A round of bugfixes addressing some potentially game breaking bugs reported by players, along with some I found during my own testing.
- Fixed an issue where interacting with the necromancer on the second visit to the dark reach dungeon would break the game
- Fixed some game breaking interactions with the inventory tutorial
- Fixed a wall in dark reach dungeon that was able to be walked through
-Fixed an issue where stepping on a hidden switch too many times in a row w...
2023-10-05 04:01:09 +0000 UTC
View Post
Just a quick patch that fixes a weird edge case with the dungeon tutorial causing the game to break when opening the inventory.
PC/Linux
Mac
2023-10-04 08:54:13 +0000 UTC
View Post

I've come to the realization that I probably won't ever be happy with how the game is until it's 100% complete and that I need to get something out there to get some feedback.
So, here's v0.1 of To Save a King.
What's in this version:
- Start of the main quest line "To Save a King"
- Start of two side quests "Farm Life" and "Magic Apprentice"
- Complete side q...
2023-10-03 01:38:59 +0000 UTC
View Post
First things first, I want to say that I'm very sorry for going AWOL the past few months, it seems I fell into a bit of a "It's not good enough" spiral and lost track of time.
The current state of the game is in a bit of a "Good News/Bad News" situation.
Bad news, I'm still waiting on some art, meaning there'll be less content than I had initially wanted in the 0.1 version of the game.
Good news, I've been hard at work to optimize the look and feel of the game, I've redone t...
2023-09-29 03:15:19 +0000 UTC
View Post