I won't write much. We are hastily preparing the build for release on Patreon, which will happen at any time. During this we will finish any missing parts that we still need done for the release. There are still some things which will have to be done later, but luckily judging by the first reviews, even what is ready looks at least good.
Release soon.
Много писать не буду. Спешно готовим билд к релизу на патрео...
2021-11-13 15:55:11 +0000 UTC
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Today we made an announcement on Steam; we’re in the homestretch though we probably won’t have enough time to polish the game, even for Steam release. The game will first come out on Patreon, then Steam. I guess it goes without saying that if we do this, the game will end up on some free websites. We’re ok with that. Those who buy games and those who download them ar...
2021-11-07 12:17:46 +0000 UTC
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1) The main story file is finished. Just for the comparison’s sake, that one event is as big as the rest of the events.
2) We’ve successfully integrated old events into the game. There won’t be a long linear prologue, we’ll return to that system where you’re able to move to different locations.
3) The game build and its page on Steam were sent for approval. After receiving approval, we'll have to wait 14 days before the game can be released on Steam. In any case, first t...
2021-10-31 17:54:54 +0000 UTC
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2021-10-30 16:55:26 +0000 UTC
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We don't have any real news for you now. The code's in the works, and bugs are being fixed. So far we haven't even implemented the main event, even though that alone is bigger that the rest of the events. It's around 2/3 finished. In short, things are tough but nothing we can't overcome.
Каких то особых новостей пока нет. Делается код, исправляются баги. Пока не преодолели даже основной эвент, п...
2021-10-23 13:55:11 +0000 UTC
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This week we’ve added 8k of text into the code. It’s hard to give a solid estimate of how big the update is going to be because we aren’t sure what will be added and what will be left for later but overall, I believe it’s going to be around 30k of words (even more for English version of the game). Judging by this, you can understand how much is yet to be done.
All technical problems are behind us now, we just got to keep working on the code and testing it as we go along. There...
2021-10-17 11:29:03 +0000 UTC
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Hello. I offer you a chance to discover and subscribe to the page of this beautiful girl.
https://www.instagram.com/marytheripper_cosplay/
She enjoys doing cosplay and has many ideas for future.
She currently plans these new cosplays: Bayonetta, Ghost in the Shell and much more... She needs your support and comments. As always, this is not an advertisement, you know I do not take sponsor...
2021-10-13 15:44:15 +0000 UTC
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Ever since we've started working on the second episode, with every new update we'd tell you that it's the hardest and biggest update we've ever worked on and that next time we'll try to release something quicker and simpler…
And no, once again it wasn't simple or quick. We're still struggling with the combat system.
Don't get us wrong. It's working and we even like it (when you compare it to the combat from the first episode) but it still contains some errors and balance problem...
2021-10-10 08:31:48 +0000 UTC
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A new portion of news from our team.
1) Combat system.

It’s actually in a rather good shape. Of course, our primary feedback will be the reaction of our players, but we kind of like it as it is now. Not so long ago, fighting was an irritating thing when you played the game, now it’s an entertaining part of it.
2021-10-03 17:42:25 +0000 UTC
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A week has passed and so it's time for some news. There is nothing really special to report, we are testing the game and all the new features. The sandbox is ready, the shops are ready, the combat system is ready. But some finishing touches are still necessary. This is a very difficult update technically, but we seem to have overcome all the major problems.
The main thing:
- Exporting your progress from EP 1 seems to work, but there are so many important parameters in the game tha...
2021-09-26 10:45:17 +0000 UTC
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Translation:
С каким уровнем героя вы закончили первый эпизод?
(Attention) Without using cheats! We need real statistics.
(Внимание) Без использования читов! Нам нужна именно статистика.
2021-09-24 09:31:05 +0000 UTC
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Renders:
The renders are basically ready as I’ve already said before. I’m just polishing some of them, even though I barely have time for that. Script and documentation are taking a lot of time and energy.
Code:
That’s where most of the changes are.
1) The export of saves from the first episode most likely works. We haven’t done any mass testing yet, but our tests show that you can export all the most important variables. We ju...
2021-09-17 20:55:44 +0000 UTC
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You know that I don't take part in any advertisement collaborations, but this game is made by the people I know. You can give it a try if you're interested. The game is free to download, just use the links below.

Attack on Survey Corps is a sandbox game set in Attack on Titan universe. If you're into this setting, don't feel shy to give it a try. In the game you'll mee...
2021-09-13 09:22:25 +0000 UTC
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Code:
The combat system development is at its final stages, but there are still some unresolved questions. We aren’t going to add new monsters to fight in this update (save for the story-driven encounters).
A few other pieces of code are also ready to be added into the game, but it still remains the most underperforming and lagging area. The biggest issue with the update will be its size, which is continuously growing as we keep adding new content. It makes the ...
2021-09-11 10:16:11 +0000 UTC
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I didn’t make any posts yesterday because I was waiting for news regarding the combat system, and I finally have them. If things go well, we’ll start testing it soon. Anyone who would like to take part in the testing, make sure to say so in the comments down below or in our discord channel.
Lately, I’ve been more busy working on the technical aspect of the update than the art itself.
From the script point of view, the update is quite big and eventful. However, a big part of ...
2021-09-06 19:59:22 +0000 UTC
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First of all, I’d like to remind you that we have two special channels for patrons in our discord server. A regular chat for all patrons and special one for $20+ patrons.
