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Haubna

Haubna

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Haubna posts

Block cracking Physics

This is a feature that an old mod already implemented (but with no physics) which is no longer maintained for newer versions and a couple of you guys requested it. Block cracking particle physics. This will come with the Snowball and Enderpearl physics update in the Pro Mod version but will get introduced into the Lite version at some point as well!

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Minecraft Physics Mod Pro V15 (Minecraft 1.17.1) - Forge Optifine Fix

The Optifine version for Forge got released and this is a fix to make it compatible with the Physics Mod! Have fun :)

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Snowball and Enderpearl Physics

Just a little heads up on what will be released in the next Pro version. You will be able to switch between the round and the voxel model.

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Minecraft Physics Mod Pro V15 (Minecraft 1.17.1) - Optifine Cloth Compatibility

Added Optifine Shader compatibility for cloth physics. I couldn't test all shaders but the ones I tested worked (BSL, Chocapic, Complementary, Nostalgia). SEUS Renewed does not display the proper colors of banners, fishing lines and leashes due to a shader coding bug (not including vertex colors) on SEUS' side.

Forge version requires at least Forge 37.0.69.

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Minecraft Physics Mod Pro V14 (Minecraft 1.17.1) - Bug Fixes + New Settings

As always after a content release, I try to fix as many bugs as possible.

  • Added fishing line length and leash length settings
  • Added pvp server compatiblity in general settings
  • Fixed blocky physics having wrong offset
  • Fixed capes disappearing after dimension switch
  • Fixed fractured blocks having the wrong texture and wrong rotation (brewing stands, ...)
  • Fixed some blocks having no fractured model (bamboo, ...)

Forge version re...

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Minecraft Physics Mod Pro V13 (Minecraft 1.17.1) - Banner, Fishing Rods and Leashes

  • Added banner cloth physics
  • Added leash physics
  • Added fishing line physics
  • Fixed resource pack changing/reloading making vine physics invisible

Forge version requires at least Forge 37.0.69.

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Minecraft Physics Mod Pro V12 (Minecraft 1.17.1) - Cape Assignment

  • You can now assign the physics cape to other players or apply a random one to every player (when the +ALL setting is activated for multiple capes or the player is assigned to multiple capes a random but yet consistent one will be chosen)
  • Cloth now gets simulated asynchronously (huge performance boost)
  • Added Cloth Thread Setting (use more threads when you think the capes slow down your FPS, should only be higher than 1 when there are 20+ capes visible at once)
  • ...

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Minecraft Physics Mod Pro V11 (Minecraft 1.17.1) - Crash Fixes

  • Fixed messed up loading screen
  • Fixed crash issue
  • Fixed tridents and spyglasses not laying properly on the ground with item physics on

Forge version requires at least Forge 37.0.69.

Update: posted the non pro versions, updated it to the pro versions

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Minecraft Physics Mod Pro V10 (Forge 1.17.1)

I finally made the Forge version! You need at least Forge version 37.0.69. Have fun! :D

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First Goal reached!

Thanks to everyone supporting the development of the Physics Mod! We have reached our first Patreon goal. As a result I've removed all ad links on the official website. As a small heads up: the Forge version for 1.17.1 is nearly finished! Have a nice day :D

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Cape Physics Trailer

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Minecraft Physics Mod Pro V10 - New Capes (Fabric 1.17.1)

Minor bug fixes and added a couple of new capes!

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Minecraft Physics Mod Pro V9 - More Compatibility Fixes (Fabric 1.17.1)

No longer crashes when changing shaders and vine physics enabled (Optifine).

Capes now properly display when shaders are enabled (Optifine).

This was a big step for the Forge release, since the only good alternative to Iris Shaders/Sodium there is Optifine I had to make sure that every feature works with Optifine! Not sure though when I will release a Forge version.

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Minecraft Physics Mod Pro V8 - Compatibility Fixes (Fabric 1.17.1)

IMPORTANT: Cape Physics rendering does not work with Optifine Shaders. Use the Iris Shader mod instead. Optifine is closed source and honestly such a mess. I can't make it work with it, sorry.

