XaiJu
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Devlog. July 04

A new batch of development news.

Graphics:

- We’ve finished working on a big animation consisting of 763 renders, which can be seen from two angles (X-2). You can see some concepts of it (as well as other animations) in our special discord channel. Unfortunately, it’s only available for 20$+ patrons.

Regarding that 700+ renders animation, it took me a truly long time to get it done even though I used different special filters and reduced the image qualit...

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Devlog. June 26

A small update about development process.

Graphics:

- Two big animations completed and one more in the works.

- 58 renders finished

Text:

- The event with vampires is completed.

Code:

- The trader and new inventory are in the works.

The work is well under way; we haven’t run into any major problems. The only thing I’m a bit worried about is the code, but I think we can tackle any problem one way or another.


...

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Answers to questions.

Link on STEAM.  

1) Any plans to add mini-games for things like lock-picking?

We’ve been thinking about it. We had ideas about adding a dice game at some point, but we put it aside because adding it would take time we could spend on other aspects of the game and there’s no certainty that a lot of players actually need this. Most of the...

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Devlog June/12

A few words about development progress.

Code:

The most problematic area so far, so we always try to keep it in check. The second coder has finished adapting the inn and bathhouse for the open world of the second episode, and he is currently working on adapting the brothel. The main problem is that changes are spread across many different documents. On one hand, it’s the expected result of releasing small updates, on the other hand it could have ...

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How did you find out about us? / Как вы о нас узнали?

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Devlog June/06

A few words about development progress.

Code:

No real news here, the work is still in progress.

Renders:

We have 421 renders and 9 animations finished (including the standalone event we’ve recently released)

Text:

I’m waiting for that vampire event script. As for Kagera’s searching event, it’s almost done, though there’ll be a few difficult spots in terms of rendering.

That...

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Are you happy with Patreon’s bonuses? / Довольны ли вы бонусами на патреон?

Tell us what you think about our Patreon’s rewards. Judging by your activity, I feel like you don’t really need any of that stuff. It’s obvious that you want the next update above all and so do we, but we’re talking here about the remaining rewards. Maybe you have some suggestions?

I just want to do stuff you’d be interested to see. Maybe you’re satisfied with how things are, but you’re simply not being active for whatever reasons. I’m also not that active on other peopl...

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Devlog May/29

A few words on development progress.

Code:

Our main coder is still working on his project. It’s possible we’ll begin to work on releasing the update as soon as he’s done with his project. However, it should be noted that it’ll take at least a month to wrap up all the new technical aspects of the game, not to mention that the old code needs updating.

The second coder is adapting elements of the open world for the second episode. The inn’s been almos...

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COTV-2 (special)

Duplicate information about the release of the event for $40+ patrons here. Suddenly, someone else decides to subscribe for $40 and perhaps Patreon will also bring us money in all these years. 

Eh, dreams, dreams:) 

Link. 

Дублирую информацию о выходе эвента  для патронов 40+ сюда. Вдруг ещ...

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Devlog May. 15

Time for some development news.

- The event for patrons 40$+ is already translated and coded, so you can expect it to be released very soon. Just a reminder, this is a temporary exclusive (an early access) and it will be added for everyone in the next update.

- I’m working on renders for the main story, namely, the event of searching for Kagera (before Forlan gets into the castle). It already has around 1.5k of words (not to mention some sketches), the other wri...

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New art.

As I said, Forlan will be looking for Kagera.


Как я уже говорил, Форлан займется поисками Кагеры.

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Devlog. May. 08

We’ve finished working on a special event for patrons $40+. Soon this event will be released as a standalone. When we release the third update, that event will be added along with it. This all means $40+ patrons will get to play this event in early access, and we won’t cut anything from the upcoming update.

That event will contain 160 renders, 8 animations (including complex ones) and around 4.5k words.

The work on the rest of the events is ongoing. Our main coder is busy righ...

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Which girls should get content in the next update? - Кто из девушек должен получить контент в следующем обновлении?

The survey does not include: 1) Girls who have enough content already 2) Girls who will appear in the update  3) Girls whom we cannot use because of the plot.

В опрос не включены: 1) девушки у которых пока итак много контента 2) Девушки которые итак появятся в версии 3) Девушки которых мы мы не можем задействовать по сюжетным обстоятель...

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Devlog/May/02

Currently, I'm working on a special event for patrons 40+ (it will be released as a standalone but it'll be included in the main game with the next update). The writer promised to show me a plan (and some text) for an open world at the very beginning of the episode. He's already shown me some of it. We have 126 renders ready as well as some animated scenes, the number of which has significantly increased. 

That's it for now. 

Thanks for your support.


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Void's Calling 的中文翻譯 - Translation of Void’s Calling into Chinese

這是《虛空的呼喚》的非官方(機械的)翻譯。
https://drive.google.com/drive/folders/13gyi0hr5QV-l7vtxCChI99rCtuj42ia8?usp=sharing
我們不介意有人決定對此進行改進。 如果需要,我們可以解釋如何做。 只要您提供指向我們Patreon的鏈接,我們也不會介意您是否將...

