Makes NPCs spill their inventory on death, similar to looter games like Diablo IV. Weightless SKSE plugin with customizable ini.
New Features:
Loot vfx mesh shaders that give dropped items a color depending on what they are.
- Weapons are outlined in red, armor in purple, valuables in yellow, consumables in green, and anything else in light blue.
Includes customization for VFX.
- Ini can control shader strength and duration.
<...
2023-07-14 19:53:34 +0000 UTC
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Makes NPCs spill their inventory on death, similar to looter games like Diablo IV. Weightless SKSE plugin with customizable ini.
I made this because my monke brain enjoys seeing loot drops whenever I kill a hard enemy or boss in Warframe/Destiny/Diablo, and I decided I wanted to have that in Skyrim as well.
Install:
1. Install as a mod through your mod manager.
Customization:
Choose what types of items drop from NPCs using the in...
2023-07-08 17:17:25 +0000 UTC
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Install:
Requirements:
Nemesis Behavior Engine or Pandora Behavior Engine
Address Library For SKSE Plugins
1. Download and install mod, activate esp plugin.
2. Run Nemesis/Pandora ...
2023-06-29 17:37:45 +0000 UTC
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Features:
- Animated animations for pickup: the player will have height dependant animations for taking items.
- For example, Taking something high on a shelf will use a different animation
compared to taking an item on the ground.
- Container interactions for looting chests/furniture.
- Animations for interacting with doors, like NPCs have.
- All non-menu interactions are blended to move...
2023-06-14 15:50:27 +0000 UTC
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Special thanks to Sswaye for the short showcase, support him on Nexus, Youtube, and download his reshade.
For those of you who think the positioning/rotation of items could be better, there's a config file system similar to SPID that let...
2023-06-11 22:07:56 +0000 UTC
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Apparently, there are some clues to suggest that Skyrim may be getting another update sometime today. Exact time is not known, but it could coincide with the Starfield stream.
The contents of it are unknown, but some people are theorizing that it's a Marketplace style system similar to Minecraft, from the naming that we saw in the Steam depot changes, and a leak from one of the CC authors.
We don't know anything for sure, and I don't want to start ...
2023-06-11 12:55:13 +0000 UTC
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No extra meshes or user steps needed. Just plug and play after Nemesis and it'll display everything you pick up in your hand, mod-added or not.
The power of SKSE+Behavior+Nifs!
2023-06-10 23:53:17 +0000 UTC
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I released a mod, go check it out :)
2023-06-05 15:19:10 +0000 UTC
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How do you think assassination killmoves should be balanced?
2023-06-03 22:16:22 +0000 UTC
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Changes:
- Fixed animations canceling prematurely sometimes.
- Fixed starting NPC dialogue triggering animations.
- Stopped animations from playing if you have weapons or magic out.
- Temporarily removed corpse looting animation while I figure out a fix for users not using unpaused menus.
- New animations by Moon for pickup; smoother and m...
2023-05-21 17:06:01 +0000 UTC
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Heya peeps, it's been a while. This is an interaction mod I've been cooking slowly over the past week during my breaks, and I'm quite happy how it turned out.
Features:
- Animated animations for pickup: the player will have height dependant animations for taking items.
- For example, Taking something high on a shelf will use a different animation
compar...
2023-05-08 22:53:35 +0000 UTC
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Changes:
- Fixed sneak meter tweak not working properly.
- Implemented alternate pickpocketing formula. See ini for more information.
A proper feature update is in the works, including a disguise system.
2023-04-29 17:03:41 +0000 UTC
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Height based pickup animations. Now you have to bend down to pick up objects that are down low.
2023-04-21 19:55:23 +0000 UTC
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Stealth Extensions SKSE:
A collection of non-intrusive stealth tweaks:
Requirements:
- SKSE
- Address Library for SKSE Plugins
Features:
- NPC Search radius scales off number of actors in group.
- Hide pickpocket chance in UI (Configurable).
- Alternate pickpocket calculation (not implemented yet)
- Opening or closing doors, con...
2023-04-20 16:33:21 +0000 UTC
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Hey,
I have good news and bad news.
