XaiJu
DuckDev Games

DuckDev Games

patreon


DuckDev Games posts

🦆Animation Teaser Soon🦆

Yo!

Work has been a bit of a nightmare recently. It's difficult to find time for anything that isn't part of my job, but I've also slowly been working on animations when I do have spare time. I'll be trying to get out a refined animation teaser for the Riko HJ animation over the weekend; No ETA on when exactly, but if possible I'd like it to be Sunday at the latest.

As always, thanks for the support <3

Come interact and join our community discord (link on the main page) t...

View Post

WE NOW HAVE A DISCORD!

You can join it here: https://discord.gg/KseSYmZS

Those who're Patrons already, you will have been given a role automatically, but I've never setup a discord server before so if something goes to shit, let me know and I'll get it fixed!

This is a public discord. Patrons have access to exclusive channels, and I've updated the tiers to reflect this. I've also temporarily removed the 4k wallpaper thing, I simply have...

View Post

🎉🦆Episode 1: Part 3 - Public Release!🦆🎉

Yo.

Public release is finally here! And, it's the biggest update yet. Sucks it took so long to be released, and one of the paths couldn't be included, but I'm pretty damn happy with the end result.

I'm also pretty confident the animation update will be coming next. It'll give me some time to work on something excited that I've been doing in the background during these past few weeks, and depending on how that goes I'll be sharing it soon.

Rambling ends here. You can find the...

View Post

🎉🦆Episode 1: Part 3 - Beta!!🦆🎉

Download Links:

Windows/Linux Version: Here

Mac Version: Here

Hi All!

For previous beta players, not a whole lot has changed between this version and the last. I was looking ...

View Post

🦆Just A Heads Up!!🦆

Alpha is dropping today (Sunday) at some point. No specific time, but I have very little left to code, and after that it's entirely just cleaning up spelling/grammatical errors, and recompressing older renders to reduce the file size overall (Don't worry, this won't reduce the quality.)

The Alpha will also drop without SFX or music additions. I'll add these as a separate, smaller file to download at a later date so there'll be no reason to re-download the entire thing. I'll also do the ...

View Post

🦆Thicc Thighs 2: Electric Boogaloo🦆

Yo!

Erin option has been finished today. I still have Shio left to do, one very short scene to close out the episode, and then to code it all in which is usually the fastest part of the process.

I'll keep payments turned on this time around. I'm fully expecting this to be finished and an alpha released by the end of next week at the very latest, and the earliest being sometime this week. I've also taken over half the week off work next week for my house m...

View Post

🦆Did Someone Say, Thicc Juicy Thighs?🦆

Yo!

You know the drill. I've been pretty quiet this month, getting my head down to work on the game as much as possible. It's been hard to find time as, not only am I working a 40-hour a week job, I'm also in the middle of a move to a new house.

HOWEVER, you bunch of sexy bastards, I'm currently doing the lewd options for the end of the update. Aileena's is finished, and I'm quickly encroaching on 1k renders in total for the update which is kinda nuts, and in all honestly...

View Post

🦆Quick Reminder!🦆

Billing has been paused for May. It's highly unlikely that I'll be able to release by tomorrow, however I have got good progress done over the past day and thankfully I have a 3-day weekend, so I have a lot more time than usual to work on the game.

Payments upfront are enabled, so if you decide to become a patron during May it will still charge you for doing so, however current patrons won't be charged anything for next month.

Alright, that's it from me. I'm going to crawl back in...

View Post

🦆Important Post!🦆

Well, kinda.

Just wanted to pop my head in and give a quick update. Looking more likely that the update will be next month, however I am working hard after I get home from my job to get as much done as I can.

Now, here's the important part: Payments for next month will be paused if I can't get the update released by the end of this month!

I know I've said before, I'll never...

View Post

🦆I don't have a witty title this time!🦆

This won't be too long, so I can spare you all the boring reading of my usually overly long update posts.

Right now, I'm working pretty hard to try and get the update out for Alpha testers by the end of the month. Coding is usually the fastest part, however at the moment I'm essentially getting home from work and jumping on to working on The Nobody.

It's a little stressful I will admit, however there's no issues popping up at the moment. The alpha build MIGHT be missing the lewd p...

View Post

🦆Yo!🦆

Just dropping in quickly since I didn't realize how long ago my last post was. Apologies for the inactivity; I've been pretty sick this entire week and last, as well as just started a new job so what time I've had over February has been limited.

I've posted some new teaser/spoiler images of the upcoming update, and I am definitely planning on hitting the release this month. Both paths are finished, still need to tweak renders and add to the lewd path a little m...

View Post

🦆Sneak Peaks! (Slightly Spoilers?)🦆

View Post

🦆Alive and Quackin'🦆

Yo!👋

It's been a while since my last post, so apologies. I've been pretty pre-occupied with life stuff, and potentially have a new job lined up within the coming week. It's knocked my workflow off a little so I've been doing what I can with what time I've had, and so far I'm pretty damn happy with how it's turning out.

One of the final path choices has been finished, the one specifically that'll lead to a lewd scene, however I'll be going back to make some alterations and addit...

View Post

🦆Merry (Early)Christmas!🦆

It's early, I know, but I'll likely be quiet over the Christmas period so thought I'd throw this out now.

Current progress of the update is solid. The fight scenes are taking a little longer than I expected to get done thanks to the amount of photoshop and posing etc. that is needed to make them look visually appealing.

I'm also still mulling over doing a potential animation update early so I'm deciding if I should make the lewd scenes particularly long or try to keep them short i...

View Post

🦆More Part 3 Teaser Images!🦆

Those chains suck to work with...