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Attention!

Not so long ago we made a poll where we asked if you managed to successfully import your saves. It became clear that import of saves simply doesn’t work. We need logs, ideally logs and your saves. Out of 34 people who voted, almost no one sent us anything. We have three error logs and they’re all different. We can tackle this problem on our own, of course, but that’ll take time we could use working on the gam...

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Small announcement.

Yesterday I posted art showing characters for the second/parallel project. There might be a small misunderstanding. Nobody from the core VC team is involved in that project, it has its own team of people. I only supervise the work, so this project won't affect the development of VC in any way. If you really don't find this project interesting, there really isn't much we can do about...

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How do you like the characters for a future game?

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Devlog. Apr.17

Time for some news.

I’ve been working on a special event for 40$+ patrons for some time now. Like I said before, it’ll be a standalone build at first. It’ll be added to the main game with the next update.

A lot of work has been done on the technical side of the game; we made a plan of the episode and polished UI.

Here’s the current look of Forlan’s stats interface:

R...

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Import of saves - импорт сохранений.

To debug the import mechanism, we need to know the statistics of successful / unsuccessful import attempts. Also, in case of failure, we would be grateful if you could send us the error log and the save file itself. You can use any file hosting service.

Important, if you have used cheats, the import will not work. Cheats are tampering with the code and the module will definitely throw an error.


Для отладки механизма импорта, нам н...

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Void's Calling ep.2 v.0.2

It’s finally here. We’ve released the second update for the second episode of our game. It was a long road of trial and error but we did it. We’re truly happy that we can share it with you now.

Important:

- The special event for 40$+ patrons will be released later on as a standalone addition.

- The final quest is not where it should be. As we keep adding new content, it will be moved to better reflect the proper position.

- We did not have time t...

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Future plans.

Tomorrow there’ll be a public release around noon.

I suspect there’ll be questions like: “Where’s the game, why is it so linear…?»

What’s interesting, when we focus on mechanics instead of content, you start asking us where’s the content and who even needs all these mechanics?

Is it possible to please both sides? Technically, yes. However, our last update turned out to be way longer in terms of story and there were reasons for that. The combat system is still ...

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Some information for you all.

It’s few days before the public release and I’d like to point out one important thing.

Void’s Calling isn’t becoming a visual novel. We just changed the way we work with the game.

When we worked on the first episode, first we did all the needed mechanics and only then we added events and main story. The second episode is different, first we wrote the story and now we’ll be adding new mechanics.

It was made so you can easily see the biggest part of the planned conte...

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Void's Calling ep.2 v.0.2 - Release dates.

April 03.2021 - 10$+ tier

April 07.2021 - 5$ tier

April 10.2021 - public release

Important:

- The special event for 40$+ patrons will be released later on as a standalone addition.

- The final quest is not where it should be. As we keep adding new content, it will be moved to better reflect the proper position.

- We did not have time to test impo...

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About the release of our next update.

The first release for patrons is scheduled for April 3rd. The date may be slightly changed, but only due to some unexpected circumstances.

Первый релиз для патронов намечен на 3 апреля. Дата может быть незначительно изменена, но лишь при неблагоприятном стечении обстоятельств.

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Devlog/Mar/21 (for patrons)

https://www.patreon.com/posts/devlog-mar-21-49012194

For 40$ patrons:

The special event will be released in a new format starting from this update. This will be a special, separated from the main game build. It’ll be integrated into the main game in the next update. This is the most comfortable way of releasing it both for us and for you. This will also let us release th...

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Devlog/Mar/21 (public)

The work on the update is almost finished. We’ve made more than 1k renders for it and a few animated scenes. All that’s left to do is the last event, it’ll take us a few days. After that, we’ll work on the translation and code. Once we’re done testing the final build, we’ll be ready to roll out the update. I’m not sure if it will be the end of March or the beginning of April, but I believe we’ll release it in a week or two.

That’s all I have to say for now. For more de...

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Devlog/Mar/14

I’ve rendered 143 pics and one animation this week (not to mention two animations I’ve just finished rendering for the first episode) and I have to say it was one hell of a week. One day I work till 3 a.m., the next I’m just trying to catch some sleep. It’s not because I’m so hard working, I just need to finish my part of the work by the end of the March.

I’m still working on the ending of the update’s final event. It doesn’t mean we’re in the homestretch. There are st...

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Happy Women’s day!

I wish all girls that they always have somebody who makes them coffee in the morning. 

And not only on March 8 :)


Желаю всем девушкам, чтобы всегда был рядом тот, кто принесет кофе в постель. И не только 8 марта:)

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Devlog/Mar/07

The video doesn't work (download from mega):

Link 

I haven’t made the planned amount of renders this week even though I’ve been rendering non-stop. However, don’t get upset. First of all, in the post’s header you can see a new animation. It’s not mine, a new member of our team did it. I had to help him a...

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