Hey Patrons! We’ve got an exciting update for you today – We’re thrilled to announce that we’ve been secretly working on an Android port of yuzu for the past few months and are now ready to make it public! It’s available for you to try today via the Play Store.
One important note that we’d like to bring to your attention is the...
2023-05-30 23:16:53 +0000 UTC
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Hey Patrons! On behalf of the entire team, we'd like to thank all of you – our incredibly generous supporters and community – for an amazing year for yuzu & Switch emulation as a whole. We wish you a Happy New Year and hope that you are having a great start to 2023.
It's been a few months since we checked-in with you here, but we hope that you've been following all of the great end-of-year yuzu updates via our website...
2023-01-11 03:38:06 +0000 UTC
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Hey, Patrons! We hope that you've been having fun with online multiplayer in yuzu for the past week with the recent release of Local Wireless Multiplayer! We've just released this feature to the general public, and furthermore expanded our server capacity to accommodate more regions and users. Expect a lot more players online to enjoy your favorite games with! Thank you to all our Patrons for bug ...
2022-09-18 00:08:43 +0000 UTC
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Hey Patrons! It's finally here – Online multiplayer in yuzu by emulating the Wireless Multiplayer (LDN) feature of Switch over the internet! Right off the bat, yuzu supports most games that work with wireless multiplayer. We also provide public servers to join matches in your favorite games across various regions. This is such an anticipated feature of yuzu, it wouldn't do it much service to summarize here – Jump into our blog post to learn more!
2022-09-10 21:43:31 +0000 UTC
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Hey, Patrons! Another month, another wave of amazing progress for yuzu! If you missed our other release channels, we'd just like to share a plug here for the recent yuzu monthly Progress Report!
July was crammed packed with many new features, code rewrites, bug fixes, and more! Among the most noteworthy changes, we've completely rewritten our audio emulation, making it more accurate than ever. Furthermore, we discuss many recent GPU, kernel and other usability fixes. We also give a snea...
2022-08-18 06:05:43 +0000 UTC
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Hey Patrons! We've got some great news – After many requests from the yuzu community, we're excited to share that we now officially support Linux with our yuzu Installer, for both the Mainline and Early Access release channels!
Ple...
2022-08-12 05:57:53 +0000 UTC
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Hey Patrons!
It has been a wild few months for yuzu development, and a hot minute since we’ve shared any updates here. The reality is, we’ve just been so busy with development that we’ve been struggling to keep up with the changes on Patreon. Heck, we’ve even had a difficult time capturing everything in our normal monthly Progress Reports. Compounding this, a number of our writers, testers, and developers have r...
2022-07-17 21:37:05 +0000 UTC
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Hey, Patrons! As usual, we just wanted to give you a heads up that our February Progress Report was released a few days ago!
With this past report, we discuss some major kernel improvements which now make Super Smash Bros. Ultimate matches completely stable in yuzu, as well as a new memory layout that allows for more advanced game mods. We also cover some awesome GPU fixes (some targeted for Steam Deck!), performance optimizations, and UI improvements. Among these changes, we also have ...
2022-03-20 05:25:45 +0000 UTC
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Hey, Patrons! On behalf of the entire team, we'd like to thank all of you – our incredibly generous supporters and community – for an amazing year for yuzu & Switch emulation as a whole. We wish you a Happy New Year and hope that all of you, and your families, are having a safe and healthy start to 2022.
In case you may have missed it, this is just our monthly plug to check out the recently released Progress Report! This time around, we wrap up 2021 with some awesome input impro...
2022-01-15 08:03:34 +0000 UTC
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Hey, Patrons! Just a quick plug that we shipped the latest yuzu monthly Progress Report, this time covering all of the great improvements from November!
This time around, we bring you some detailed coverage of Project Kraken – our User Input (game input, game pad support, etc.) rewrite, recent improvements made by new contributors for Skyline (a modding framework for Super Smash Bros. Ultimate) support, many graphical fixes, UI and kernel improvements, and more! Please learn about all...
2021-12-15 01:03:10 +0000 UTC
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Hey, Patrons! Another month has passed us by, and with it comes another amazing round of bug fixes, performance improvements, new features, and more.
Whether it is our brand new resolution scaler that lets you play games in glorious 8K; OR the dozens of improvements to our Vulkan renderer that lets you enjoy yuzu on AMD, Intel, and (of course) NVIDIA GPUs; OR the fact that many brand new releases – such as Metroid Dead, Mario Party Superstars, and Shin Megami Tensei V – are playable...
2021-11-14 10:30:41 +0000 UTC
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Hey Patrons! We've got some exciting news – Project ART, our Resolution Scaler, was just released! This much anticipated feature allows you to enjoy your games at higher resolutions than Switch natively supports, or even downscale to improve performance on lower-end hardware.
This feature is now ava...
2021-10-24 09:12:59 +0000 UTC
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Hey Patrons, it has been a while since you have heard from us, so today were giving you a quick update on some things we have recently released, as well as a peek at things we are currently working on.
As many of you know, we spent quite a few months working on Project Hades and since its release we have improved stability, performance and shader building times even further. In addition to this, we have added...
2021-08-22 21:10:18 +0000 UTC
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Hey, Patrons! As usual, we just wanted to give you a heads up that our July Progress Report was released a few days ago!
This latest update touched a little more on our shader decompiler rewrite (learn more about that here), covers many graphical fixes and improvements, as well as further updates and improvements to performance, user input, and UI, and much more! Additionally, this update also inc...
2021-08-21 00:41:16 +0000 UTC
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Hey, Patrons! We hope you enjoyed the recent release of Project Hades, our Shader Decompiler Rewrite! Because the team was so focused on getting this release out the door in July, our June Progress Report was a little bit delayed.
