Svetlana Standing Fierce
Ooh weee. This move causes a ground bounce has a huge hit box and she has armor doing it.
2022-05-10 04:20:09 +0000 UTC View Post
Ooh weee. This move causes a ground bounce has a huge hit box and she has armor doing it.
2022-05-10 04:20:09 +0000 UTC View Post
...and that's a hell of a fierce! Its greatly influenced by Hulk's S. Fierce, but I animated my own variation to add fanservice to her as well. Showing the butt makes for great recovery frames too.
I'm going out of town for the weekend so I couldn't get this done in time. Hopefully, you like this WIP.
2022-05-06 01:12:55 +0000 UTC View Post
Svetlana will have armor on her walk and run. Not really unexpected but I coded it today.
2022-05-05 01:44:54 +0000 UTC View Post
Got two basic attacks for Svetlana done
2022-05-05 01:42:09 +0000 UTC View Post
Svetlana now has sprites for these actions. Now we can start on basic attacks pretty soon.
2022-05-02 03:15:42 +0000 UTC View Post
Getting hit is important. Its rewarding to just do it and get it done so everything else can be about her moves and so that she works ASAP. Next for her will be blocking.
2022-04-28 17:55:36 +0000 UTC View Post
Heavy rhino can now jump, so getting those basic motions done.
2022-04-26 06:21:46 +0000 UTC View Post
She will shoot energy and ice with this animation. Similar to how Twiggi covers a lot with one animation.
I don't know why Aseprite did that to my animation.
2022-04-25 04:17:59 +0000 UTC View Post
I took the time to just get this done today. Yay, she can actually move now. Even though that sounds minor the walk cycle is the most stressful animation to me so getting it done is a huge relief.
2022-04-24 01:59:53 +0000 UTC View Post
Finished! Various food items will be placed on top of this animation when we get to those.
2022-04-21 13:17:06 +0000 UTC View Post
GL will have a move will charge a separate meter by eating. The animation so far only has the presentation for whatever food item right now since I felt out of it. I'll animate the rest soon but I may take a break since I felt really burnt out today. Hopefully I'll be back to work on this really soon, and a healthy break is all that was needed.
2022-04-19 04:29:16 +0000 UTC View Post
Finally complete! That's the four standing normals!
2022-04-18 05:05:02 +0000 UTC View Post
Got some of the flats done.
Happy Easter everyone!
2022-04-17 23:54:47 +0000 UTC View Post
Too many frames for me in one sitting, I'll work on this over time.
2022-04-17 04:17:28 +0000 UTC View Post
I don't know if she knows bread makes you fat.
2022-04-11 21:03:31 +0000 UTC View Post
We're gonna do her getting knocked down tonight.
I need to vent something about this one. Originally I was just doing GL sprites since I just wanted to on an impulse. Impulse desires are not as predictable as planned characters and I'm sorry if it is disappointing for anyone. I've gotten so far making Mugen characters thanks to y'alls support. So, I really don't want anyone to feel like I'm blowing off an idea or a task. In the end, I hope ...
2022-04-11 21:01:07 +0000 UTC View Post
Walk cycle complete. I dunno how I'm gonna schedule my other projects, but I'll do the basics for now and then go back to Sarjiri.
2022-04-06 05:11:31 +0000 UTC View Post
I impulsively started a character for a friend of mine.
2022-04-06 05:08:05 +0000 UTC View Post
I tested this and yeah, the no flinch works and the Idle works.
2022-03-29 05:04:07 +0000 UTC View Post
Just released Texas, chilled for a bit, and watched others videos about the character on youtube. Which led to these fixes: The download links are the same, but the files have been updated.
Overall:
• Characters don't stay flattened for as long now. I was paranoid about it being too much of a detriment to gameplay to linger on that effect for too long. You crush em and they get back up pretty much right after the crusher does.
Hey, this may work. I just figured out adding a floor for her. So the next few days may be doing the limited animations that I wanted. And then testing. Just to anwser a few common questions and things you may be worried about.
1. Sarjiri wasn't released since I couldn't decide on the level 3 to give her. Now that delay feels merited since now I'll just go forward with the even larger form for a boss battle.
2. She'll be full of limite...
2022-03-27 17:46:47 +0000 UTC View Post
Texas Stanton from "Texas in Trouble" can now be played in MUGEN. She joins the roster of "Crushing Force" since both games have similar themes and I thought it would be cool.
~Downloads~
Mugen Bundle:
https://www.mediafire.com/file/s53l4xv995l2vl0/OC_Mugen.zip/file
Characters Only:
Texas Stanton from "Texas in Trouble" can now be played in MUGEN. She joins the roster of "Crushing Force" since both games have similar themes and I thought it would be cool.
Video:
https://www.youtube.com/watch?v=pDwEhJ7-1aw
~Downloads~
Mugen Bundle:
2022-03-23 18:34:53 +0000 UTC View PostShe is complete! I just haven't recorded the video to show how she plays yet. We have the promotional art too and I did 7 pallets for every character. Bug Test, and last feature of the hat flying off on KO. I'll probably have the Youtube ready tomorrow morning.
2022-03-23 06:41:00 +0000 UTC View Post
The final portrait for Texas before release. I wanted to release her for this weekend but I forgot the curse spites. So whenever I get a chance I'll put those in.
2022-03-17 06:46:09 +0000 UTC View Post
I got a lot of this animation done but not the bandanas. Also Aseprite cut up my sprite in the export. that's not in the file and I don't know why it did that.
2022-03-14 07:01:56 +0000 UTC View Post
I love this super! Not every thing has to end badly for Texas in her own supers.
I still need to do the HUD assets for this and the Roxxie frames that will be needed but this super feels satisfying to me.
2022-03-12 18:18:37 +0000 UTC View Post