I don't remember if I spoke about my plans to release the update in February, maybe I did. Well, the plans have changed and now we want to release it in March. As I've said many times, I don't like releasing such big updates, but I keep doing that and they just get bigger and bigger. I hope that we won't have to push the update to April. I'd rather cut some scenes and roll it out but there are things that don't depend on me.
Our primary goal right now is to complete final event with Sar...
2021-02-28 08:14:25 +0000 UTC
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2021-02-27 11:11:57 +0000 UTC
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Hi everyone. Today's news will be without any schemes. I have a lot on my plate, and I don't want to spend more time writing news than necessary. On the other hand, I have a lot to tell you and I doubt it'll be quick. I'm so busy because everything's going well and we're making some real progress.
We've made a lot of different sketches for events this week. We've found a new (additional) script writer and it took me some time to fill her in on the details of the world, lore and so on. H...
2021-02-21 07:56:03 +0000 UTC
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The game has a custom Spanish translation integrated.
https://www.patreon.com/posts/25299717
In order for it to work, you need to unzip the game folder to any location on your computer. After that, move it to the game directory (…\Steam\s...
2021-02-18 14:46:12 +0000 UTC
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By popular demand, a soundtrack has been added.
There are not too many tracks, only four. Unfortunately, we do not have time to deal with our old projects at all.
This game was first and as the first love, it means a lot to us and it will forever remain in our memory, like something light and warm. And it doesn't matter that after a while, our first love no longer seems as dazzlingly beautiful as we saw it in our youth. She is the best, simply because she was the most sincere.
2021-02-18 14:20:29 +0000 UTC
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2021-02-14 18:00:21 +0000 UTC
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Our writer's current main priority is fixing mistakes and completing the work on the scripts. I make renders for the main event with Sarah. Coders try to implement the "configurable start", where you get to play the second episode without old saves. Translators keep doing their thing, everything's fine in this regard. We also try to build bridges with some people who can speed things up for us in the future. It's too early to say anything for certain but there are prospects.
750 r...
2021-02-14 13:55:42 +0000 UTC
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1It's been four months since the release of the first update of the second episode. It had more than 22k of words and 915 renders. Quests in the second update will have more complex structure compared to the first one. The upcoming update will also lay a foundation for the whole episode which we'll keep updating.
731 renders and 24.5к words are ready. 8 animations (but 7 of them are essentially one animation with simply different actions). We're missing those few hundred renders that I...
2021-02-07 11:55:34 +0000 UTC
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692 renders and 23100 words are ready. 8 animations (but 7 of them are essentially one animation with simply different actions)
1) Londa’s event – renders/script//code/translation - completed
2) Introduction – renders/script/code/translation - completed
3) Sarah’s event 1 – renders/script/code/translation – completed (this event is a part of castle quests and it’s mentioned there too)
4) Sarah’s event 2 – renders/script/code/translation - completed
2021-01-31 14:18:23 +0000 UTC
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2021-01-24 15:58:41 +0000 UTC
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What would you like to see in it? This survey does not have any strict goals or limits, it would just be interesting to read other people's opinions, compare them with what we have already come up with.
Каким вы видите второй эпизод? Что вы бы хотели увидеть в нем? Опрос не имеет каких то строгих целей и рамок, просто было бы интересно почитать чужие м...
2021-01-24 13:43:25 +0000 UTC
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621 renders and 21600 words are ready. 8 animations (but 7 of them are essentially one animation with simply different actions)
1) Londa’s event – renders/script//code/translation - completed
2) Introduction- renders/script/code/translation - completed
3) Sarah’s event 1 – renders/script/code/translation – completed (this event is a part of castle quests and it’s mentioned there too)
4) Sarah’s event 2 – renders/script/code/translation - completed
2021-01-24 08:44:43 +0000 UTC
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2021-01-17 17:39:04 +0000 UTC
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549 renders and 21600 words are ready.
1) Londa’s event – renders/script/translation - completed
2) Introduction- renders/script/code/translation - completed
3) Sarah’s event 1 – renders/script/code/translation – completed (this event is a part of castle quests and it’s mentioned there too)
4) Sarah’s event 2 – renders/script/code/translation - completed
5) Sarah’s event 3 – script is 70% completed
6) Elana’s event – rend...
2021-01-16 21:34:05 +0000 UTC
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2021-01-11 09:53:10 +0000 UTC
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We're leaving for short holidays. Happy holidays to all of you.
I'll publish a small update road, it'll be updated as the development goes on.
1) Londa event - finished
2) Introduction - finished
3) Sarah event 1 - finished
4) Sarah event 2 - finished
5) arah event 3 – the script is 70 % ready, renders aren't ready
6) Elana event – some renders are finished
The hardest castle part includes an interaction with up to 8 characters for a few day...
2020-12-25 15:40:10 +0000 UTC
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Novel games team wishes you Merry Christmas and a happy new year. All the best to you and thank you for being with us.
