XaiJu
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Devlog June 11/2022

Waiting for the results from our coder. He’s sure taking his time.

In the meantime, I wrote three new mini events; two of them with some erotic content. The renders for these events are almost finished. I’m finally getting back on track, I have new ideas, I’m working.

Overall, we’re waiting for the update. Me and my writers have finished their part of the job, now it’s the part of the job left that we can’t affect, the code.

Other than that, nothing much’s happ...

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Devlog June 02/2022

The coder’s started working on the update, it’s going slowly for a number of reasons, but we’ve already discussed the whole update and we don’t see any major problems bringing our plans to life.

Here’s what we’re going to do:

1) Implement all the content prior to the castle
2) Testing with the help of supporters
3) Adding the castle part
4) Public release
This way there’ll be no rush, less mistakes thus better product at the end of the day.
The first s...

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Devlog May 22/2022

The coder has slowly started working on the documents, the first location’s already been added. He needs some time to remember his own code.

As for my part, the content side of the update is almost finished. We could probably add some more sex scenes to the brothel, add more events to the castle, but we’ll see if we have time for that.

Despite the fact we’re almost done with everything, we’ll split the update into two releases. The first release will cover the part of the ...

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New art.

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Devlog May 11/2022

Our coder has started working on documentation. He’s looking through it now and once we’re done discussing all possible questions, he’ll start putting it all together. Even though the game is around 80-90% done, we decided to make an intermediate update with only half the content and only for Patreon.

I don’t have any illusions regarding game exclusivity and expectations to earn something from Patreon. I haven’t been trying to improve my page on Patreon for a long time and I d...

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New art.

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Devlog May 01/2022

A small but rather important piece of information.

1) We’ve been paid for the last two months. This has reinforced our financial stability. We don’t know if this problem is solved for good but now when it’s become clear that we can lose our main source of income at any moment, I’ll be very careful about handling our resources (though I always have been), so that if something goes wrong again, we can keep working for even a bigger period of time.

2) The work on the releas...

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Devlog April 24/2022

What’s been added:

- The inn and new interactions with Mrisya

- The brothel and new interactions with Fiona

- Two new events with river girls and «lesbians» are almost finished

Now I’m on the fence whether to work on the festival event or not. Overall, I see two options.

1) We will give a logical explanation why that festival can’t happen (that’d happen one way or another)

2) We will have to make events for that festival

Overall, there’s s...

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Devlog April 18/2022

First of all, I’ll list the events (finished/planned) in the order of their size and importance.

1) The purification. One of the biggest events. It shows the relationship between the Pure Ones, deepens the lore of the game. It’ll be available during the first three days and between the other events. The event will consist of a few stages, and it’ll be finished by evening of the third day.

2) The investigation arc. We’re currently editing and proofreading some elements of...

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I'm too old for this shit....

https://www.patreon.com/posts/rostrum-65220332


https://www.patreon.com/posts/more-mrisya-65215465


https://www.patreon.com/posts/more-mrisya-65213580


2022-04-17 10:45:30 +0000 UTC View Post

Devlog - April - 10

A new short devlog.

Last week I've been working on Ilga and I've rendered all the events with her. Now you can come to her during the day, there are also new small day/night events.

I've also made progress on Fiona’s branch. The number of events with her in the brothel will be expanded.

I rendered a few renders for the event with two girls by the river as well as the event with three swimmers.

I'm currently working on an event written by one of our writer’s big and...

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Devlog - April - 03

About events:

1) Four documents with four random events

2) Main character’s room

3) Alternative branch for the story with Fuhrim

4) Alternative branch for the story with vampires

5) New events with Sarah in the castle

6) New events with Higrith in the castle

7) The «Purification» event (main event).

8) New events with Ilga.

What we haven’t done yet but I wish we had.

1) New event with Elana to deepen the story ...

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Devlog - March 24

I’m back with yet another small devlog. Not so long ago me and our writers had a small meeting where we discussed what we’re going to do next. We usually do that once a week but after the release, we sort of fell out of it. Now we’re slowly getting back on track.

