 UTC
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Outta nowhere!! I really have a thirst for some bbw pigs. So i wanna work on Enorma along with Aroma. I hope this doesn't upset anyone but honestly it will slow down production or Aroma. But I hope it doesn't bring it to a full stop. I gotta run with motivation when it arrives.
2017-07-25 20:03:24 +0000 UTC
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This is now in game, gotta work on getting hit, blocking and jumping next for esential animations.
2017-07-22 21:56:29 +0000 UTC
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The confidence in her stride to turn her back to her opponent fully when backing away. Then again her butt is a canon so this makes sense practically as well as personality wise.
2017-07-22 09:14:46 +0000 UTC
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Walk cycle is out of the way.
2017-07-21 07:48:51 +0000 UTC
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6 frames flat out of 14. I'll try to get it finished soon.
2017-07-21 03:27:21 +0000 UTC
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This took a LOT of time and its not even polished. Its a 15 frame loop for her idle stance. Next is walking.
2017-07-19 07:33:18 +0000 UTC
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The first animations are gonna be slower since those usually have to be more refined. They are the first piece of animation you see for the character so I gotta lock this down with the quality. I tend to get lazier further into the project but that's fine with me since they are usually playable around that time.
Also I have to go back and add frames to all my previous characters for that polish. If you're fans of Aroma or even if you aren't let me know how things are going. I wanna ...
2017-07-17 22:27:21 +0000 UTC
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Aroma's very early stance animation. Inspired by B. Jenet. Not gonna work too hard on this during Evo, but yeah, now you know Aroma is coming.
2017-07-16 01:04:25 +0000 UTC
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I added these frames just to keep her size consistent. After facesitting these are the frames she uses to get up.
All files that I posted recently have been updated to have this.
2017-07-14 17:58:50 +0000 UTC
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This is the animation for when Bertha sits on you and gets back up. Its already included in the previous post bundle.
2017-07-14 04:39:22 +0000 UTC
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Play my characters. Play against my characters. Use my characters Against Renamon or Lucario. Do whatever but have fun and don't distribute.
Then please give me some feed back, if anything doesn't work I can fix it but only if I know about it.
Link:
https://www.dropbox.com/s/kvshn3w570jzl3t/OC%20Test.rar?dl=0
2017-07-13 22:26:50 +0000 UTC
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I went full circle, I should of gotten this done first but i put it off since I didn't wanna do it. Now I'm near the end of the project so I had to go back and get this done.
2017-07-13 09:21:42 +0000 UTC
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I'm gonna do the petty things and see if I can get them released in a week. All of them are playable and the more I just sit on these files the more I'm gonna wanna add. So I think I should just release soon.
2017-07-12 21:09:22 +0000 UTC
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To Celebrate Evo weekend coming I'm gonna let everyone try out my characters pretty soon. I just want a day or two to polish them. Bertha and Katrina are completely playable. and are only missing a few frames of hit animation and win poses and taunts. I'll make the download link obvious when ready.
2017-07-12 10:09:25 +0000 UTC
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I'm back from my parents and Bertha's super has animation to it now. Updated the files and did some tweaking as well.
Katrina's super is back to being a charge motion, and I reduced the time it takes to charge her attacks.
Same links
2017-07-11 07:21:44 +0000 UTC
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