XaiJu
Not a Failure to Launch

Not a Failure to Launch

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Not a Failure to Launch posts

Progress Report: Funding goal was achieved!

Thank you all so much from the bottom of my heart, I am very impressed at the speed at witch we hit $200 and will work as hard as I can, I already looked at a few assets for the next characters, and once I am back from work I will start working on the character that won the pool, hope you're all having a great day!

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A message from Eve.

"Keep debating, babies—enjoy the view, but don’t expect me to hand over the reins easily."

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the First pool

I am very excited, its the first pool! So with Eve done I could make Olivia or her sister Andrea, up to you testers!

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Progress report: Evelyn is done

Here she is with her dress and hair! And pretty cheap because the assets were on a discount, so it cost me about 13 dollars. I tried to incorporate feedback from the demo, like about her height, she is about 30% taller rocking a little over 2 meters or 6.5 feet, I am also almost finishing a pinpup I did of her which tester+ patrons will see.
any feedback is welcome and incouraged, you can do it through patreon or discord.
Now we're going to tackle the next character, either Olivia or he...

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Found Evelyn's dress, jewelry and hair on Daz Store!

I found Evelyn's Hair, jewelry and dress on Daz studio and bought it, lucky its on promotion and all of it cost me 9 dollars, many thanks to the first two patrons!

I will finish her model then make a few renders!

  2025-03-22 16:59:04 +0000 UTC View Post

Evelyn Romantic Scene Remade Demo

As proof of my commitment and as a proof of work I remade Evelyn's sex scene using assets I already have, I will not change her hair! This is just a placeholder so you can see my skills!

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Evelyn Renders

Here is a few renders of Evelyn's model, the hair is obviously a placeholder, I will be discussing with the patreons about her and doing a few pools.

 

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The Journey Begins – A New Chapter for A Failure to Launch

Hey everyone, and welcome!

This is the first step in bringing Not a Failure to Launch to life, and I’m incredibly excited to have you here. If you’re reading this, it means you’re interested in seeing this game rise from the ashes—and I’m here to make sure it happens.

Who Am I?

You can call me Muse, I’ve been working in game development for about six years, primarily focusing on visual novels in Ren’Py and Unity. Storytelling, i...

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