Don't let Jumbo corner you or he'll have even more options to crush you. I'm gonna let this animation sit for a while to see if I still like it. Then I'll clean it and put it in game.
2017-06-06 02:36:45 +0000 UTC
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I'm not really that happy with the animation for this one so I may redo it. But concept wise its on point. Originally Bertha had a belly bump as her hard kick, but a hip check is far more fitting.
2017-06-01 16:02:35 +0000 UTC
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I did the jab and the short in the same day, So in hindsight I shouldn't do that. Katrina is nearly complete btw, just needs the extra animations (taunt, winpose, and such).
2017-05-31 06:27:51 +0000 UTC
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A chop for my hippo.
2017-05-31 06:25:10 +0000 UTC
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I'm not done animating this yet. She's also gonna do a slamming portion of it. But I don't wanna burn myself out on so many frames at once.
2017-05-29 04:10:28 +0000 UTC
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I'm finally getting this part done. Katrina doesn't really have anything she can do if someone crouch blocks her so here you see the start of her command grab.
2017-05-29 04:08:43 +0000 UTC
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This bundle is my current up to date versions of my characters. Mainly focusing on Katrina.
Katrina now has a super which is: charge back, forward, back, forward + punch. Or you can just press C+Z at the same time.
She can now summon Rachelle with H. punch + H. kick
And her Bite grabs will no longer infinite. If you don't wanna download the massive bundle. I'll link a copy of all my characters just by themselves as well.
Katrina:
2017-05-25 18:47:08 +0000 UTC
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This gif is a representation of the super art. I coded it tonight and its kinda shoddy so I am gonna try to refine it tomorrow and let y'all try it out. Katrina is nearly done!!!
2017-05-25 10:45:31 +0000 UTC
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I'm getting lazier on animation. I blame other issues I'm having but I can add more to this later.
2017-05-23 21:57:25 +0000 UTC
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I tweaked how she is in the game now. Now she does have a get hit state, next I'll program the health portion of it and give this more frames.
2017-05-22 02:59:43 +0000 UTC
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Frames for Bertha getting hit by low attacks.
2017-05-21 06:17:22 +0000 UTC
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Hurt frames for Bertha for high attacks.
2017-05-21 06:15:56 +0000 UTC
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Her bite grab is performed by pressing Hard Punch again after any bite connects. Her air bite doesn't have it yet but try it out and see if you like this gameplay mechanic.
https://www.dropbox.com/s/1kroo1503qaterh/Kat-Test%20Mugen.zip?dl=0
2017-05-19 00:31:36 +0000 UTC
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Here is her walk cycle. Feel free to critique it and I look forward to getting her playable along with Katrina.
2017-05-16 20:16:01 +0000 UTC
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Katrina is pretty far along. So I kinda wanna start on Bertha to prevent myself from feeling bored by Kat.
2017-05-15 04:35:26 +0000 UTC
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Katrina is a crocodile so to play to her obvious strength. All bite attacks can be turned into a hit-grab, that launches her opponent. To do this you just press the same button twice. However the window will be small so you have to know it will connect otherwise attempting to do the hit-grab will have noticeable recovery. A lovely risk-reward mechanic I hope. Animation for it will hopefully be finished soon.
2017-05-14 02:17:46 +0000 UTC
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Trying to spice up the Super combos they have. So I'm going for Marvel vs Capcom 2 style portraits. However I am having a harder time programming them in but I'll get it.
2017-05-13 07:28:27 +0000 UTC
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I've tweaked Jumbo and Jiggly very slightly. Nothing really noticable, but I tweaked Katrina a bit to where she seems viable even incomplete.
Katrina:
• Katrina's normals all come out faster and some do more damage and have more stun.
• Katrina's moonsault is now a command move from the air only. QCF+k
• Rachelle's Bust Rush now wall bounces.
• She doesn't have her jumping jab or launcher yet but she can now do aerial combos.
â...
2017-05-12 17:36:14 +0000 UTC
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Done today in stream. Also i made a lot of tweaks to her gameplay. So that now even unfinished she's pretty viable. I'll update the files and upload tomorrow for you guys to try out. I think she's pretty fun.
2017-05-12 09:24:19 +0000 UTC
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This sweep has a ton of range. Also it means all her crouching attacks are complete.
2017-05-11 17:16:37 +0000 UTC
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This is an anti Air Bite that will hit twice. She also never leaves the ground so it can combo into her boob anti air. The first hit pops you into the air and the bite is where the damage is.
2017-05-08 08:16:15 +0000 UTC
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I'm gonna be out of town for the weekend so I wanted to just put a current version of the bundle online. If anyone wants to try what I've done to Katrina so far.
2017-05-05 16:21:05 +0000 UTC
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However I don't wanna upload a playable version of Katrina because it still needs polish. For example the assist works fine but it doesn't react well to being hit since I haven't animated that yet. But the great news is that since it works I can just expand on it. So you'll be seeing me do that in the next few updates.
Thanks for all the support guys, I hope that she'll be fun for you all to enjoy.
2017-05-03 08:52:57 +0000 UTC
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Now that this is fully animated, I'm gonna start on my attempt to program it in. Hopefully I can get this working and give y'all a demo soon.
2017-05-02 22:55:23 +0000 UTC
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Here is the animation for Rachelle's version of this attack. I'll complete it later on but not every frame is the same way as Katrina, its minor but i hope that helps the animation not feel stale.
2017-05-01 23:30:02 +0000 UTC
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Katrina's tag team partner, Rachelle, Created by Vdisco. She will be Katrina's assist to help deal with Jumbo's armor and excessive damage and Jiggly's annoying speed.
Concept: The idea is Rachelle should be able to be summoned as long as she still has HP, but she won't be playable. Kinda like an in between of MVC1 and mvc2 & 3.
I'll have to learn how to program this so I'm not sure when this will be implemented.
2017-05-01 10:30:04 +0000 UTC
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Same bundle as last time however everyone has been updated. My characters should work on which ever version of Mugen you use. Feel free to leave me any opinions on Katrina so far.
2017-04-30 10:01:16 +0000 UTC
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Finally I gave her a 2nd special move. With with this move Katrina's moves are now charge based for diversity. Her "Boob-ryu-ken" is now charge down, up and punch and this new attack is charge back forward and punch.
The post following this will have a ready to go mugen so you can sample her out as she is now.
2017-04-30 09:58:55 +0000 UTC
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I did a limited animation version in my Friday stream but I was very dissatisfied with it. So here is a better version that's already in game.
2017-04-29 17:54:45 +0000 UTC
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I just wanna gauge if there is interest for my fat ass skunk.
Gameplay Summary:
*Charge-based
+Range and control
+Projectile based
-Terrible melee
-Lower Health
*Same size as Jiggly
2017-04-27 22:56:17 +0000 UTC
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