My dearest and most loyal ones,
In this DevDiary (been a while since the last one, hasn't it? ^^), I wanted to share a bit about the upcoming update and what’s happening with the game overall.
Firstly, I wanted to voice the frustration that I had for so long with boss encounters and story events and their lack of... proper setting and cinematography. I must say that setting up proper cutscenes is considered to be necessary for the 0.3.5 update to really take off.
So... in ...
2025-10-17 15:57:07 +0000 UTC
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Dearest supporters,
Once again, I thank you for casting your votes and making your voices heard. This time the fight was to the last minute and, with the blessing of our wonderful Rogues and Bankrollers, we will have a finale among not 2 but 3 options.
The finalists are:
🥇🇫 Swamp Monster - 33% of the voting weight with 47 total votes 🥇
🥈🇦 Kobolds - 23% of the voting weight with 36 total votes 🥈
...
2025-10-05 16:14:47 +0000 UTC
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As per the rules, the public version containing the last update is released to the broad public:
📝Changelog:
New environment (Dienerkammer district of Döbeldorf, a hideout and streets)
2 new enemies ( along with their respective h animations)
New NPC h animation
New preg types
Slime defeat scene
- <...
2025-10-03 14:48:58 +0000 UTC
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My most wonderful fans,
I come back to you with a new update. In it, an animation for the Bulker (finally) alongside a new repeatable quest, many QOL features and some major reworks of the core systems were implemented. This is a huge "cleaning" update as now the game should look and feel much mroe polished and well thought. Without further ado, the details:
🗾Project Roadmap
🐱💻
2025-10-03 14:42:14 +0000 UTC
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Dearest Supporters and most honored friends!
The ⭐ member-exclusive ⭐ vote is officially on. This time we have 9 choices, kindly presented by our Kind Hearted Rogue and Based Bankroller tier supporters.
As a reminder, some simple rules:
1. Keep it calm and kind. Everyone wants to win, but only one submission will in the end.
2. The voting period will last 7 days
3. Keep in mind that each tier has its own voti...
2025-09-26 21:51:08 +0000 UTC
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As per the rules, the public version containing the last update is released to the broad public:
📝Changelog:
New level (Sewers under the city)
2 new enemies (with respective h animations)
Remade spawnie defeat artset
Animation and defeat scene gallery added to the game
Water hazard logic changed
New items and crafting recipes
3 new quests
Changes to ...
2025-09-06 11:59:20 +0000 UTC
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My wonderful ones, this is the day!
The newest, major update is now ready for grabs. I know that you waited for a very long time, but I promise I wasn’t slacking (as you’re about to see).I’ve poured tons of work into new animations, environments, and plenty of other goodies for your enjoyment. ^^
This update was one of the most content-intensive ones, and since it was straight after another major update, it took quite a toll on me... but I promise to rest we...
2025-09-06 11:49:31 +0000 UTC
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My dearest (and most curious) supporters,
Today I wanted to talk a little bit about the 0.3.0 update (and show off some cool art I made for it ^^).
As mentioned in the previous DevDiary, you will explore the various nooks and crannies of the low-income district of Döbeldorf, the capital of the Humana province. In it, the majority of the population is comprised of non-human denizens who perform hard, manual and.... other kinds of labor.
2025-08-15 18:22:01 +0000 UTC
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My dearest friends,
Before I dive into the usual DevDiary, I want to thank you all. The last update brought in many new players and was, overall, very well received. None of it would have been possible without your faith and support. My work is far from over, but thanks to you, I’m able to deliver better and better quality with each new update. I truly cannot express how grateful I am.
📒 ✏️ New Perk!
With the last update I have introduced a ...
2025-08-01 10:02:45 +0000 UTC
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As per the rules, the public version containing the last update is released to the broad public:
📝Changelog:
H attack support for bosses (Spawnie Boss atm only)
New Spawnie Boss defeat artset + h animation
More unique preg statuses with visual representation
Structure tileset remade + added variants for transitions between building tiles and "normal" tiles for a biome
H attack system rework, wh...