Have to do a lot of photoshop work on some of the renders and a metric ton of posing, so things are moving a little slower than I had anticipated. Doesn't help my room turns into an oven during extended working time which also sucks.

Right now, I'm almost at the crossroads decision of the update. After, it's back to the guild for a few short scenes and the update will be done. No ETA right now, I'm hoping for next month, but no guarantees as usual...

View Post

🦆Hello!🦆

Sup!

Here's a quick look at a real cutie of a Wolffolk. I've been trying to hide them away until the next update, but it's kinda hard to tease stuff at this point without just showing them. (They're also a fucking nightmare to work with in studio...)

Also, I'm still alive. Apologies for being so quiet, but rest assured everything is coming along fine, I've just been busy with my personal life and haven't had a whole bunch of time to do anything.

Now! I do have something else...

View Post

🦆Happy Halloween!🦆

Sup!

So, the poll ended Friday and it was... a bit of a landslide. I'll be switching assets over for what little left of Windvale will be shown in the next update and sometime in the future the old renders of Windvale will be replaced.

Regarding progress for the next update, the script has been finished for the second to last section of the update last night and I'm moving onto renders today. I'm not busy today at all, so hopefully I can get a good chunk of work done and post some...

View Post

🦆Does Windvale Need a Stylization Change?🦆

TLDR At the bottom of the post:

So, I've been thinking that maaaaaaybe the houses and some of the overall style of Windvale might need a little change in stylization to more fit the overall more anime-esc style that's in place.

So here's the sitch: I'm getting a little more comfortable with importing assets, which means the possibilities for what can be added to the game have gone from "limited while I wait for others to upload mods to use" to "<...

View Post

🦆Forgot this!🦆

Apologies, just remembered I promised to post this a few days ago. Updated version of the Riko HJ animation; alterations are slight, but have a huge impact on the overall quality.

I haven't worked on this a ton as of late, given I'm trying to learn asset importing and the like so the next update for this will be after Part 3 is released when I actually have time to work on it.

View Post

🦆What did Detective Duck say to his partner?🦆

Let’s quack this case!

... Alright, I'll leave.

Anyway! I've been quiet for the past few days, even had myself a little writers block for a whole 5 minutes before realizing everything I wrote had to be re-written, which I've already gone ahead and done.

Aside from that, everything is moving smoothly as usual. I'm prooooobably going to have to do some map edits for the final sections of the update, they feel a little barebones so I want to touch them up before using them an...

View Post

🦆Episode 1 Part 3 Sneak Peaks🦆

View Post

🦆Hola Hombres🦆

Honestly, Mina looks like a badass when she's serious.

Wassup everyone, just wanted to make a quick post since it's been a few days now since the last. Right now, I'm a little sick which is the shit news.

It's nothing bad, and I've still been working through renders whenever I don't feel like I'm about to hurl my guts up and I'll soon be onto the big final fight section of the update.&nbs...

View Post

🦆Updated Animation🦆


View Post

🦆Can you smell that? Smells like progress!🦆

Sup,

Thought I'd check in, been a few days since I last popped my head in so hope you've all been good. I've been working through things, and progress is still moving slowly despite my medication playing up.

There's three sections of renders coded in. Scripting out section four next and will be moving onto renders for that either later today or tomorrow.

Also! I've been working a little on animations. It's not a gigantic amount of work, just some practice with what spare tim...

View Post

🦆Render Compression and an Update🦆

Time for a progress update!

It's going smooth as Kino's ass. We're around 100+ renders and 500 lines of code deep already which at this point is pretty good with what little time I've had to work on things these past two-ish weeks.

I've also been working on finetuning the render compressions. I've used a small little teaser from Part 3 as an example for compression, and as far as my eyes can see there is virtually 0 difference in quality, while the sizes are drastically smaller. View Post

🦆Gallery Fix! And some more info🦆

Hallo!

I completely forgot to upload this file to Patreon. Some of you might have noticed that certain scenes aren't repayable in the gallery, this is due to a slight oversite in the code for checking when you passed flag that would tell the game you've seen the scene and can replay it.

The file should fix that issue, just download it and drop it into the game folder, overwrite when prompted.

Aside from that, I'll be doing a cleanup job on Part 3 before It's release...

View Post

🦆Episode1Part2 Public Release!🦆

                 🎉Public release for Episode1Part2 is here!🎉

We're finally here. Not going to lie, it's been super difficult not to just release the update early. I've been excited to get it out there and hope you all enjoy the continuation of The Nobody in a Hero's World!

<...

View Post

🦆Beta Build 2: Electric Boogaloo🦆

Hallo! Here's the link to the beta build for A Duck with a Quackitude tier and higher. 

There isn't any real major changes between the last beta build and current beta build. There is a dialogue correction for the guard lieutenant who, in the last build, mentions briefly some disappearances in the town; this was supposed to mention burglaries instead and I had forgot to c...

View Post

🦆Time for a progress update!🦆

Yo! What it do my hydro homies?

Just a quick progress update: Part 3 progress is moving along smoothly. Barring any roadblocks or issues that might pop their ugly head up during development, Part 3 should be released within an earlier window than Part 2 was.

I already have the maps created, and the route for the story between now and the end of the Episode is fairly straight forward so the release window should(hopefully) be earlier.

Onto other news, I've decided to cut two ...

View Post

🦆Back From My Sleep Depravity🦆

Just want to start out with saying a thank you! £100 is waaaay more than I imagined every making from this, and getting any support at all is still mind-blowing to me. 

I'm going to be making a slight change to the £2 tier or the lowest tier of support; I'll be adding a two day early access to the public release. It's not a huge change, but I feel a little bad not providing at least something in return for your support in me. View Post