We’ve defined the new content of the next update and we probably won’t add anything else. There’s still a lot of work ahead of us. I haven’t even started working on some events, but it’s clear now what we’ll a...

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Steam.

Link. 

I’ll start with the main topic of the day.

The sanctions have finally reached us. I’ve received a message saying it’s impossible to pay us our share of money from the sales. Temporarily impossible, of course. I can’t say I’m devastated by this news. I’ve always said that I don’t give a damn about money, and I c...

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Devlog - March 06

I’m back to making regular post news. I can’t say I have much to tell you right now, we’re busy with routine work. I’m making renders for events, currently working on the biggest and most complex event of them all. What’s surprising is that I’ve managed to do a good chunk of work. Many things that first seemed problematic to add I’ve simplified.

There’s no point in rushing the update for Steam since our ratings were already bombed. We’ll release it once we have a huge ...

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Devlog.


I haven’t written any news in a while.

Don’t worry, we’re still working but very slowly. There are days when I don’t do anything at all. Many of you know that I tend to be rather frank and straightforward in my answers, but there’s an upside to this. I’m really honest and if I don’t work or do my work poorly, I tell you about that. I don’t think many people out there do the same.

Despite all of this, we’ve done a lot. We’ve created events that consis...

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New art.

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New art.

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Devlog feb.01

I’ve finally found the time to sit and write news specifically for Patreon. I think that’s why I’ll make this public, even though it’s a doubtful bonus to read the ravings of a paranoid old man.

I have a lot of things on my mind, and I’ve got something to tell you about the development process, but I just couldn’t find the time to sit and write about it. If someone’s keeping a close eye on our game on Steam, you’ve probably noticed that we had a small argument with our p...

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Devlog (2021)

Another year is coming to an end. This year was difficult, in every sense, but that's good in some way. Problems make you more resilient if they don't kill you. We'll keep working a little bit more and then start resting too. In general, the development is going on as usual. There is so much more to do that we don't even know where to start. I've decided to start with something simpler. It's easier to get into the rhythm that way. All the best to you, we are glad to have you here with us.

...

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Merry Christmas and Happy New Year.

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New art.

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Devlog Dec.03

It’s been a while since I’ve posted a devlog. It was a difficult release that got us totally exhausted to the point where I just didn’t want to talk to anyone.

There are a lot of topics I’d like to talk about today.

1) The game’s release and launch on Steam.

Nothing major here. I can’t say that I’m really pleased with the release, but we got that financial boost we had needed. This will be enough to release the full second episode. Of course, the release window...

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Who is your favourite character in the game?

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Void's Calling ep. 2 is now available on Steam.

The thing we've been striving for so long finally happened. We've released the second episode on Steam in early access. Go check out the game on Steam if you want. Also, if you decide to buy the game, please leave a review. It's very important for Steam's algorithms.  

Thank you for being with us.


То к чему мы слишком долго шли - слу...

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Void's Calling ep.2 (v.1.0)


If you needs a link to Void's Calling ep.2 (v.1.0), write me a PM (please indicate the platform you need (PC, Mac, Android). I will send you a direct download link.

Если вам нужна ссылка на скачивание Void's Calling ep.2 (v.1.0), напишите мне личное сообщение. Пожалуйста, укажите какая платформа вас интересует View Post

How many stars would you give the update?

You can also write in comments what did you like/dislike. We're interested to read your feedback.

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Save export from the first episode.

To export your saves to the second episode of the game, you must perform the following steps:

1) Open your save made before the finale of the first episode in Void's Calling ep.1. The game will suggest export of your save file.

2) You should click on "Yes, export the game"

3) After that, you need to choose "Import saves" when starting a new game in the second episode.

The game will ask you whether you want to start the game with "default" amount of money or keep yo...

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Announcement

1The game is coming to Patreon… now.

I’m not going to list all the changes or additions made to the game. I’m only going to tell you what we didn’t have time to add (from the planned stuff) and what we’re going to keep working on during this release time.

Game mechanics:

1) Gallery

2) Auto-combat

3) Tutorial

4) Level up screen

5) Amulets

Events:

1) Brothel expansion

2) Events related to sla...

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