Hello everyone. It's been another while.
Last time I mentioned I was working on a new higgs grab and some weapon collision stuff. I did re-implement the higgs grab in a more proper way that actually respects the weight of the object you're grabbing and puts a limit on how much forge you can exert on something. It also properly acts as a pivot point where you grab it, which is what I really wanted in order to make it work fine with long objects such as when you would grab an enemy's weap...
2023-06-02 00:40:49 +0000 UTC
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Hi everyone! Hope you all had a good new years.
I finally finished most of the improvements that I wanted to make with respect to NPCs getting up from being ragdolled. There ended up being a lot of things to fix in the base game for this, but I'm pretty happy with the result, especially for humanoids. This had been bugging me forever, so I'm glad to have that done with.
I spent some time during my time off at the end of the year to play around with a few things.
The first wa...
2023-01-02 12:38:38 +0000 UTC
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Hi everyone, it's been a little while.
I mentioned last time that while I was implementing a hit interface for planck, I was going to do something about power attacks. I got pretty carried away with this and ended up redoing weapon swings completely, while also bringing back some lost functionality from SE like regular attack animations and bashes.
Redoing the weapon swings also fixed some issues like things happening twice, both during when a swing was detected and a hit occurrin...
2022-10-12 02:56:42 +0000 UTC
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Hi everyone, I just want to share an update on the current state of things.
A few weeks ago I released the last update to planck which included most of the short-term stuff that I mentioned in the first post.
NPC reactions took longer than I had imagined to get right and took a few iterations to wrap my head around how to make a decent aggression system. The final version is actually pretty simple relative to other things I tried, and is just based on the amount of time they are grab...
2022-06-28 01:45:18 +0000 UTC
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First off I just want to thank you all as I didn't expect much support considering there aren't any perks. I thought I'd share what I'm working on and what I have planned for the future.
In the near future:
- Add more reactions to NPCs when you're messing with them, e.g. more dialogue, have them stop using any furniture they're using, and eventually trigger a bounty or have them get upset and start attacking you.
- Potentially also have a larger bump reaction for NPCs when you rea...
2022-04-12 22:11:36 +0000 UTC
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