Just released Texas, chilled for a bit, and watched others videos about the character on youtube. Which led to these fixes: The download links are the same, but the files have been updated.
Overall:
• Characters don't stay flattened for as long now. I was paranoid about it being too much of a detriment to gameplay to linger on that effect for too long. You crush em and they get back up pretty much right after the crusher does.
Texas:
• Level "4" does more damage, it's a non-secret now but by struggling during the level 3 you can get a level 4 which just feels badass to get.
• Her AI has been polished a bit to dodge her own stuff a lot better.
• Lasso no longer whiffs at point-blank range
• Gun no longer whiffs at point-blank range
• Jumping Hard Punch can "bounce" Texas upward on hit, to help avoid Georgia if you jump
• Holding Lasso spin builds a small amount of meter
• Getting crushed be hurt outlaws gives a large chunk of meter.
• Jumping Hard Punch has its damage increased from 60 -> 70
• Jumping Hard Kick had its damage increased from 70 -> 80
• In addition to being able to backdash out of the Lasso spin, you can also run forward after a small amount of time.
• Lasso stun time when you reel them in is VERY short. 120 (2 seconds) ticks -> 45 ticks (3/4 a second)
Rapid:
• Maximum Rabbit Damage has been increased 480 -> 520
• Walk Forward speed has been increased
• Bounces further back on a blocked hip & elbow from his run.
Aroma:
• Health is up from 900 -> 950
• Crouching Light Kick has a faster start-up but less range
• her fan Reka now has an OTG option with the sweep.
• Her gas blast has slightly better startup now 13 frames
Violet:
• Needles has MUCH better range now and can hit fullscreen
• Needle damage was reduced: 30 -> 20 (This move isn't meant to do damage anyway, its wake up control)
•Health has been increased 900 -> 925
Jiggly:
• Health has been reverted back: 900 -> 950
• The cake from her level 3 doesn't heal as much: 200 - > 120
• AI knows about its corkscrew Butt and will use it.
Lardo:
• Belly bump Damage Increased 100 -> 120
• Tail Grab Stun time greatly reduced 120 ticks(2 seconds) - > 45 ticks (3/4 a second)
Jumbo:
• BUG: Jumping Hard Punch wasn't working and is now fixed
Enorma:
• BUG: C. Hard Punch was unblockable in the air. This was not intended. It is blockable now.
Julian:
• BUG: S. Hard Kick wasn't hitting sometimes. This has been fixed.
• Julian's run speed has been descreased
• Giant Swing Recovery has been altered. He smacks his as 1, 2 and 3 times for Light, Heavy and EX. He also doesn't go very far away from his opponent on Hard.
CompletelyNewguy
2022-03-28 06:24:37 +0000 UTC