Hi all, my apologies, I am a bit behind, though I had posted this on here last night, but I may have been too tired to finish the post XD
This one highlights, aside new features like gun modding and knife throwing, the both main playmodes the game will come with, VR & Non-VR.
The game is and remains a VR title, but I wanted to also put a Flat option in, since I did needed one for testing anyway.
The video also shows both modes in a new map (or part of it) tha...
2023-10-21 16:07:47 +0000 UTC
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Hi dear Patrons,
Since the Early Access Release Date for "Gunman Contracts - Stand Alone" is coming closer - the time might be moving faster for me on this than for you XD - I wanted to share some Plans of mine to reward you all for supporting me along the way so far.
I plan to release the game at a price tag of around 20$ when launching early next year. And for each Patron who has (lifetime) supported me with roughly that amount by the time the game launches, I want to send out a...
2023-10-11 22:24:13 +0000 UTC
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Hi dear Patreons,
I just recently discovered that Patreon has changed their donation-plans, stripping the possibility to freely choose a donation sum and replaced it with a tier-setup that by default advertised with "exclusive content", which is very misleading. I want to apologize that I havent checked on this sooner.
Since I do intend to keep this Patreon Page as a support platform, I have now setup a few tiers so people can have a choice in what they want to donate, and hope it...
2023-10-11 21:26:30 +0000 UTC
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Hi all, this is more for "new patreons", since I did got quite the asks of new arrivals asking how they could play the Demo, thinking it was exclusive to patreons, which was why they donated. The answer to that is: there is no Demo!
And not because I dont want to treat my patreons good XD ... but because the game is just not quite there to be given out yet.
I always wanted (and want) my Patreon page to be a place for ppl who want to donate to the cause...
2023-09-24 20:11:39 +0000 UTC
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Hi dear Patreons, I know I have been off here for quite a while, but I sure hope you have once or twice headed over to my Discord where I do post most of my smaller updates for now.
And please be sure to give me a quick reach-out if you want the Patreon-Role for the Discord Server. Its still taking shape, but I would love to have you all aboard, especially when the early-access train starts rolling end of this, beginning of next year!
For that I had been in contact with Mike...
2023-09-14 20:03:03 +0000 UTC
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Hi dear Patreons,
I finally managed to get my discord server up and hopefully running! All new to me, so I hope I will make this work ^^
Link: discord.gg/FCeD9yHtKv (link updated)
The Plan with this server is to build a Community and have it grow and going along for the entire development process, now and after the early access release, which I aim to do by the end of 2023. Fingers crossed!
Aside...
2023-05-25 12:50:49 +0000 UTC
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Hi dear Patreons,
here it is, a new devlog, this time a bit of a morbid one, highlighting the new and improved blood effects, aswell as finally showing off the knife combat and the compound bow. All still work in progress of course. I am in way more in detail on the violence scale than I had set out to be, but I wanted it visually to be on level with action movies like John Wick etc. so that's where I am at. But I wont go more into detail from here. Dismemberment and that sort of thing ...
2023-05-25 12:28:06 +0000 UTC
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Hi dear Patreons,
as long teased, here now is a brand new gameplay video. While I have posted a low quality video of a gameplay demo within the chapter one remake map before for your eyes only, it was a very laggy and in SD quality. This new recording comes in HD (4K aswell, but upscaled) and 60FPS.
And it does also feature the redesign of the titledesign, which I did work on also. "Stand Alone" is not yet fully set in stone to be the title, but it would actually make sense within...
2023-04-30 21:22:06 +0000 UTC
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Hi dear Patreons,
first up, my apologies for being off grid with updates for so long, but you have my word that this will change from now on!
Because as of last week, I do finally have certainty on what has been up in the air behind the scenes for quite some time now. And not without some regret I have to say, that what has been brewing did not materialize in the end.
To explain: I had been in talks with a developer Studio who were interested in developing "Gunman Contracts"...
2023-04-30 21:06:33 +0000 UTC
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Hi dear Patreons!
First up, I gotta apologize once more for being way too quiet lately. But this time around it was actually a bit more complicated than just being too swept up in coding, designing and mapmaking. This time it was working on the project on a much more fundamental level, for much more fundamental reasons.
