Hey everyone!
As the year draws to a close, things are all very happily on track for CnW! As you may have seen, we've gotten a nice amount of press over the last month including a playthrough during Yogscast's Jingle Jam charity event (attached video).
Behind the scenes of course we're still tidying up those last few snags and making sure we're ready to launch both digital and physical on the same day.
2022-12-16 09:57:52 +0000 UTC
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Hey everyone!
Another month, another update... but of course with the knowledge the release is now only around 3 months away!
As you can imagine, things are crazy busy both with those final polishing touches and with all the manufacturing, marketing etc. But with all of that come PC improvements all over the shop, as well as yet another additional couple of languages (Dutch and Spanish) which now ...
2022-11-17 09:51:02 +0000 UTC
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Hey all!!
So the cat is finally out of the bag, not only is CnW launching in February, it'll also be on both PS4 & PS5 as well as Switch and PC now! I've been wanting to tell you all for such a long time, it's great to finally have it out there.
As I hope you can understand, a lot of my time this past month has been dedicated to getting everything ready for this, so Beta 2.5.0 isn't a massive leap up from the previous, but w...
2022-10-20 11:11:26 +0000 UTC
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Hey everyone!
Focus has been shifting back towards PC over the last few weeks, which is very good news for those of you who have noticed the disappearance of the settings splash screen... As it turns out, Unity decided to just straight up remove that without any apparent reason, so that's fun! But the good news is, we now have the graphics quality settings, resolution and a checkbox for windowed/full screen re-...
2022-09-16 08:59:07 +0000 UTC
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Hey everyone!
Another busy month for me and the game! With the Switch version in really good shape, focus is shifting back toward PC. So you should start to see those issues you report disappear quicker than ever. The plan is also to introduce a new system for quality settings (thanks again to Unity for just straight removing that feature). With some luck I'll be able to show off that Switch build properly soon as well!
Of course that doe...
2022-08-19 11:20:15 +0000 UTC
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Hey all!
Another busy month, lots of behind the scenes stuff including achievement icons, performance tweaks and a ton of backend code tidying that should result in a much more consistent experience!
As I'm sure those of you may have noted when playing last month's build that it had a number of small graphical hitches caused by the engine upgrade. In which case I imagine you'll be pleased to hear a huge l...
2022-06-15 12:20:33 +0000 UTC
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Hey everyone!
Apologies for the slight delay on this month's builds, but as you may have seen on Discord this was in an effort to make sure the new 2.0.0 version (jumping from Unity 2017 to 2019) would be ready.... and now I believe it is!
There're far too many changes to itemise everything here, but overall you should see improvements to performance, lighting, fur shader quality, load times and a few extra easte...
2022-05-11 14:58:57 +0000 UTC
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Hey everyone!
Another busy month, the attached video was our (Hubworld's) little April Fools this year... but I do low key want them for real now. There's quite a lot of Hubworld collaborative stuff going on at the moment too, not a lot I can talk about for now but it's all really exciting!
Next point business is the status of the beta. I'd said last month I hoped to have the updated Unity 2019 version of CnW...
2022-04-08 09:10:14 +0000 UTC
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Hey everyone!
So much going on at the moment, but I'll try and keep this as brief as possible! At the moment, most of my day to day is getting everything in line on Unity 2019 (after upgrading from 2017), which predictably consists of fixing things that were fine before... The end result however will be a smoother, better performing, better looking and more flexible game (meaning ports will be better t...
2022-03-07 16:22:44 +0000 UTC
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Hey Everyone,
Happy February... scary how close these monthly posts feel...
Anyway, this month has seen a lot of work going into updating CnW to a newer version of Unity (a process still in the works), as well as a bunch of other "tidy up" things that should end up with not only a better performing and more stable game all around, but also a better console port!
I have also been continuing to ...
2022-02-04 13:21:55 +0000 UTC
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Hey everyone!