2025-07-25 15:42:11 +0000 UTC
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My most wonderful supporters, friends and fans
After a very long wait, I am finally ready to release the 0.2.9 Update. Now, you might be surprised why I called this one a Major update? Well, there are many things added in this one and, well, we have a new level and enemies so let's get this rolling!
Behold, the changelog!
🗾Project Roadmap
🐱💻2025-07-25 15:25:53 +0000 UTC
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My dearest ones,
As I have no doubts that you are quite eager to get your hands on the newest build, I wanted let you know that the development work on the 0.2.9 update is almost finished ^^
I am currently placing the last building blocks for the new level and finishing up with the quests, as the new update completely changes some of the systems that are integral for the game (such as the h scene logic, which had to be done to make the gallery viable) I wanted to give myself and t...
2025-07-18 14:11:56 +0000 UTC
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My dearest ones,
Today, I wanted to give you a "behind the scenes" update concerning the upcoming 0.2.9 build of the game (and also show off a few assets I've drawn for the update ^^) .
First of all, a feature many of you are waiting for (The Gallery). The function will be connected to a quest some of you have already finished, a certain something we bring to a certain someone has the power to unlock Wegild's power of mind (or imagination 🧠), letting her... ekhm.. review her p...
2025-07-06 17:14:40 +0000 UTC
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My Dearest Ones!
Been a while since I put out a DevDiary, hadn't I? ^^
Today I wanted to tell you, at least a little bit, what you can expect in the next update. To be honest, when I look at the workload, it will be similar to the 0.3.0 major update so, for all the curious ones, the amount of content will be considerable and comparable with my biggest releases yet.
0.2.9 will bring a new level, The Sewers of Döbeldorf, which will be a nice little intro to...
2025-06-27 12:38:19 +0000 UTC
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My Dearest and most wonderful supporters,
One year ago today, my jittery hands hovered over the “Create a post” button… and I hit it, publishing the very first public build of my game. (And then, spending the next 24 hours hotfixing the game because there were so many bugs haha).
It was a year of hard work, a few frustrations (Unity is silly sometimes, especially when developing mobile builds) but oh so many wonderful memories and skill improvements. Over this year, my profi...
2025-06-17 12:09:37 +0000 UTC
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My Dearest Supporters,
I wanted to thank you for giving so much feedback after the last update. Since some of the issues were quite concerning from the development viewpoint, I'm rolling out a Hotfix for your gaming pleasure.
Moreover, I apologize that the bugs were even there; I missed them during the testing period (which was quite short, again, my fault).
Without further ado, the changelog
📝Changelog:
My dearest ones,
Today I bring you the next update, getting us closer and closer to the 0.3.0 major release. In it, a sack of lewd'ish goodies, lots of bugfixes and a fair bit of polishing.
Behold, the changelog!
🗾Project Roadmap
🐱💻Support Roadmap
📝Changelog:
My Greenest Ones!
What a contest it was! Despite fighting fiercely (and with a noble grace) Wolfgang lost the second vote. While he might be back for another attempt in the future, for the time being the Lamia reigns supreme! Below the results:
A Hypnotizing Lamia 🐍, who received 57% of the vote weight, with a total score of 124
Wolfgang The Werewolf 🐺, who received 43% of the vote weight, with a tota...
2025-06-06 19:36:56 +0000 UTC
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My Dearest ones,
The time to choose the next NPC is now!
Will it be a Hypnotizing Lamia 🐍 (A) or will the most noble Wolfgang the Werewolf 🐺 (B) reign supreme?
All ⭐Patrons⭐ are requested to cast their vote, let's create the future NOW!
VOTE HERE
Not a subsc...
2025-05-30 09:46:05 +0000 UTC
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Today is a big day,
This is probably the longest since you've been without an update, the reason is this little fella on the right ^^
Building a proper and robust mobile controls took me more time than I anticipated... However, I think I managed to cook up something good, and the testers seem to agree. Of course, there are more goodies than just the Android build... so...
