In this video, we'll unravel five common myths in indie game development.
From the widely-held belief that starting with your dream game is a recipe for disaster to the notion that certain genres are bound to fail, we challenge these misconceptions head-on.
We'll also explore the role of tutorials, emphasizing a balanced approach to learning, and discuss the importance of quality over gimmicks when it comes to hooking players.
Additionally, we'll shed light on the potenti...
2024-04-26 22:08:29 +0000 UTC
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fun
2024-04-24 18:14:42 +0000 UTC
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Hey guys, got another devlog for yea!
We're still pluggin away with adding new enemies into the game, but I had a few more problems with this one than the last one...
Let me know if you're enjoying the new devlog format! Cause I'm REALLY enjoying creating these ones!
2024-04-23 15:43:22 +0000 UTC
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In this video, I'm giving you a behind-the-scenes look at the tools we use to create our game, Samurado.
From game engines to project planning, audio and art softwares, we've got you covered. We'll share all of our favorite softwares to get the job done as efficiently as possible, and even touch on the hardware we use for game development.
Whether you're an indie dev or just curious about our process, check out these awesome tools!
2024-04-20 00:38:36 +0000 UTC
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Hey guys!
So from a list of 500+ assets that are going on sale on the Unity Asset store, I combed through it and picked my FAVORITE top 10 with the theme of Efficiency + "Making your life easier" in mind.
Instead of just scratching the surface of each asset I took a deep dive on each of them, so I'm confident in this list as I'm now extremely familiar with all of them.
Note: These are not on sale until tomorrow so if you have any interest in picking them up it's better to wa...
2024-04-17 01:00:47 +0000 UTC
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In this interview, we sit down with Zak Knight, an audio expert and professional musician and we dig DEEP into the world of video game music and sound design!
With a musical background spanning over 25 years, Zak's expertise isn't just about notes and chords; it's about capturing the essence of creativity and emotion in every piece of music he works on.
As a professional musician, producer, and educator, Zak brings a wealth of knowledge to the table, drawing from 15 years of hands...
2024-04-14 11:51:15 +0000 UTC
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I've long heard tales of how singletons are 'bad' - and I never really understood why until I created a project large enough to see when is becomes a real problem.
In this video, I'll exaplin why singletons have a bad rep (despite how easy they are to use) and one potential solution to help you keep your game's architecture CLEAN. This approach should help you make a game that is:
- More modular
- Easier to edit things
- Easier to debug things
2024-04-09 23:37:14 +0000 UTC
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For seven months, I completely stopped making devlogs for my game, Samurado.
They just weren't helping us hit our goals, our views tanked, and they took ages to produce. Frustration took over, and I stopped making them altogether.
But guess what? Those devlogs that I hated soon became my favorite content to create, and they were surprisingly easy this time around.
So.. what changed? How did I go from loathing them to loving them?
And how can you avoid the same hu...
2024-04-05 22:39:27 +0000 UTC
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Hey all!
Performance and Optimization is something I've never looked into or worried about too much in the past. However, as progress on Samurado continues and the game gets bigger and bigger, it's something I've become more contiously aware of, so I went on a deep dive to figure out some optimization tips to enhance performance in Unity, and these are some of the best I've come across!
Hope you enjoy!
2024-04-02 16:57:30 +0000 UTC
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Hey all!
In short, the main changes you'll see in this build are 3 new enemies and en entire NEW AREA!
There are quite a few more in the works and I can't wait to introduce them all!
There are also quite a few new rooms for the levels. The game hasn't really 'felt' procedurally generated yet as we only have a couple of different 'room' prefabs to work with, but as the collection grows the play experience will start to vary quite a lot with each play session. But that's after...
2024-03-30 16:24:50 +0000 UTC
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Hey guys!! Another devlog for yea!
Our last devlog was a full week (which was kind of exhausting to document) so we decided to try just one day this time.
We're in the process of creating new enemies for Samurado right now, so this video is the process of creating 1 new enemy from start to finish, with lots of little home footage sprinkled in.
I'm still new to this format of video, so would love to get your feedback on it!
Cheers! And again, thank you, each and every o...
2024-03-26 14:56:04 +0000 UTC
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As indie developers, we're constantly reminded of the importance of marketing our games. With game development becoming increasingly accessible, the competition for attention is fierce. But why do some games soar while others barely make a ripple?
Join us on a journey through Steam's Top Wishlisted page as we dissect the elements that draw players in. From the sprawling landscapes of "Light No Fire" to the serene charm of "Tiny Glade" and the whimsical world of "MOUSE," each game has it...
2024-03-22 23:34:49 +0000 UTC
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Hey guys!
Wondering (for all your Unity users out there) what kind of tutorial you would like to see in the future, do you have anything you really need/want to learn how to do?
I can't promise to do all of them, but if it's something that fits our channel theme (2D focused, short+digestible topics) then I might be able to make something in the near future!
Leave a comment and let me know!!
2024-03-21 13:09:05 +0000 UTC
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Editor scripting is FINALLY in a much, much nicer state thanks to UI Toolkit. Creating custom inspectors requires a lot less code and can be done visually now via the UI Builder that UI Toolkit provides.
This tutorial will teach you how to build a custom inspector from scratch, with a few key things in mind:
1 - It will be well styled and MUCH prettier than the default inspector
2 - It will have buttons
3 - Certain inspector elements will either be hidden or show...
2024-03-19 14:35:33 +0000 UTC
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We finally got around to filming the Q&A video answering all of your questions!
Hope you guys enjoy!