Truth is there was actually a ton of exciting stuff going on behind the scenes for the last weeks, months even, and I am DYING to talk about any of it here with ...
2023-03-29 23:02:59 +0000 UTC
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Hi dear patreons!
As seen on screens posted before, I have been working on the recreation of my map from "chapter 1" for the standalone project over the last two months, which will also be the first contract available.
For the last couple of weeks I have been playtesting/recording quite a bit during production, and thought I could edit some of that footage together for a quick devlog video.
As of now, the video is unlisted, since I am not sure when or if I will release...
2023-01-18 23:52:51 +0000 UTC
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Hi all, again, way too long way too quite. I might not have been given much updates these last weeks, but a lot has been done within the project. A big chunk of work hours went into environmental design, which I felt I wanted to show a little bit more of in the pictures above. The map design for my re-imagination of Contract Nr. 1 is moving along well and will hopefully continue to look the part once finished.
I was planning on releasing a video of the current stand of things, but...
2022-12-24 00:58:27 +0000 UTC
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Hi all, I have been quite busy the last weeks, this time mostly on the artistic side of things, working on the remake of chapter one. Things are coming along nicely, and to give you all a glimpse at the progress being made, I wanted to post a quick WIP update with a few screenshots of the surroundings of my bar/club map. Hope you like em. Cheers :-)
2022-11-17 19:51:49 +0000 UTC
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Hi all, again, long time no post (I should probably stop saying that since this seems to be my default posting-interval).
Anyway, this time, I wanted to share a quick glimpse at the first contract map now in the works:
The re-imagination of "Chapter 1"!
This time, the sleazy bar will expand to be a full blown sleazy, worn down night club. Plan is to have a vast building/environment setup with various entry points to approach the contract in...
2022-11-01 17:24:21 +0000 UTC
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Hi all, I have just uploaded another vid, this time less technical, because its highlighting some "Pistol Combat" as code, design and game stands atm. Please enjoy and let me know what you think! :-)
Cheers,
ANB_Seth
2022-10-13 20:22:46 +0000 UTC
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Hi everyone, I have just uploaded another vid, focusing solely on the bullet penetration feature, which makes every bullet blast through different kind of surfaces with different effect, be it wood, glass, metal, stone or ... well, lets call it NPC-tissue.
It might be a little less eventful all in all, but I really wanted to give this feature a vid of its own ^^
So yeah, hope you enjoy and let me know what you think.
Cheers,
ANB_Seth
2022-10-11 14:05:08 +0000 UTC
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Hi all. I know its been a while (again), but I have made enormous progress in the last month. The demo version is now pretty much done and waiting to go out to a few test players who then (hopefully) help me to find more areas to finetune further. Especially different headset are a blind eye to me, since I am only able to test the game on my oculus quest 1, which I have hooked up via VirtualDesktop.
I have made tons of adjustments and implemented loads of new features over the last week...
2022-10-09 22:53:34 +0000 UTC
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Hi all, since I am running again a little late for a new vid (which will drop probably the next few days, fingers crossed!) here for you a little update on my progress this month:
- Added an Auto-Shotgun, bringing my range of weapontypes to 4 (pistols, smg, rifle, shotgun). Knifes are already in aswell, but so far not finalized.
- Two kind of Silencers added. They wont do any things differently, just for visual appeal ^^ ... Silencers can be applied to all weapons except the shotg...
2022-09-25 10:12:22 +0000 UTC
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Hi everyone, its finally time to enter a new phase of my development. I have decided to (at least try) document my progress from here on out via a series of youtube videos. I have to apologize for the quality ... due to lack of good recording equipment I am kinda reduced to grabbing the videostream directly via the oculus quest capture feature (I do run the game via Virtual Desktop).
I hope you guys enjoy what you see. It is still early in development, but it does progress constan...
2022-09-06 14:08:31 +0000 UTC
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Hi everyone, again, long time no post. But today I have something very special, at least to me ^^ : because I am happy to announce that my work on my gunman contracts standalone project is coming along very very well, in fact way better than I had hoped for and it probably will be entering a playable tech-demo phase not too far in the future.
I have been working day and night (well, mostly night) and gotten already very far considering the core of the project, so the game- and gun...
