I've been a bit stumped on how exactly to continue the "main story" in "Fetish Invader," so, in the meanwhile, I've been working on a new tickling game. It's already more than 50k characters of code long.
I should be able to release a demo quite soon, exclusively here on Patreon.
2023-02-09 00:54:56 +0000 UTC
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Clicking inside the above box will open "Fetish Invader," only available to Patreon supporters. The password is now "108" (without quotation marks).
You can now attain Level 3 in the game! This will significantly increase your combat power, making the first boss easier to defeat.
I've also patched some oversights in the code, including a couple that were giving out too much XP.
Next feature to be added: the continuation of t...
2023-01-12 03:08:41 +0000 UTC
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It's been a month since I last polled patrons for input on which projects they're most excited to see me prioritize. Since then, the project that led that poll has had a couple nice feature updates.
Where would you like me to focus next?
2022-12-13 16:20:56 +0000 UTC
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You can now explore the farm located on the far side of Earthlingham. Probably the most common request that I receive for this game is tickling in bondage -- and this location hides an at least bondage-adjacent tickling encounter. It's a "stuck"-type setup, if that makes sense :)
I've also fixed an oversight that was preventing models met during Fetish Night from deciding whether or not they consented to being tickled unless you explicitly asked them (oops), an oversight that was overwr...
2022-12-10 02:32:01 +0000 UTC
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To no great surprise, the November poll suggested that "Fetish Invader" is still most patrons' top priority for me. In response, I'm working on a couple new features this month.
Here in the United States, today, we celebrate Thanksgiving, a holiday about eating food. So it's appropriate that, as of today, your "Fetish Invader" character can buy cheap food to help sustain their health for seven days at a time. No more daily runs to the expensive restaurant -- not unless you really feel l...
2022-11-25 01:22:33 +0000 UTC
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In addition to this Patreon letting supporters influence my projects' design, I want it to let supporters influence which projects I prioritize with development time. Here's a patron-exclusive poll, your first official opportunity to do just that.
(Note that, while I can't promise any particular outcomes as a result of this poll, I take patron interests very seriously)
What would you like to see me prioritize in November?
2022-11-06 22:00:19 +0000 UTC
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I've slightly expanded the range of flavor texts that will come up during first meetings with models. I've also allowed potential models to sometimes give hints about the game world.
These things should improve immersion, principally -- as well as help you find some of the more deeply-buried secrets.
Always remember: I love to hear your thoughts, criticisms, and suggestions. They have greatly influenced my work so far. Don't be shy about reaching out via a Patreon message.
2022-11-02 20:25:53 +0000 UTC
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While waiting for the next "Fetish Invader" update, I want to try sharing the first bit of a story I wrote years back, see what you think of it :)
If you're familiar with Dave Alvarez's Yenny, an iconic ticklish comic character (and still my ultimate sex fantasy, no, that's not a joke), you'll recognize this story as my homage to Dave's work with Yenny. Despite working in prose -- a drastically different medium from comics -- I tried, in this story, to mimic Dave's comedic rhythms, setu...
2022-10-28 03:49:50 +0000 UTC
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"Fetish Invader" now contains an in-game explanation of stat mechanics, a gameplay tutorial in two slightly different flavors, and a few context-dependent tutorial pop-ups.
What's more, I've set up a framework for quickly adding more of those pop-ups as needed -- so, if you've ever had an experience in the game that you wish had been explained, please let me know!
Taken all together, I think these latest additions will make the game way more accessible for new players. I hope they...
2022-10-21 01:20:11 +0000 UTC
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In "Fetish Invader," models will no longer be randomly replaced in your contacts list. When you exceed 10 "acquaintance" contacts (not including in-house models, etc., etc.), you will now be given the choice of which contact, if any, to delete. The maximum number of total contacts thus remains the same.
This change has been a long time coming, and I think it makes the game feel much better.
Also, I've fixed a bug that would resurrect the first boss after he had already been defeat...
2022-10-11 23:44:10 +0000 UTC
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In "Fetish Invader," models should no longer ask to meet up in empty locations that haven't yet been released -- where, of course, they could never actually be found.
This was the most-reported "bug" that playtesters encountered, but it wasn't actually a bug, just a side-effect of releasing the game without all map locations coded in yet. It was understandably irritating, though.
I was reluctant to fix the issue for a long time, because I believed that doing so would require a lot...
2022-10-07 01:20:41 +0000 UTC
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In "Fetish Invader," it should now be possible to meet up with models after they tell you, over the phone, to find them in the Creepy Woods. It was an oversight that had previously made this impossible in the first place, and I've meant to correct it for a while now.
Next up, the most-requested fix: preventing models from ever asking to meet up in empty locations that haven't yet been released.
What do y'all think so far of the new, patron-exclusive version of the game?
2022-10-05 22:40:02 +0000 UTC
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We just got our first patron! This means so much to me. Never be a stranger -- reach out anytime.
Here's to how we got here & where we're going :)
2022-10-04 21:03:13 +0000 UTC
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Clicking inside the above box will open the download page for the "Butterfly" demo, now only available via Patreon.
My idea is that the finished version would be about three times as long as this demo per playthrough. It's meant to be quite replayable.
2022-10-03 00:57:53 +0000 UTC
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