And thank you ALL SO SO much for all of your continued support!
We were planning to release this episode to celebrate 20K subscribers, but we actually hit 25K today and are blown away by all of the recent growth, we really appreciate you all and had a lot of fun answering your questions. :)
2024-03-16 23:20:05 +0000 UTC
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This is a beginners guide to working with UI Toolkit.
I avoided looking at this for quite a long time, mostly because of all the comments of how 'similar it was to web development' - which is...my least favorite thing ever.
But I spent a couple days dinking around with this system and I have to say I REALLY quite like it! So with that being said, if you've been curious about UI Toolkit, or want to get started, this is the perfect video for you!
2024-03-12 13:31:36 +0000 UTC
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Join us in exploring the inner workings of the video game industry. In this video, we delve into the world of free-to-play games and the tactics they employ to keep us hooked and spending.
But it's not just the mobile market anymore; even AAA titles are embracing these manipulative strategies.
Ever wondered why you find yourself reaching for your wallet in the midst of a gaming session? It turns out, it's all about understanding human psychology and exploiting our tendencies...
2024-03-10 02:02:18 +0000 UTC
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So...it took me an embarassingly long time to figure out how to dynamically make a 'patrol' behavior that makes the enemies patrol around the edges of the room. But I got it working!
Now just need to animate and code the REST of his behavior!
Just wanted to share that little update. Hope you guys are enjoying your week!
2024-03-07 14:06:12 +0000 UTC
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There's a lot of out-dated information out there on Unity's post-processing due to there being multiple render pipelines and multiple changes during the process of their creation.
So I put this video together to give up-to-date information for how to setup and how to use each of the post-processing effects for Unity URP.
I really hope you enjoy!
2024-03-05 13:42:55 +0000 UTC
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Ever heard that devlogs are just for devs? Think again!
Have you fallen for the misconception that devlogs are only for developers? Think again!
In this video, we dive deep into why this notion is WRONG and how it could be hindering your game's success.
We'll chat about the tough reality of indie game marketing, share some inspiring success stories, and show you how devlogs can boost your game's visibility, no matter who you are.
2024-03-02 21:22:32 +0000 UTC
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we are so....so...SO very excited to show you guys this update!
I have been DYING to take a step back from core mechanics and content and actually work on improving the LOOK and FEEL of the game, so that has been the core of the updates for this month!
- You'll notice that we're using new tilesets yet again. While I liked the other one, there were too many "outlines" and it made things hard to read. So we opted for what we feel are prettier, and l...
2024-03-02 00:45:45 +0000 UTC
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This video runs through just about everything you'd want to know about 2D Lighting. We'll cover the very basics from how to setup lights and shadows, to more advanced stuff like normal maps and rim lights!
I hope you enjoy!
2024-02-26 14:00:09 +0000 UTC
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Feeling the struggle of getting your indie game noticed in the sea of Steam releases? We feel you.
In this video, we're diving deep into the trenches of game marketing, sharing raw insights and strategies that can make or break your game's success.
I've done the research and did two years of marketing in college so you don't have to!
The number of games on Steam is skyrocketing, competition is fierce, and standing out is tougher than ever.
We'll take a look...
2024-02-24 23:40:52 +0000 UTC
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If you've ever been confused about why you might want to use which type of movement in unity, then this video should come in really handy for you!
2024-02-19 13:21:09 +0000 UTC
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In this video, we discuss how indie game developers can continue to thrive in the ever changing landscape of game development in 2024 -- where AAA studios are struggling with monetization and mobile games are flooded with ads.
Discover how indie developers can still stand out amidst an ocean of competition and AI tools while avoiding the unethical behavioral psychology practices used in AAA games today.
2024-02-17 17:56:10 +0000 UTC
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Let's have a look at the easiest (and most expandable) way to create top-down movement for your game! - This could easily be adaptaed to suit 8 directional movement as well!
2024-02-13 13:14:50 +0000 UTC
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In this exclusive interview, we delve into the inspiring journey of game developer Fairlii, creator of the cute and cozy pixel art game, Gelli Fields. With a dedicated following of over 30,000 subscribers on YouTube, Fairlii has captured the hearts of gamers with his unique blend of creativity and goofy authenticity.
In this candid conversation, Fairlii opens up about his personal struggles with major anxiety and mental health challenges, as well as shares his experience navigating the ...
2024-02-10 02:42:16 +0000 UTC
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Hey guys!
It's been a while since our last devlog so we wanted to make this one big and special! In this video, we documented what a week in our life is like from gamedev, to YT, and a window into our life at home as well.
You guys will recognize a lot of the work done in this video since I just wrote you a post about it, but I got it quite a bit further since the build was sent out for Jan!
This update has REALLY made a big difference in how the game feels. Now I just...
2024-02-06 19:44:02 +0000 UTC
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hey all! Apologies for the late video upload. I lost a lot of audio with this video and had to re-do a fair amount of editing today, but it's exporting now.
This one is pretty darn special (if i do say so myself), and I can't wait for you all to see it, hope you enjoy! Should be up in the next 30 minutes!
2024-02-06 18:43:44 +0000 UTC
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In this video, we dive into the immense pressure and stress that often accompany the gamedev journey, shedding light on why many individuals never start on this creative path or why they may ultimately even abandon it.
We identify three major categories of expectations that can lead to burnout: unrealistic timeframes, attempting to manage every aspect of game development alone, and expecting everyone to like the final product.
Drawing on personal experience trying to finish...
2024-02-03 21:22:02 +0000 UTC
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