Hello Dear Friends,
Today, I wanted to publicly announce a new NPC/Enemy choice vote. The pool will take place on Discord, just like the last time, and will be exclusive to supporters.
Based Bankroller members will be able to insert their character concepts into the pool, as is their right ^^
1st Phase: Supporters decide on the theme, to make it fair I will simply put forward an introductory sentence in the pool t...
2024-10-09 17:12:02 +0000 UTC
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Dearest friends,
Since the supporter Update 0.1.7 was released today, I am releasing the previous update to the public.
Changelog:
Stamina System added
New parry/block mechanics
Certain enemies overhauled
Traps and anti spawnkilling measures added
New drider defeat artset
Addition of x-ray animations to the character screen
Many more smaller graphical/balance changes
2024-10-04 11:21:39 +0000 UTC
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My friends,
Today I bring you the 0.1.7 update which contains many important changes to the game's core systems. I rewrote the artwork display system and parts of the defeat scene system. While I was doing that I added new capabilities to them, allowing for bonus scenes to be displayed when certain... requirements are met ^^.
Changelog:
My precious friends,
I wanted to let you know that I am back at it, all refreshed after my little IRL adventures :)
I'm very thankful that you waited patiently for my return, dropping a little WIP asset I am preparing for the next update as well ^^ (to show you that I am working already haha)
More info concerning the next update will be posted soon.
Love you all and stay awesome!
2024-09-27 19:05:55 +0000 UTC
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Hi Friends!
As stated in the Roadmap I will be taking a short leave.
I will be back in a week and continue developing the 0.1.7 update. I've got most of the boring backend stuff done so it shouldn't take me long to release it after I'm back ^^
See you soon you wonderful people, I will miss you all ^^
Yours,
~WegildDev
2024-09-18 17:41:40 +0000 UTC
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Dearest Friends,
In this edition of the DevDiary I wanted to talk about a few things concerning the next update. In it, aside from the boring technical stuff (like defeat scene standardization), I will have quite a few goodies to showcase. The most major of those will be:
A quest introducing new NPC's (introducing a character from the first Supporter Vote, a character put forward by Max Vermillion)
An option for certain animations to be invo...
2024-09-12 17:54:29 +0000 UTC
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My dearest and most special supporters, backers, and believers!
As per the promise stated in the Roadmap after the version 0.1.5, not to mention the benefit promised to you, I will release an update to you earlier. This update will go public once 0.1.7 drops and is released to you.
Please, enjoy!
Changelog:
Stamina System added
New parry/block mechanics
Certain enemies overhauled
Traps and anti spawnkilling measures ...
2024-09-07 09:59:04 +0000 UTC
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Dearest Supporters,
since we are about to enter a new month of development I wanted to show and talk a little about the features coming in the next update.
What I am creating is, obviously, a lewd game. However, who said that a lewd game cannot be a good game... mechanically? ^^
Many of you pointed out the ease with which you have finished off the Spawnie Boss and the overall simplicity of the combat system. I wanted to let you know that your voices have been heard and that ...
2024-08-31 10:37:01 +0000 UTC
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Friends!
In this DevDiary I wanted to give you my "report" on the goals met for the update and what happens next.
First of all, the update itself from the technical point of view was way more stable than the earlier ones, with no major bugs encountered by you, or at least nothing of the sort was reported ^^. Happy to report as well that we might have reached the point where saves from other versions will be transferrable to the newer builds, since the testing and feedback have...
2024-08-27 10:48:27 +0000 UTC
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My dearest friends,
Today is a grand day for the project, for we have reached the first major goal on the roadmap. With pleasure, I present the fruit of my labors, a new 0.1.5 Build.
Savegames should be compatible with the 0.1.3 version, although I cannot guarantee it 100%.
Changelog:
- New Enemy (Drider Acolyte)
- Status System (Implementing restraining and technical statuses, like preg)
- 2 New Art sets (Spawnies and Buschers)
- New Quests (Help out in gathering mat...
