Hi everyone! ๐
Today I want to share with you the latest tutorial I worked on! It's one of my longest and more complex articles so far, and it's a about a subject I really like: Principal Component Analysis. This is a simple, yet powerful technique used primarily in Data Analysis to reduce the dimensions of large datasets. ๐
My aim with this first instalment was not to provide a mathematical derivation, but to show, geometrically, how it works. This tutorial...
2025-02-05 16:08:45 +0000 UTC
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Hi! ๐
Last Friday we run the first AI and Games Conference in London, and it was an absolute blast! ๐คฉ
With over 200 attendees, it was one of the largest European events dedicated to Game AI in the past few years!

The event was a collaboration with Tommy Thompson (the voice behind the 2024-11-12 11:30:24 +0000 UTC
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Hi! ๐
As promised in my previous message, here's a discount for "Game AI", the online course about classical AI in modern videogames! Using this link within the next 30 days, you can get a 20% discount at the checkout, which is roughly four times the value of your current tier! And in case you're interested, Patrons on the $25 tier are getting a 50% discount! ๐ท๏ธ
Thank ...
2024-09-12 12:25:07 +0000 UTC
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Hi! ๐
After a long wait, I can finally announce the project I've been hinting at for the past year! ๐
"Game AI" is an online course designed for game developers and programmers who are keen to learn how Artificial Intelligence is applied in videogames. It focuses on Classical AI, covering popular techniques such as Behaviour Trees, Pathfinding, ...
2024-09-12 12:23:15 +0000 UTC
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Hi everyone! ๐
On Friday 8th November, we are hosting the first AI and Games Conference in London! This is the first event dedicated to Game AI in Europe since 2017, built with the goal to allow for networking, knowledge exchange and supporting the Game AI community! ๐ฎ
The event is in partnership with Tommy Thompson, who runs the popular YouTube channel AI and Games, with over 21...
2024-08-14 12:28:37 +0000 UTC
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Hi everyone! ๐
This is the full IntelliJ IDEA project for the Telecompass Minecraft plugin. This is part of the Minecraft Plugin Development tutorial, which you can read here. It explains how to create special compasses which can teleport players to their linked lodestones.
If you do not know how to import, build, te...
2024-04-17 12:00:11 +0000 UTC
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Hi everyone! ๐
Back in 2021 I wrote a series about creating Minecraft data packs to add functionalities such as guns and fireballs. Three years later, I am writing about Minecraft again to cover a much more advanced topic: plugin development.
This is a complete guide that explains how to get started, code, build, test, build and deploy a Java-based plugin using the Bukkit API for Spigot/Paper servers. If none of that makes sense to you, do not worry: everything is explained in ...
2024-04-17 12:00:10 +0000 UTC
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A short present to celebrate April Fool's Day. ๐ฐ
(It's also on Twitter if you feel like sharing it!)
2024-04-01 13:24:46 +0000 UTC
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Hi everyone! ๐
2023 is almost over, and I think is a good time to let you know what to expect from 2024, and to recap the content I created this year!
๐ค Game AI Course
If you've been following me for a few years, I hope you've noticed a gradual shift in my content. When I started this journey, back in 2015, I posted short articles twice a week. Now, I post long and deep tutorials once every few months. I finally had a chance to work on my biggest project to this date...
2023-12-20 11:50:49 +0000 UTC
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Hi everyone! ๐
These are the busiest weeks for all the Lecturers like me who work at a College! But I take this opportunity to share some of the work that I've been doing at Goldsmiths, University of London. Last week I organised a small conference as part of the Games Library Night, a yearly event that gives voices to underrepresented folks from the game industry.
This year the theme was Games, Sex & Romance. But mostly we talked about sex...
2023-11-14 10:46:25 +0000 UTC
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Hi everyone! ๐
This is the fourth, and final part of the new tutorial dedicated to extending Unity into the fourth dimension.
In this instalment, we will see different techniques to create various 4D objects, such as tesseracts, hyperspheres and 600-cells (the 4D equivalent of an icosahedron).

All articles in this series are publicly available, and can be read here:
Hi everyone! ๐
I'm reaching out to let you know that my latest documentary about the Fourth Dimension will finally premiere TODAY at 6pm BST / 1pm EST! The video covers the history of the fourth dimension through Art, Movies and Games. It also explains some of the Maths behind hypergeometries, and it ultimately turned into a love letter to a game that is very dear to many: "FEZ".
For the occasion, I...
2023-09-14 16:02:33 +0000 UTC
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Hi everyone! ๐
This is the third part of the new tutorial dedicated to extending Unity into the fourth dimension.
In this instalment, we will tackle the most important issue: rendering 4D objects!

The first three articles are now public, and the rest of the series is available on Early Access to all $5+ patrons:
Hi everyone! ๐
During the past few months, I had the chance to work on a new documentary. It will focus on the Fourth Dimension: from its representation through art, movies and video games up to the more Mathematical details.
The documentary will be released in September. In the meantime, this is the introโfor your eyes only! ๐
The documentary will be about 33 minutes long, and somehow ended up being a love letter to FEZ.
The credit section will also incl...
2023-08-23 14:00:09 +0000 UTC
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Hi everyone! ๐
This is the second part of the new tutorial dedicated to extending Unity into the fourth dimension.
In this instalment, we will start writing the code necessary to represent and manipulate 4D objects.

