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Summon Simulator is Live!

Come check out the summon simulator!

Simulate summons on any available banner, complete with all game animations (new and old), statistics, and history. Share a simulation result with anyone so they can see the same exact animations and pulls you got.

https://dokkan.wiki/summons

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Summon Animations Complete!

Releasing very soon!

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Old summon animations resurrected!

Summon simulator coming next week!

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Soon...

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Dokkan Wiki Update - 2023 Part 1 Edition

I invite you to delve into the recent developments and enhancements behind the scenes of the Dokkan Wiki.

Lowering Costs

In the pursuit of efficiency and cost reduction, considerable efforts have been channelled towards lowering infrastructure costs on the server and related services. A notable example is the creation of a replacement service for prerender.io that’s hosted on my own servers, leading...

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November and December Update

Last update was end of October, and for that I apologize. November was quite busy with end-of-year work. December (and part of January) I had a death in the family that I was responsible for taking care of all the necessities. Now I’m getting back to normal, so let me recap where things left off and what’s next.

The most recent update last week the EZA for transformations were fixed as well as many animation bugs for SA’s.

In December, I left off with events. Here is a list ...

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Wiki October Update

Alright, so this update is just to have a record of progress for Patrons. A lot of work has been done in the background, but it's work no Patron will ever see, and that's because it involves the advertising that appears on the site.


I would like the primary income of the site to come from supporters like you all, but it's just not there yet, not even to support the base costs to keep the site running and fast.


I originally started with Google Adsense, as most...

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Dokkan Wiki - Week 21 and 22 Developer Update

Focus: Summons

With the release of the summons page, I was worried something might have been wrong. Thankfully the launch went fine.

One of the delays in the summon page was how much data there is to a single summon and how much of it was duplicated.

A Dokkan banner is broken into:

  • The meta information (title, description, image, etc.)
  • List of feature cards
  • The list of unfeatured cards
  • The rates for each rarity

The problem...

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Week 20 Developer Update

Focus: Summons and Bug Fixes

A majority of week 20 was spent setting up the structure of displaying banners/summons.

I did a couple of iterations when storing the data for summons. Reason being is that I wanted to give myself as much flexibility for the future (summon simulator) while still making sure everything was working fast.

A summon has a few sections of data that are kept separate, but have to be joined together on the page: the banner information (image, title, et...

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Dokkan Wiki - Week 19 Developer Update

Late update…sue me!

Focus: Bug Fixes and Performance

With last week being focused on automation of new updates, this week was primarily bug-fixes and performance.

Even thought the automation was done, it was untested, as we hadn’t yet gotten a DDL yet. So when the DDL hit, there were some things to fix.

One of the main things was the site wasn’t refreshing it’s data after the new download. Basically when there is a database update, the entire server is restar...

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Week 18 Developer Update


I struggle sometimes with consistency on tasks like writing updates. So I hope to start a format I think I can keep up by giving weekly updates.

Focus: Automation

The primary drive this week was to get the site updates automated. Up until now I have been retrieving the data downloads (DDLs), putting them into a ZIP file, uploading them to the server, unzipping on the server, restarting the server.

With the recent edition of the news being available, that was a...

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Dokkan News Update

Personal update: I've suddenly have to move this and next week, so that's why this update is a bit slower.

Getting the news on the site has a few steps:

  • Download the news from the game into a database. Due to licensing, I had to write this from scratch instead of using any of the open-source bots. I choose to download all the data into a SQLite database, including the images.
  • The wiki server needs to parse the custom text format Dokkan uses to ...

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Site Update v1.2.6

New Features:

  • Tap/Click animation to play/pause
  • Show time zone in card release dates for more informative screen shots
  • Developer mode in settings
  • Developer mode for animation textures in settings

Changes:

  • 2x Speed for animations disabled due to buggy animation play back
  • Animation export button now hidden when not in Developer mode

Bug Fixes:

  • Fixed ...

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Site v1.2.3 Developer Log

This update primarily focused on improving the emulation accuracy of Dokkan’s animations.

Dokkan’s animation scripts define the start of an animation like this:

This specific animation is the primary focus of this update’s fixes.

There are two problems:

  1. The positioning animation with start offsets was wrong. The origin is (0, 0). The correct positioning is you add ...

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Site Update v1.2.2

The site has been updated to v1.2.2.

This updated focused on adding detection of if a card was Free to Play or Summonable. Additionally, using this new detection, showing a list of which cards could be farmed to level super attacks was also implemented.

Major Changes

Search

  • You can now search using the following tags: EZA, F2P, Summon or Summonable
  • Card tags (rarity, type, etc) are now always forced in the search. What this means...

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Choose Next Public Feature #2

Vote for the next major public feature to be implemented on the site.


From the time of this poll start until poll end I will be working on bug fixes.

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Choose Next Public Feature

Vote for the next major public feature to be implemented on the site.

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Site Features

Below is a list of completed and upcoming site features. If you have a feature suggestion, please leave a message in the Discord server. Upcoming features are listed first in roughly the order I plan on adding them.

  • List of all support memories
    • Render support memory animation
  • Support the Japanese version of the game
  • Support the automatic translation of the Japanese version of the game where possible
  • Support all game languages in...

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