2024-08-23 07:46:48 +0000 UTC
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Dearest friends,
Today I wanted to update you on the progress of the project.
First of all, everything is going well ^^ The most important things that were supposed to find themselves in the 0.1.5 version, as per the roadmap, are practically done. At the moment I am mainly adding more flavor, drawing up some animations and writing descriptions for the new content that will find themselves in the new update.
To make the wait a little bit more manageable for you I wanted to ma...
2024-08-18 21:03:52 +0000 UTC
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Faithful supporters,
Since we are in the middle of August (well almost) some of you might be waiting anxiously for an update. Since we are so close to meet the 0.1.5 goals when it comes to content I decided to take a few days more, skip 0.1.4 altogether and release 0.1.5 instead.
It will be considerably bigger, especially on the mechanical side, as it carries the status system and it's integration into the other ones, such as pregnancy system and so on.
Together with that,...
2024-08-13 17:38:03 +0000 UTC
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Hi dearest supporters and fans,
A week ago a supporter community vote/pool was conducted concerning Wegilds new outfit for a future content. A winner is clear, Option B won with majority of votes.
Special thanks to punmastamonika from the Discord for sending her ideas that complimented the design.
Thanks to everyone who participated, your continued support and interest in the project is greatly appreciated!
For those that like piecharts... well a p...
2024-08-09 10:59:12 +0000 UTC
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Dearest Supporters,
For this DevDiary I planned to reveal a little bit about a final system that was promised in the 0.1.5 update, a Status System. Currently, it is a little vague to the player what is exactly happening to Wegild, not to mention the need to add certain statuses like slowed/restrained or poisoned/healing over time. The status system was designed to help with that.
On the basis of those changes an expansion to the Pregnancy and Combat systems will be made as well (...
2024-08-06 10:17:52 +0000 UTC
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Dearest friends, supporters and gracious fans
First of all, I wanted to thank everyone of you reading this post and following the project. It has been barely over a month but the amount of love and support I received is truly astonishing.
You are making this project possible!
Also, if you are a supporter, make sure to vote for a new outfit for Wegild (for her part-time job ^^) on our Discord server!
Now, without further ado, the patchnotes ^^
Changes:
2024-08-01 06:26:30 +0000 UTC
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Dearest Supporters, Friends
I am very glad to announce that the 0.1.3 build bringing some much required features such as the new Quick Time Event system implementation is being currently tested. I will take a couple of days to clear my head and return to you on Tuesday. You can expect the update to drop next week.
I also have plans to release a new supporter pool on Discord next week, concerning Wegild's future side Job and her attire for it ^^ Sending over a WIP from it as well ^...
2024-07-26 21:52:48 +0000 UTC
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Dearest friends,
As you might have already noticed, the currently working system which initiates sexy situations is kind of... off ^^
It is because it is a placeholder, right now for the next update I'm working on the revamp on how those interactions are initiated and their aftermath (possibility to run a defeat scene while not losing all lives anyone? ^^)
Stay tuned, next month's update looks quite extensive ;)
Yours,
~WegildDev
2024-07-20 18:41:25 +0000 UTC
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Version 0.1.2 is officially live!
- basic crafting added to a game, unlockable after a quest (and going on 1 adventure afterwards)
- QOL Features, including
- Menu standarization (You can now use Esc to exit most of them)
- Numerous bugfixes (thanks a ton again to my most dedicated tester Soul for help in this regar...
2024-07-15 06:42:49 +0000 UTC
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Dearest fans,
Last week we had a Patron community vote concerning a new NPC. It included a Patron entry as well as a couple of my ideas.
I have a pleasure to announce that the Patron entry has won with a respectable majority of votes
Max Vermillion's OC will be the next NPC (along with a smith) that will be added to the game based on a community vote ^^
The duo of characters should be added to the game over the next 3 months or so, update in which they...