Hope you're all doing as we tumble into 2022... hopefully this will finally FINALLY be our year!
A lot of my work this past month has been behind the scenes stuff, in and out of meetings etc, trying my best to get things squared away... I am as disappointed and frustrated as anyone that we're now into CnW's 11th year of development and the blinkin' thing still hasn't shipped! But rest assured, I'm doing as much as I possibly ...
2022-01-07 09:07:17 +0000 UTC
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Hey everyone!
Apologies for the slight delay getting these signups out, have been bouncing around between a lot of things these past couple of weeks, but we got there eventually!
Just before detailing this month's beta however, I should mention that I had the honour of being Teal's first guest for his new YouTube show, 'Indieview'. Got into some much more specific questions than most (always fun when the interviewer is already ex...
2021-12-09 09:29:45 +0000 UTC
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Hey everyone,
Should be a pretty short update this month, still plenty going on behind the scenes, but frustratingly little I can divulge at present! I long for the day I can talk about everything, perhaps even a making-of doc if that is something you think you'd be interested to see?
Anywho, Beta 1.4.1 adds the usual slew of bug fixes, QoL tweaks as well as some additional voice "lines" (among a handful of other things my memor...
2021-11-04 11:05:32 +0000 UTC
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Hey all!
Spooky month is upon us! As it happens, A Grave Mistake is a level that's had a little extra love recently, should be noticeably fewer graphical issues with the level now and performance should improve slightly for you too! I've also finally addressed some of the animation speed issues meaning that Clive should feel a little smoother to control. This month's builds also includ...
2021-10-05 10:51:31 +0000 UTC
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Hey everyone!
What a busy month it's been, squaring away the final language (Portuguese PT, big thanks to Tresh for all his work on this), getting the attached trailer ready for Hubworld as well as all the usual addressing of feedback!
As hinted at above, this month's build includes a full Portuguese PT localisation, taking the count up to 7 now! It also includes some addi...
2021-09-03 12:41:45 +0000 UTC
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Hey all,
August is upon us, and that means another round of alpha builds! This time round it's largely bug fixes & QoL touches, including performance enhancements and some tweaks to the German localisation (a big thanks to Hedweg for the guidance there)!
If you're at the $5 tier and would like a build, please leave a comment below and I will add you to the list! ...
2021-08-03 08:32:29 +0000 UTC
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Hey all!
Crazy how quick this month has gone, but here we are! Time has largely been devoted to implementing localisation recently, which means that this beta introduces an additional 5 languages (with Portuguese PT to come shortly). So, if you're interested in taking the game for a spin in French, German, Portuguese BR, Chinese or Japanese, now would be a good time! I should also mention that I've done my best to make sure that ...
2021-06-29 08:30:33 +0000 UTC
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Hey all!
It is that time again, another round of alpha builds! Major changes for this month are as follows:
- Additional pause menu options for inverting both the camera's X and Y axes.
- Update HUD/UI elements to help tie the game's aesthetic together.
- Fixed saving issue with Ceratopple (where watches can be collected but disappear from level totals).
- Fixed n...
2021-05-31 09:39:02 +0000 UTC
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Hey everyone!
And no, you didn't read that wrong, I'm now considering CnW out of it's "alpha" phase and officially in "beta"! There's still a little ways to go, with localisation, QA and adding other fixes/small options etc, but I feel that it's complete enough to change it's status :p
And with that news comes the next round of alpha.... beta builds. Changes to this month's includes but are not limited to:
Hey everyone!
Another month, another round of alpha builds! This week featuring full implementation of both the main menu and the pause menu, allowing you to now natively save/load games as well as start a fresh by overwriting the old one! On top of that is a whole new approach to occlusion which has resulted in some pretty sizeable performance leaps in certain places. The pause menu itself allows you to save ma...
2021-03-30 13:24:39 +0000 UTC
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Hey all!