Replay Mod rendering to file works now (physics only get displayed when a block breaks after your first keyframe)

Optifine now works with vine physics (before it displayed duplicate vines)

Added capes mod compatibility fix

EDIT: Fixed lighting issue and crash when the selected cu...

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Minecraft Physics Mod Pro V7 - Custom Capes (Fabric 1.17.1)

Added custom cape loading. Right now I've added 4 capes but I will add plenty more in the future. A tutorial on how to create one by your own can be found in the capes folder after starting Minecraft once with the mod installed. Currently it is only a text file but I will create a video about it soon. Have fun! :)

Fixed mob ragdolls at high coordinate values

Fixed high grass not creating physics block

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Cape Selection Screen

Currently working on the cape selection and a Tutorial on how to create a custom cape. Pro Version release with the custom capes in the next couple of days!

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Minecraft Physics Mod Pro V6 - Cape Physics (Fabric 1.17.1)

Cloth physics now float underwater

Fixed inventory not showing properly when cloth physics were enabled

Fixed lag when teleporting with cape cloth physics enabled


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First Physics Cape Release!

The first version of the physics cape is available. By default you will get this cape. In future releases you will be able to upload your own 3d cape models.

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Minecraft Physics Mod Pro V5 - Cape Physics (Fabric 1.17.1)

Added cape cloth physics (comes with a default black/gold cape for everyone, no custom cape models yet, will be available soon, need to improve performance first)

Added custom despawn timer for vines

Improved performance (via joml fastmath/sin lookup)

Changed Fabric API requirement notification

EDIT: Uploaded a new version with a major bug fix (multiple capes in 1 world messed up everything and textures were messed up, that is fixed now)

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Physics cape collisions

The cape is obviously way too large but the collisions work now. First release of this upgrade should be in the next couple of days! :)

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Next Feature: Physics simulated capes

First prototype. I need to add collision detection before I release a version of this. Goal is to simulate all capes (those from Mojang) and you can choose your own (different models/textures, Batman cape and so on, even load your own model maybe?). The only downside is that this will only be client side so no one will see your custom cape.

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Minecraft Physics Mod Pro V4 (Fabric 1.17.1)

Added final performance improvements

Reworked the settings menu

Renamed it to Physics Mod Pro to make it more clear that features like vine physics will stay exclusive for this version of the mod

Upcoming: cloth simulated capes

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Minecraft Physics Mod Pro V3 (Fabric 1.17.1)

Added vine load range in physics settings (32 blocks is default, higher values might cause significant lag)

Added static vine chunks for greatly improved performance

This update allows you to play on high chunk loading distances with good performance. Loading vine chunks can still cause small stutters, will be improved in future releases.

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Minecraft Physics Mod Pro V2 (Fabric 1.17.1)

Second release of the vine physics.

Vine physics automatically update now when appending or removing from vines. 

Added sugar cane to vine physics.

Fixed shading issues for vines and grass.

Added a lot of performance improvements.

Next release will contain a major performance improvement so that you can leave the vine physics enabled when there are a huge amount of vines as well.

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Minecraft Physics Mod Pro V1 (Fabric 1.17.1)

Added vine physics (vine physics need to be toggled off and on when vine blocks get added/removed for them to work, that's why it is early access :D). This will lag your PC a lot when areas with a lot of vines are loaded (like warm oceans). Will be improved a lot in future versions though.

Added replay mod support.

Pausing the game now pauses the physics.

Fixed chunk loading issue.

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Minecraft Physics Mod Pro Source Code

The source code of  the latest Minecraft Physics Mod.

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Development Break

Development is currently on hold since I don't have enough free time as of right now. Patreons payments are paused as well. I am not sure when I will continue the development!

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Skyland Source Code May 2020

Coming closer to Early Access! :D

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Skyland Source Code March 2020

Additions: pathfinding, editor and dungeon generation. Have fun! :)

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Skyland Source Code February 2020

Here is the source code of this month. Have fun! :D

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