While we released the progress report a few days ago, we wanted to make sure you didn't miss any of the exciting updates to yuzu from last month! Among them, we discuss ...
2021-07-23 03:08:16 +0000 UTC
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Hey Patrons! If you didn't hear already, Project Hades, our Shader Decompiler Rewrite, was released just a few days ago! This new release fixes tons of graphical issues in games, fixes crashes, allows many new games to render, and improves performance. This might be our biggest release yet! We've written up a detailed post covering the many games that are fixed, and the performance improvements you might see – so jump right in!
Hey, Patrons! It's that time of the month again where we just wanted to make sure you've seen the most recent yuzu Progress Report! This one also comes with a short sneak peak of Project Hades, our shader compiler rewrite, which we promise you will be released very soon! Hades aims to fix many graphical issues currently in yuzu, and improve performance across the board.
Hey, Patrons! We just wanted to give you a heads up that fastmem (Fast Memory Access) support is now available in the latest Early Access builds for you to try out! This change improves performance across the board. Jump into the article to learn more about how this feature works and what to expect for performance improvements.
...
2021-06-08 17:55:40 +0000 UTC
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Hey, Patrons! In case you missed the announcement on our website and twitter, we've just released another progress report!
In addition to this, we'd also like to make a plug for another new feature we just released in Early Access – Native controller support! While you’ve been able to use controllers in yuzu for a while, often these required third party tools such as DS4Windows or BetterJoy. With these improvements, native Switch controllers, such as your Pro Controller or Joy Cons ...
2021-05-14 00:11:36 +0000 UTC
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Hey, Patrons! It's time for another progress report! This month, we cover a lot of "quality of life" bug fixes & improvements, and give you a sneak peak of the next big feature our developers have been working on – Project Hades.
As always – thank you! We would not be able to work on yuzu as much as we do w...
2021-04-12 04:41:04 +0000 UTC
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Hey, Patrons! We just wanted to give you a heads up (in case you missed it) that the new On-screen Keyboard and Overlays feature we previewed is now available in the latest Early Access builds for you to try out!
In addition to this, we also wanted to mention that thanks to recent optimizations, we have completely...
2021-04-04 04:32:29 +0000 UTC
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Hey Patrons, we are back with a short update on how some upcoming features are developing!
While March may have seemed like a quiet time on the yuzu development front, this is merely the calm before the storm. In this post, we will talk about two upcoming feature releases. Overlay and on-screen keyboard (OSK) support, and the in-development rewrite of our shader decompiler.
The first thing we want to tease is our soon to be released support for error overlays and the OSK. This fea...
2021-03-30 22:37:24 +0000 UTC
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Hey, Patrons! It's time for another progress report! This time around, we're covering Vulkan and other GPU improvements, new improvements to user input, kernel upgrades, and tons of bug fixes.
As always – thank you! We would not be able to work on yuzu as much as we do without all of your amazing support. Stay safe, and w...
2021-03-10 21:42:31 +0000 UTC
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Hey Patrons, we are back with another update about how our development has been progressing!
February was another big one for emulator compatibility, especially so with our buffer cache rewrite being merged to master. This merge allowed us to proceed with our previously teased Hardware Accelerated ASTC decoder, which right now you can find in Early Access builds. Check out our 2021-02-28 19:57:41 +0000 UTC
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Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming feature. In this mini-update, we are going to take a look at our upcoming Adaptive Scalable Texture Compression (ASTC) GPU Decoder.
To explain to you why we developed this feature, we need to provide you with a bit of additional information on this texture format.
Many Nintendo Switch games utilize ASTC textures (Super Mario Odyssey...
2021-02-05 19:15:31 +0000 UTC
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Hey Patrons – Great News! Continuing our journey to be the very best (like no one ever was), developers ogniK and bunnei have worked together to fix softlocking issues in several prominent games. These include, but are likely not limited to: Pokémon Sword and Shield (softlock after Leon championship battle is fixed), Pokémon Let's Go Pikachu and Eevee (ope...
2021-01-26 02:34:19 +0000 UTC
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Hey Patrons! We hope that you’re all healthy and staying safe!
We've got another super exciting release for you... Something that you may have heard about, but weren't quite sure what it was... Buffer Cache Rewrite! (BCR, as we've been calling it).
We’re very excited to offer you yet another huge improvement to yuzu's GPU rendering performance, now available to our Early Access members. ...
2021-01-17 02:56:15 +0000 UTC
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Hey, Patrons! It's time for the last progress report of 2020! This time around, we're covering graphical improvements, kernel upgrades, and tons of bug fixes. The final days of 2020 sure kept our devs busy!
As always – thank you! We would not be able to work on yuzu as much as we do without all of your amazing support. St...
2021-01-11 02:36:31 +0000 UTC
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Hey Patrons! First and foremost, we wish you all the Happiest of New Years, and thank you for your continued support. On that note, we want to start this year as we did the last, by delivering killer new updates to you, our supporters. In this mini-update, we are going to give you a sneak peak at an upcoming change, to give you some insight into our development process and keep you up to date on things you can expect to see soon. This upcoming change is a complete Buffer Cache Rewrite (BCR).<...
2021-01-07 22:31:21 +0000 UTC
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Hey, Patrons! As promised, we've got another progress report for you, covering the month of November. This time around, we're covering some major kernel changes that happened last month, graphical fixes, UX improvements, and more!
As always – thank you!! We would not be able to work on yuzu as much as we do without all of...
2020-12-11 23:03:03 +0000 UTC
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