The first two articles are now public, and the rest of the series is available on Early Access to all $5+ patrons:
Hi everyone! ๐
Besides being a Lecturer and creating online content, I often work as a Science Communicator. I would like to share with you this talk I gave a few weeks, which briefly explains how ChatGPT works and focuses on guidelines that can maximise your performance and reduce the risks associated with this technology.
The talk was part of "Evidence Week in Parliament", an annual event organised by the Parliamentary Office of Science and Technology (POST) and Sense about S...
2023-07-27 16:00:06 +0000 UTC
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Hi everyone! ๐
This is the first part of a new tutorial dedicated to extending Unity into the fourth dimension.
In this instalment we will start exploring hyperspace, from its representation in movies and games, to the best tricks to imagine and visualise what a 4D object would look like.

The first article is now public, and the rest of the series is available on Early Access to ...
2023-07-19 13:00:04 +0000 UTC
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Hi everyone! ๐
It is with great pleasure that I can finally announce a new tutorial series! As you probably know by now, I like to write content that is a bit unexpected... and what is more unexpected than a complete tutorial to turn Unity 3D into Unity 4D? ๐
This series is dedicated to extending Unity into the fourth dimension. This means that you will learn how to represent, visualise, manipulate and create hyper-dimensional objects like tesseracts and hyperspheres.
...
2023-07-12 13:00:05 +0000 UTC
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Hi everyone! ๐
If you follow my work, you know that in the past I have talked extensively about video games and maps. This month I want to show you how you can create your very own interactive web-based map with Unity and LeafletJS. ๐บ๏ธ
If you have a game and would like to create a zoomable slippy map for its world, that's the tutorial for you! Also, you can use this technique alongside shaders to generate explorable maps of complex phenomena. Below, for instance, you can s...
2023-06-22 12:14:13 +0000 UTC
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Hi everyone! ๐
This package is part of the tutorial about slippy maps in Unity and LeafletJS! ๐บ๏ธ
You can find the full tutorial here!

If you end up using this in a game, I would be more than happy to see it!
๐ง The package was exported using 2020.3.14f1 for the Built-in Ren...
2023-06-22 12:13:23 +0000 UTC
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Hi everyone! ๐
A few weeks ago I posted a long article talking about the rise of generative AI, and what it meant for the many people involved in creative jobs (like artists and game developers).

To balance things out, I wanted to talk about some more "classical AI" techniques which are still very relevant today. This new tutorial, in fact, focuses on Seam Carving (also known as ...
2023-06-08 13:32:47 +0000 UTC
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Hi everyone! ๐
This package is part of the tutorial about seam carving (also known as liquid rescaling) in Unity.
You can find the full tutorial here.

If you end up using this in a game, I would be more than happy to see it!
๐ง The package was exported using 2020....
2023-05-29 17:47:59 +0000 UTC
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Hi everyone! ๐
A few weeks ago I posted a long article talking about the rise of generative AI, and what it meant for the many people involved in creative jobs (like artists and game developers).
To balance things out, I wanted to talk about some more "classical AI" techniques which are still very relevant today. This new tutorial, in fact, focuses on Seam Carving (also known as Liquid Rescaling). This is a technique that allows to crop or rescale an image, preserving the...
2023-05-29 17:47:49 +0000 UTC
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Hi everyone! ๐
Since January I've been busy working on a new article about the controversial topic of AI Art! On my blog I talked at length about deep dreams, deep fakes and AI in general, and with so many artists following me I felt this was a topic many of you would be interested to read about.
Incidentally, this is also my longest post ever, with a whopping 24 pages! ๐
I tried to cover the recent history of AI Art, the techniques used, and its many issues. The largest par...
2023-02-11 13:33:07 +0000 UTC
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Hi everyone! ๐
Long time no see! ๐
If you have been following me from some time, you know that winter is the busiest time for me, so is usually when I am a bit quieter on Patreon!
But rest assured, I have been working on quite a lot of cool project! Just to name one, I am currently organising the largest site in London for the Global Game Jam 2023! In case you are not familiar, the GGJ is a weekend where people from all over the world are making games! ๐ฎ
2023-02-01 11:01:48 +0000 UTC
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Hi everyone! ๐
The ones of you who have been following my blog for some time, might remember my longest series ever about iridescent shaders in Unity.
The series focused on diffraction grating, which is one of the main optical phenomena responsible for iridescent reflections. The last two posts, however, have been under development for the longest time ever. ๐
I finally ...
2022-09-03 13:09:35 +0000 UTC
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Hi everyone! ๐
The content spree continues! ๐คช This week I am publishing TWO (2!!!) more articles!
They continue the journey into the secrets of Kalman Filter...
2022-08-10 12:50:08 +0000 UTC
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Hi everyone! ๐
This week I am publishing not one, but TWO (2!!!) articles! ๐คช
These two posts introduce the super interesting topic of Kal...
2022-08-02 08:21:35 +0000 UTC
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Hi everyone! ๐
For the ones of you who have been following this blog since its very beginning, you may remember that one of my first tutorials was "A Gentle Introduction to Kalman Filters". After so many years, I decided it was time to re-visit the subject, with a PROPER series divided into 5 parts.
The first four are already available for preview/early access to any $5+ patrons:
Hi everyone! ๐
Last month the documentary about the world generation of Minecraft finally premiered on YouTube! ๐ฅณ I would like to thank you all for such a warm reception, as it ended up being the best performing video on my channel so far! ๐

As I always do, I am also publishing a written version of the documentary. This article includes the full transcript, along with some extra ...
2022-06-15 15:11:31 +0000 UTC
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