You all may have noticed I haven't been active so far this month. I've been busy hosting guests over Easter break and studying. My exams are coming up so a big portion of my day is spent prepping.
Bad news is, Pandora development is put on hold (until after May), because it's too much of a time sink.
Good news is, from now on I will be focu...
2023-04-16 23:34:56 +0000 UTC
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Hope you guys like purple :P
And you may have noticed there's only going to be one button in the next version.
Feel free to leave suggestions in the comments!
2023-04-05 22:29:11 +0000 UTC
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Here's something to round out the month as March ends!
Made to accompany Bingles' DKAF framwork. Have fun and don't forget to endorse :)
Air assassinations tomorrow!
2023-03-26 01:50:16 +0000 UTC
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spinny blade go brr
models and textures by willowy
2023-03-23 21:05:56 +0000 UTC
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Would you, as a user, prefer to have
a) one button to both update and launch,
or
b) two buttons, one to update, and one to launch. (like Nemesis)
This is purely just going to change the number of buttons there are and how many times you click to use the engine, any other functionality won't be affected.
Just thought I would throw it out there because people have been telling me they don't really see a point in two buttons ...
2023-03-18 02:32:38 +0000 UTC
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Features:
- Compared to Nemesis, engine updates are up to 10 times faster and patching is 2-4 times faster.
Speed will vary depending on PC specs, these are the benchmarked times on my R5 5600X:
With 11 patches including Precision, TDM, MCO, PIE, BOS, BOC, SBE, with 10 runs:
Update Time (Average: 1.06 seconds)
Patch Time (Average: 6.14 seconds)
-
2023-03-05 22:19:54 +0000 UTC
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A little side project I made while I catch up with the rest of my modding endeavors. Inspired by God Of War's Guardian Shield (see images for animation preview). I really like how this one turned out.
Install:
1. Install mod. Let it win any conflicts.
2. Play.
Reminder that Blades equipment is found in a chest in Sky Haven temple in the vanilla game. Use console or distribution/crafting mods if you want to get it another way
2023-02-08 17:30:11 +0000 UTC
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Hey all, you may have noticed I was absent for the last few weeks or so, I was busy with uni and then a family emergency came up which made me pretty much absent from the modding scene for that time.
I'll try to be more active this month. Thanks for the support!
2023-02-01 18:19:09 +0000 UTC
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SAIL - Scriptless Arkham Attack Indicators Lagless
Scriptless animated Arkham visual style attack indicators for magic, ranged, melee.
Clean and color coded, flashes and shakes red on melee hitframe/bow release/magic fire.
Install:
1. Make sure you have SPID and Scrambled Bugs installed and active. In the json for Scrambled Bugs, make sure "<...
2023-01-18 01:02:43 +0000 UTC
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Please make sure you have Scrambled Bugs installed and active, and any hit effect related options in the .json set to true.
2023-01-15 13:07:14 +0000 UTC
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It's going to have to be pushed back tomorrow evening at most. Just encountered a crashing issue with one of the attack animations so it's going to take some time to troubleshoot.
Sorry!
On the flip side, dTry has agreed to help with assassination triggers via SKSE. Now it's all but confirmed we'll be trying to get an air asssassination into the game.
2023-01-08 22:31:54 +0000 UTC
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Is there a specific category of mods you think I should roughly focus on?
This is not a guarantee that I'll do the highest voted categories but they will be considered when I'm brainstorming mod ideas.
Book Of Creed update (with Distar's MCO moveset) should be coming tomorrow.
To those that are using SBE Crawling and having followers crawling, it's an unintended feature that I'll make optional in the next hotfix.
SAIL public release is coming up early F...
2023-01-08 02:16:51 +0000 UTC
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Sneak Behaviour Extensions - Crawling Requirements:
AMR
Install
1. Install mod via manager.
2. Run Nemesis, tick patch .
Use Sprint key while you're moving in sneak to dive into a crawl, press again while moving to go from crawl back to sneak.
Crawling makes it harder for enemies to see movement compared to sneaking, but you can't attack while in it.
Lagless and behaviour driven,...
2022-12-26 13:15:36 +0000 UTC
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