2020-12-24 18:11:35 +0000 UTC
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It's time for some news
This week I've been working hard on animations, so I haven't rendered that many unique pictures. Animations are hard to make and, to be honest, I'm not fond of them because they seriously shrink the amount of content in the update. I could have made a small event with text and renders for those three days I’ve spent making that single animation.
On the other hand, even though the animations aren't perfect, it sure looks rather nice when you look at it fro...
2020-12-20 13:57:24 +0000 UTC
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While I was writing the weekly news post I came up with an idea and I'd like to hear your thoughts.
What if we release the stuff, we have ready? The big chunks of events will go one after another so that it will look like a visual novel.
It will be just another technical build of the game that introduces you to what we've been working on all this time (you can see pics, see how the story unfolds. I know there are some of you who play only for these reasons :))
It's all the s...
2020-12-19 16:45:17 +0000 UTC
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Hello, another week has passed which means it’s time for Sunday news.
The work on the update proceeds as usual. I received text for one more event with Sarah but haven’t started rendering anything for it yet. I’m focused on creating renders that link blocks between one another from different events.
Despite the fact that a lot has been done, I still can’t give you the exact date of update’s release. We keep working on the story and dialogues. There are lots of dialogues ...
2020-12-13 15:45:27 +0000 UTC
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Hello, another week has passed which means it’s time for Sunday news.
During this week, about one hundred renders were made for VC, which means there are roughly three hundred renders ready. We’ve also rendered one animation. Three events, one of them introductory (a conversation with Baron), were also finished. The rest is for Sarah and Londa.
Event with Londa was planned to be added in the first update, but we didn’t have time to finish it. If you want to see it, you’ll ...
2020-12-06 20:01:04 +0000 UTC
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There’s not much news regarding VC. I’m doing my best to catch up in the graphic part of the update (read the latest news post). Currently more than 200 renders are ready. We also keep working on the script. It’s hard to count the number of words because there are still lots of parts that are in development. Script is always the biggest issue for us as I’ve mentioned in the latest post.
Also, I finally have all the necessary things for a new trading interface.
2020-11-29 14:04:54 +0000 UTC
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This message I’ll begin with something like a background information. If you aren’t interested, skip right to the «Announcement»
Once we released Void’s Calling on Steam, we finally had funds for improvements. I was blown away by its success; I had a feeling that we were going to take things up a notch. I started looking for people, monitored important websites, put up ads, and talked with possible candidates.
That all took quite a while, by the way. Any results? Practical...
2020-11-29 08:42:36 +0000 UTC
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I'm back. This must be the best news of this week. Naturally, there is tons of work ahead of me but even that can't ruin my mood. Since I consider myself a little bit of a workaholic, I can't sit idle for a long time.
According to the poll's results, patrons chose to focus on the update over October and November bonus renders. Well, that's what I'm going to do. I can only hope that nothing will get in my way now, though everything's possible given the world's current situation.
We...
2020-11-22 11:13:28 +0000 UTC
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Hi everyone. It's Sunday, which means news time.
There's finally a chance I might get back home next week to start working. Honestly, I can't wait to get back to work because I'm not used to doing nothing for such a long time. This is actually my first kind of a vacation in the last few years. Though, it's far from pleasant.
We've worked on getting rid of the bugs, but sadly we couldn't fix everyth...
2020-11-15 12:02:55 +0000 UTC
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Hello.
At the moment I am still in quarantine.
Regarding the development of the game, I can say the following:
- The programmer will be available soon. Yesterday, I made some technical assignments for him regarding the combat system and bug fixes.
- In terms of the story, the work did not stop. Together with the main scriptwriter, we completed the structure of the event in the castle, now he is writing dialogues for Sarah. The new writer is working on an event for Lond...
2020-11-08 19:18:14 +0000 UTC
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Hi everyone.
Quick info for you today.
Currently, I am away (for about a week). It’s partially due to the pandemic situation. No, I’m not sick, it’s more of a precaution. The situation is not pleasant, but it’s under control. Bonus art will be ready once I return home and get back to work.
The script is being written and I’m doing all I can to help with writing the castle event.
Have a nice day and stay healthy.
Здравствуйте.
<...
2020-11-01 18:20:21 +0000 UTC
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2020-10-30 21:25:29 +0000 UTC
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Hello, it’s been two weeks since the release of 0.1 version and it’s about time for another weekly dev log.
- The 0.2 update will be big. The quest that will take place in the castle is complex and there’s no point in stretching it over several new updates. Many players wished to get into the castle when playing the first episode, so now your wish will come true:)
In the next update and up until the end of the second episode, you’ll be playing most of the ...
2020-10-25 18:27:52 +0000 UTC
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22.3k words and 915 renders are ready for the next update.
1) This is an early access with all "bonuses" that usually come with it. Technical side of the second episode isn't finished. Export of saves, battle system and interface elements will be added later on. English will keep being worked on as well.
2) This update is an introduction (a prologue) to the second episode of our game. Mechanically, this update is closer to a linear VN. By the end of the prologue, you'll return to ...
2020-10-10 12:43:47 +0000 UTC
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