I’m not saying you need it but if you didn’t know about it, you should check it out. You’ll find there my short messages about progress concerning each day, as well as small pieces of exclusive content not really suitable for Patreon.
I haven’t rendered that much this week; I’ve been busy working on d...
2021-08-28 19:47:22 +0000 UTC
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Not so long we brought up the question of future «Goals» in this post:
https://www.patreon.com/posts/1000-54466544
We haven’t received any worth mentioning ideas. However, there were questions regarding the expansion of our team. There were proposals that once we reach the milestone of 1k$, we should hire one more coder. In short, if it could change anything in the given situation, we’d have ...
2021-08-22 18:09:45 +0000 UTC
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Renders:
I’m almost done working on two main events of the update. There are areas that require some additional polishing but it’s nothing major.
And to sum it all up, there’ll be two big events. Aside from that, expect some events with Ilga. They are partly done as well. We may implement some small side quests if I have time for it.
One of the events was seriously improved, so it’s more complex now; I added a scene I’ve been working on for four da...
2021-08-22 18:06:43 +0000 UTC
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2021-08-19 15:28:44 +0000 UTC
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Code:
The combat system is being worked on and if things go well, it’ll be done next week.
Renders:
This week I made 59 renders. All renders needed for the two main events are almost completed.
Text:
The work has stopped in this area for the time being. The writers have personal things to take care of, but most of the stuff needed for the update has been already written. I mean, it’s been done a long time ago, but it still needs some editing.
That’s i...
2021-08-15 13:41:45 +0000 UTC
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Code:
We made a scene with QTE combat as a test. There are no other significant changes.
Art:
I made 63 renders and several animations.
Text:
Everything is fine there. The writers are well ahead of everybody else.
In general, there is nothing significant to talk about, we are still working on the update. Except for the code, everything is close to being done.
That’s it for now.
Thanks everyone and bye.
Код:
<...
2021-08-08 10:31:40 +0000 UTC
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We were so close to reaching that number not so long ago but still haven't done it. That number has become sacral to us in a way. If my memory serves me right, we've never reached that mark. For those who have only recently joined, back when we were working on ToML, we almost had that number on our Patreon but never actually got to it.
I'm not writing all this just to complain, things are going fine regardless of that. It's just that I've noticed we have GOALS section on our Patreon, an...
2021-08-03 11:03:37 +0000 UTC
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Code:
The problems are still there. We still haven't found a way to tackle them, and these problems can't be solved simply by hiring a new guy and the reasons for that are:
1) It would take some time to teach him. I'd even say it's about filling him in about how everything works in our team. Yes, there are good coders out there, but they don't just line up waiting to be hired. We've hired a guy not so long ago, trained him and had hopes in him but he stopped worki...
2021-08-03 10:57:54 +0000 UTC
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Code:
I’ve been quite worried about the code since there are a lot of unresolved problems in this area. However, today I’ve received the trade interface and that lets me put some of those worries at ease.
The combat system is still not finished and that’s unpleasant, to say the least. Once I can get my hands on it and can start testing it, I will feel calmer.
Renders:
I’ve made 96 renders this week. I’ve also made some animat...
2021-07-25 10:30:29 +0000 UTC
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General information:
News posts are usually about how many renders I made during a week, but this week I’ve been writing about it in the chat for patrons every day, so I decided to sum the results we’ve made so far.
The last update of the game contained 1234 renders and 12 animations.
For the upcoming update, we’ve made 703 renders and 23 animations (Though some animations probably won’t be in this update, the ones we made for the brothel and bathhou...
2021-07-18 11:39:30 +0000 UTC
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What is a special event?
- An event that is released separately from the game via early access for 40$+ patrons. Once the next update is out, it’s added to the game.
Why have you released this event now?
- According to a poll for 40$+ patrons, they don’t mind it if we release it now to cheer up everyone else. It’s been an exclusive for two months now.
Enjoy:
2021-07-17 15:37:37 +0000 UTC
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https://drive.google.com/file/d/100mXzsJw3neiIDr8y4ZcqtydY5XBlKeD/view?usp=sharing
Dies ist eine inoffizielle (teilweise maschinelle) Übersetzung von Void's Calling ins Deutsche.
Es macht uns nichts aus, wenn jemand beschließt, es zu verbessern. Wir können Ihnen bei Bedarf erklären, wie es geht. Es macht uns auch nichts aus, wenn Sie diese Übersetzung auf...
2021-07-16 15:46:30 +0000 UTC
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It is available to all patrons, regardless of the level of support. It will be something like "Stories". Some small messages about the development, routine art that makes no sense to publish on Patreon and so on. Anybody who's interested in that can take a look there from time to time.
У нас в дискорде открылся новый чат "patreon" Он доступен всем патронам, не зависимо от уровня поддержк...
2021-07-11 12:42:06 +0000 UTC
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The current plan isn’t complete, and it’ll keep being worked on. Some elements are still being discussed; others simply won’t be mentioned here.
Code:
1) Implementation of the open world – currently in the works, partially finished.
2) Implementation of the improved battle system (it’s not a fact that it’s going to be really improved but we hope for the best… : ) – still in the works, ran into some troubles with the auto-figh...
2021-07-09 18:20:50 +0000 UTC
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2021-07-08 18:56:08 +0000 UTC
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