Behold, the changelog
🗾2025-05-23 15:53:53 +0000 UTC
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My dearest ones,
Some of you might know me for some time, some have even been here since I published the project for the first time (You folks are so freaking awesome).
About 2 weeks ago, I realized I needed more anatomy practice, especially with portraits. What I am showing you today is the fruit of those labors. Without further ado...

The eighth (damn we are really at 8???) itera...
2025-05-09 15:33:35 +0000 UTC
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My dearest ones,
The results just came in and were counted by the election committee. Phase 2 will be a match-off between:
Wolfgang The Werewolf 🐺, who received 33% of the vote weight
A Hypnotizing Lamia 🐍, who received 27% of the vote weight
For those interested, posting a chart below
The next ...
2025-05-04 19:17:06 +0000 UTC
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Dearest Supporters and most honored friends!
The ⭐ member-exclusive ⭐ vote is officially on. This time we have 9 choices, kindly presented by our Kind Hearted Rogue and Based Bankroller tier supporters.
Some simple rules:
1. Keep it calm and kind. Everyone wants to win, but only one submission will in the end.
2. The voting period will last 7 days
3. Keep in mind that each tier has its own voting power, so th...
2025-04-27 18:21:55 +0000 UTC
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My awesome ones,
Today, I have the honor of presenting another update to you!
This one brings a bunch of new content and quality-of-life improvements—including a brand new quest and the return of a familiar enemy in a more repeatable form. ^^
Without further ado, here’s the changelog:
🗾Project Roadmap
🐱💻
2025-04-18 16:14:46 +0000 UTC
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My dearest supporters,
As per the tradition, I wanted to give you—my wonderful backers—a summary of the goals achieved with the latest update. I'm happy to say (or rather, write) that all the planned features made it into the last build. Namely:
An expanded conception system, with different types of seed able to fertilize, together with animations and a health bar for the Ovum.
An additional pregnancy stage, along with h...
2025-04-13 20:37:24 +0000 UTC
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Dear Greenfolk,
Usually, a week after a major update, I take my time to make a little summary. Of course, it will happen, but I'm postponing this post for another week.
Today, I wanted to release something else: a Support Roadmap.
While the project has its own Roadmap, I felt it was time to share something just for you—a behind-the-scenes look at what your support makes...
2025-04-06 13:51:42 +0000 UTC
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My dearest, most gracious supporters and fans
Today is a big day since I am releasing the long-awaited 0.2.5 Major Update for the supporters. It has been a long time since the last update (about a month), and I took the utmost care to deliver the most polished build possible while maintaining my pledge of regular updates.
Project Roadmap
Changelog:
A new NPC and que...
2025-03-28 17:12:56 +0000 UTC
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My dearest supporters,
While I am working hard on the next update (currently implementing new UI elements for offspring expansion ^^) I wanted to show you how Wegild's design looked like in the past.
As I mentioned in the previous Back2Past Devdiary (available here) my idea for the game is quite old, and the first Wegild designs are from circa 2021.
As is usual in long-term projects, the design change...
2025-03-17 11:36:41 +0000 UTC
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My dearest friends and most generous supporters,
Today, I wanted to show you another feature that will be coming in the next major update, the nursery system.
Currently, all the offspring is just neatly placed in one menu, and while it provides some satisfaction out of tracking it's existence and numbers, it doesn't really do anything to the plot and has no consequence either for plot or the other systems. With this update I wanted to give you some more interactions and visual rep...
2025-03-10 11:58:39 +0000 UTC
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Dearest Supporters, most loyal fans!
It is high time we announced the winner of our competition.
Minotaur wins and will be implemented in this year's update cycle (closer to the 0.3.5 update, so it will be quite some time, although it depends, I will leave it to my discretion ^^).
I thank you, both the voters and those whose submissions were posted and voted upon during this poll for upholding high standards during this event, I'm very thankful for that!
Placing, as per the us...
2025-03-02 11:53:05 +0000 UTC
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