Well, what a month it has been! After the first implementation of the save/progression system in Jan, I have been inundated with incredibly helpful feedback, streams to watch and even a fledgling speedrunning community finding all manner of issues! It's all very much appreciated and is serving to help make the game all the better, each little tweak at a time!
This month's build will feature all of the levels/bosses as before.
2021-02-25 13:52:05 +0000 UTC
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Hey everyone!
As I was hoping the last time I posted, CnW's new save/progression system is finished and fully implemented! You can now start a game, play through from beginning to end (in the intended order) and save that progress to come back to at a later date. Something simple in concept, but rather complicated in execution! I'd like to thank you all very much, for the patience and understanding with skipping last month's al...
2021-01-26 09:31:23 +0000 UTC
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Hey all!
Finally, I can talk about "the big tease"! Clive 'N' Wrench has a brand new trailer, and along with it comes the reveal of a cameo appearance from Playtonic's own Trowzer, hot of the heels of Yooka Laylee and the Impossible Lair!
Trowzer appears in Cajun Mob Bog's bayou section, he holds the key to downtown Nawlins and refuses to let anyone pass without paying his toll... When the oppo...
2020-11-07 09:25:00 +0000 UTC
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Hey everyone!
It's that time again, another round of alpha's! This month sees the addition of Captain Bluebeard's gauntlet. Serving as his boss level, this onslaught of platforming, obstacles and traps should stand as quite the challenge (we are talking boss number 7 after all)!
Additionally there are the usual tweaks, fixes etc as well as a hint at the nearly complete progression/save sy...
2020-11-03 09:48:52 +0000 UTC
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Happy October everyone!
It's all coming together now, and because of that, part of my recent work is going through the long list of feedback from everyone, and addressing as much of it as possible! As an example, a couple of people had mentioned getting lost around Noelephant's domain (likely due to a lack of distinct landmarks). This, coupled with the fact it also made little sense that the man making presents had nowhere to produce t...
2020-10-01 13:44:31 +0000 UTC
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Hey everyone!
2020 is already starting to slip away, though that might actually be for the best this year... Anyway, another month on it's way out means another round of alpha builds! Alpha 14.0 includes everything within prior releases as well as 'A Grave Mistake's new lobby hub section and Vlad The Impala's boss battle! If you're at the $5 tier and would like access, please leave a comment below and I will add you to the list!
2020-08-28 12:04:30 +0000 UTC
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Hey all!
As June draws to a close, it's time for another round of alpha builds! This time the only "new level" is Ceratopple's runaway boulder chase. This short but sweet throwback type level sees our duo running toward the screen, dodging obstacles, jumping over lava filled chasms and of course keeping pace with a triceratops and his runaway boulder, standard.
The big change in this build however, is a com...
2020-06-30 10:47:29 +0000 UTC
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Hey everyone,
Today's update will be somewhat brief as I'm currently spinning a lot of plates, but hopefully that's alright!?
First up is the news that pre-orders for CnW's physical Switch editions are live, both the standard and special pin/badge edition (bit.ly/Clivenwrenchpreorder)! At the moment they're unfortunately not available in the US, but Numskull are in talks with ...
2020-05-28 12:20:17 +0000 UTC
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Hey everyone!
Nearly May already, and this time I do have another level ready to go; not only another level, but it's boss level too! This build includes everything from the previous ones as well as Tempus Tombs and Pharaoh Cleocatra's pyramid gauntlet!
If you want access to this build and are at the $5 tier, please comment below and I'll add you to the list. Cutoff for this round will be the 5th May
2020-04-28 14:54:06 +0000 UTC
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Hey everyone!
Firstly, thank you all for such a positive response to last update's news! I've been blown away with how supportive and excited people have been.
Unfortunately though, with how big of a response it's had, I have been spread very thin. I had hoped to have Tempus Tombs ready in time for this month's alpha, but it's just not quite there yet. As such, this is a re-signup for those who a...
2020-03-28 08:30:27 +0000 UTC
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