2022-07-14 00:30:27 +0000 UTC
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Hi everyone
I feel that I should apologize. I haven't posted anywhere close to as often as I should have considering my loyal supporter-base :-) ... but aside from sucking at social media in general ^^, I have been swamped with work in both real- and creative life!
But I did spent pretty much every second of free time in the last weeks and months on either working on Chapter3 or diving deeper into Unity, which, for those who don't know already, I want to use a base for a sta...
2022-05-31 21:36:26 +0000 UTC
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The next Chapter of Gunman Contracts is in the works and will feature a visit to a very special place (at least for gaming-me). Dont wanna spoil too much yet, but this place may or may not look this way in the "primary" playmode ;-)
Still a lot of road ahead thou, and with work and family I am very short on time for this project atm. As always I will keep you updated as I go, and also as always: every patreon pledge helps me bringing this and other projects of mine forward! So a big tha...
2022-03-23 23:45:53 +0000 UTC
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Buckle up everyone, it is finally here! The custom pistol by Lennerson is locked, loaded and now included within both "Chapter 1 & 2" and replaces the default pistol. There might still be some kinks left, eg. when empty there is still a bullet visible in the mag, but I am sure Lennerson will fix that very soon.
As always, any feedback is good feedback, and I hope you all enjoy this stunning masterpiece. I sure do! XD
Good hunting!
2022-03-08 01:47:01 +0000 UTC
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Hi everyone. So with February coming to a close, and me (aside from news about the coming customized pistol) having been a little quite on the news side of things, I wanted to give you all a little outlook on my plans for the coming weeks / months, and this year in general - if the world is still in existence that is ... scary news these days.
Right now there are actually two plans forming on my end:
One is the concept and pretty much development start of a "Chapter3" for Gu...
2022-02-28 15:35:45 +0000 UTC
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Okay everyone, its getting very very close! Lennerson has send me some first footage of his ingame tests of the gunman gun and it looks oh so sweet :-D ... cant wait. He said he aims for a release candidate early next week IF he doesnt run into bigger hurdles fixing those last rough edges and buggy behaviour. Fingers crossed!
2022-02-25 20:26:21 +0000 UTC
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Hi everyone, good news, 3D Artist Lennerson has finally got his hands on the missing tools needed to progress and has sent me some screens on the custom gun that is (hopefully very soon) to come as an update for both chapter 1 & 2. It looks simply spectacular and I cant wait to finally get my VR-hands on this XD
2022-02-20 12:08:32 +0000 UTC
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Okay so, this was fast ... the first update gives all players the choice between 3 types of gunshot sounds, so each and all can do their killing the way that suits their ears best (and yes, first and default sound is now that from chapter 1)
Just put the gun in the bench clamp and cycle via the button. Enjoy!
2022-02-05 23:41:08 +0000 UTC
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So then, Chapter 2 has hit the public workshop. Go hunt and enjoy! :-)
Please note that this mod turned out to be a bit heavy on performance, and while it has been improved and optimized to kingdom come over the last weeks, a few stutters here and there throughout the map wont be avoidable. Feel free to comment any bugs you may encounter in the "Bugs, Errors and Suggestions" discussion within the mod.
Quick Note: The custom made pistol by 3D artist Lennerson will be coming with an...
2022-02-04 15:28:53 +0000 UTC
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Hi my dear patreons, I am happy to announce that it is finally time. After about 2 weeks of testing, bugfixing and optimizing, Chapter 2 is now up on steam. And as a little thank you to my patreons, I will share it with you first right now, before releasing it to the public tomorrow.
Gunman Contracts - Chapter 2 - Art of War (on Steam)
The mod is yet unlisted, so its onl...
2022-02-04 01:23:42 +0000 UTC
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Hi everyone, so aside from a little preview of the cover art, and some screens that I will put in with the workshop item, I wanted to give you all a quick update on the mod and where it stands:
Chapter 2 is pretty much finished now, but after various testing and bugfix runs there are still 2 problems reamaining that need fixing: First is a problem with the autosave at the beginning of the map, which crashes the game when trying to load it. The second problem are performance issues...
2022-01-29 01:25:23 +0000 UTC
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