2024-07-13 11:08:24 +0000 UTC
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Dearest Supporters,
In today's Devdiary I wanted to focus on the current state + a little bit about the future of the project. 0.1.2 will bring some much needed QOL features, along with a new crafting mechanic which will make the inventory system "click" a little bit more with you all (at least I hope it will) ^^
While this initial implementation will be quite small, with 2 recipes and a couple animations, the system underneath is quite vast and modular, which will allow for...
2024-07-08 10:07:25 +0000 UTC
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Dearest Supporters!
I wanted to thank you again for supporting the project and to give the first opportunity to vote on a future NPC. One of those choices was sent by one of our most generous bankroller patrons ^^
The NPC will have a h animation (or several) and might get an artwork (or several) in the future.
Time of implementation will be announced after the vote is over.
Voting is only available on Discord on the Patron channel. Please make sure to accept your invit...
2024-07-05 06:09:47 +0000 UTC
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Version 0.1.1 is officially live!
- new mechanic, ovum, expanding the pregnancy system
- new demo area accessible after the merchant quest + 1 new enemy
- new artwork (loosing the first bossfight)
- gamepad support (key rebinding will come in the future)
- all menu's should now work with mouse input
- numerous bugfixes and small changes (thanks a ton to my most dedicated tester Soul for helping in catching them)
Download the ga...
2024-07-01 06:28:16 +0000 UTC
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Hello my dearest supporters!
Since there are ever more of you (which is absolutely amazing), I wanted to show you what made me start "The Outcast Tribe" project and the first steps that had to be taken to make this year's 0.1 release possible. I will upload such articles in a dev diary format once a week (or at least I'll try to ^^) so you can get to know me better and understand my motivations.
Since 2020 I've been actively interested in making a game (like in doing something in ...
2024-06-26 07:34:27 +0000 UTC
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Dearest Patrons,
Today was the day that I withdrew first Patreon funds, which will go towards commissioning new ero art sets for the game. You've helped me carry this heavy and costly burden this month, and for that I cannot thank you enough!
Please, as a token of my thanks, accept this little sneak peek of what I'm currently drawing and animating, I'm pretty sure you might have some idea of what that might entail ^^
Always yours, stay awesome!
~WegildDev
<...
2024-06-23 10:55:21 +0000 UTC
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Dearest Patrons, Fans and Friends!
As promised, posting the roadmap for 2024!
Should there be any questions, please feel free to DM me either here or on other socials (Twitter and Discord). While this roadmap might seem a little conservative and "safeish" to some, please keep in mind that I cannot fully commit myself to the project due to having a day job. I will do my best to give more content than promised on the roadmap but I also have to take time to rest between the project ...
2024-06-22 15:56:08 +0000 UTC
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As promised the first hotfix to the game is live!
Please find the changelog below and Enjoy!
- Fixed enemy pathing
- Boss should no longer go underground (and if he does, he should reappear)
- Fixed tentacle encounters
- Spiders now have fangs
- AutoSave system doesn't save in inappropriate moments (boss fights)
- Implemented a few player soft locks (invisible walls) to prevent omitting important quests
- Fixed defeat scenes on death from environment
- Silence...
2024-06-20 14:18:48 +0000 UTC
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Dear Patron!
I wanted to sincerely thank you for your support, thanks to you I will be able to further develop the game and, hopefully, bring you much enjoyment with my content.
A small teaser for you, maybe for v0.2 or maybe.... quite sooner :)
With love
~WegildDev
2024-06-17 17:17:32 +0000 UTC
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Dearest visitors, fans!
Thank you for visiting the page!
With this release I wanted to show you the first playable build of my game, gather your feedback/ideas and act upon them for the 0.2 release.
Since I am mostly a programmer/Pixel Artist my marketing experience kind of.... sucks, so please bear with me when I learn this essential skill :)
Download the game on the Discord server, the first release is public as will all major ones be (will explain the release...
2024-06-02 18:09:59 +0000 UTC
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