XaiJu
Brent Arnold

Brent Arnold

patreon


Brent Arnold posts

Sneak peak at one of the maps coming in 1.2.4

View Post

Another new thing coming in 1.2.4

This is something I wanted in the game since the real estate system was conceived. I've finally figured out a way to do a big real estate management map. This is just a proof of concept look, and it's gonna be a lot of work. But it can be done!

View Post

Work-in-progress look at upcoming particle effects

One of the things that will be in the next patch is the addition of custom particle effects throughout the game. Here's an early look at how that's going. I'm still trying to figure out everywhere that could use them so if you can think of any place in the game that you feel could use them do let me know.

View Post

1.2.3 is OUT now!

1.2.3 is ready and released! Time to dive into the new roguelike Just Shop Mode!

View Post

What's in the new roguelike shop keeping game mode? Devlog

Sneaky peak at how Just Shop Mode is coming along!

View Post

Another look at the upcoming roguelike gamemode.

New game mode is coming along! Here's a look at it from new game creation, showing some run customisation, and new customer and equipment cards. More features to come.

View Post

Early look at the new roguelike selection UI.

The next patch (1.2.3) will include a new alternate game mode that is just shop + upgrades + some new roguelike mechanics. Here's an early look at a customer choice.

View Post

Final Profit 1.2.2 Update Available now!

The latest update has just been released!

Open the Coin Laundry, and fill out the new Museum! Along with a whole bunch of other stuff! Full details in the patch notes. Made possible by your continued support, thank you all!

View Post

Update 1.2.1 Available now!

Got a bit side tracked on the way to 1.3.

This is a smaller patch, but still has significant features, including shop staff to work the Enterpriston store, and a new building that improves the way commodity trading can be engaged with.

View Post

What's next after 1.2?

Ahoy! Now that 1.2 is out I'm assembling a list of what's going in the next update. It finally feels like time to tackle the things I want to do in Faeona so rather than do a series of smaller updates I'm going to lean straight into another big one. 1.3 is currently planned to be the Faeona Update.

View Post

1.2 is complete and available now!


View Post

1.01.04 Work-in-progress check-in

Ahoy! It's time for an update on the upcoming patch. I'm currently building some new hidden areas to find with new rewards inside, including Apple Treasure chests, lore, and 2 new customers.

There are also a host of quality of life improvements such as popups indicating when you collect seeds. As well as a set of new horse dimension themed shop cosmetics and an unrelated hidden shop skin. There's also a new upgrade for the Time Pineapple and a bunch of minor improvement...

View Post

1.01.02 Work-in-progress check-in

Ahoy! Work on the next patch is well underway, so far I've added some features and changes that have been requested by players, such as adding Relic counters for each major area, and adding some easter eggs for outlier interactions.

But the major new feature coming is Challenge Modes. These are global modifiers you can add to a save at creation that have a big impact on gameplay or mechanics. I currently have 4 challenges planned for the patch, with 3 a...

View Post

Comment to get your name in the game.

If you want your name added to the game as part of the Patron customer leave a comment here with what you'd like that to be (I may deem certain things inappropriate and ask you for an alternative).

It'll be displayed above Patron when they enter the store, the active name rotates each time they enter. The game will also recognise if this matches your Steam name.


View Post

Ahoy, and welcome!

Some players have been asking for a way to support me beyond buying the game. Now that is possible! 

-business.mp3- 

I hope you'll consider becoming a supporter.

View Post