NEW BUILD (Alpha 0.091)
DOWNLOAD AND PLAY HERE: https://crestpeak-bay.itch.io/crestpeak-bay
JOIN OUR PATREON: https://www.patreon.com/crestpeakbay
Be sure to follow us on 2021-05-24 17:46:10 +0000 UTC View Post
DOWNLOAD AND PLAY HERE: https://crestpeak-bay.itch.io/crestpeak-bay
JOIN OUR PATREON: https://www.patreon.com/crestpeakbay
Be sure to follow us on 2021-05-24 17:46:10 +0000 UTC View Post
Hi, all!
We are wrapping up unique events for our first batch of unique NPCs, which means now is a good time to talk about what unique events are and why they are so important to Crestpeak.
Unique events are longer interactions (~20-40 lines) in which players get to go in-depth with the characters we've created. It's important to us to have dynamic, memorable characters that can evoke various emotions in the player through our writing. These events are the defining moments in t...
2021-04-05 18:12:26 +0000 UTC View PostHi, all!
There are a few music tracks slated for the next recording session. The process that we do recording sessions is pretty cool; a result of the... conditions prevalent over this last year....
Our engineer has a master project open on their rig with all of the accoutrements, plug-ins, software instruments, and hardware. The performer (me, in this case) has a remote connection to the project, and records MIDI performances locally for all instrument tracks. MIDI is...
2021-03-22 17:50:34 +0000 UTC View PostHi, all!
Just because we're looking for a dev doesn't mean we're slowing down any other areas of production. The first batch of unique NPCs is taking form. All of the portrait assets are done, events are being written, and the sprites are about halfway done. The second batch of NPCs has completed designs and we will continue to work hard on these assets because our characters are the bulk of the content for the game.
When we get back to releasing builds, there are going to be L...
2021-03-15 21:57:54 +0000 UTC View PostHi, all!
New builds will be put on hold for the time being as our developer has had to step away from the project. We will need some time to find somebody equally communicative and competent. The vetting process will be thorough, and integrating someone midstream will create some unique challenges that make nailing down the next build date difficult to ascertain.
Meanwhile, asset production is still rolling, so when we DO get a new build out, you'll be meeting some actual characte...
2021-03-08 17:59:07 +0000 UTC View PostHey, all!
This week we want to take some time to give you a rundown of the unique NPCs we're working on. Unlike filler NPCs who have 10 short randomized interactions and a few incidental lines, Unique NPCs have 2-3 events, 10-20 short less-randomized interactions, a few incidental lines, and vendor dialogue for some of them. Our goal is to have a rich interaction with our NPCs by making them emotionally motivated, clear-voiced characters with stories to live and tell. Here's the ones we...
2021-02-15 21:40:22 +0000 UTC View Post
DOWNLOAD AND PLAY HERE: https://crestpeak-bay.itch.io/crestpeak-bay
JOIN OUR PATREON: https://www.patreon.com/crestpeakbay
2021-02-08 20:24:39 +0000 UTC View PostHey, all!
The upcoming 0.09 build is coming in exactly ONE WEEK! Hopefully your playtester muscles are warmed up and you will report any bugs in our Discord server! Speaking of...
Be sure to follow us on 2021-02-01 23:51:40 +0000 UTC View Post
Hey, all! We will be releasing the new build on February 8th!
That's all. Keep an eye out for that!
Be sure to follow us on Twitter and join us on 2021-01-25 18:07:27 +0000 UTC View Post
Hey, all! Been a while since the last vlog, but we've still been doing QA and making more NPCs.
The next build will be a bugfix build meant to tune a few things in our maps to make everything line up a little better and clearing up a few trouble spots. A de-janking, if you will. There will need to be several waves of these over the entire development cycle because everything new that we add is a potential thing that can go wrong. Addressing them early and often will give us the cleanest...
2021-01-18 16:48:01 +0000 UTC View Post
Crestpeak Bay has no shortage of great fashion! Come explore it to find out!
2021-01-13 23:58:54 +0000 UTC View Post
Meet Olga, one of our many friendly bodybuilders in Crestpeak Bay! There are lots of friendly people in gyms everywhere!
2021-01-08 00:23:50 +0000 UTC View Post
Starting 2021 strong we're going to be rolling out some NPC designs from long time backers of our project!
2021-01-05 20:09:17 +0000 UTC View PostIt's been a year since we started this journey. When looking back, we've made incredible progress. What started as an idea in a broken engine was reshaped quickly into a solid foundation to build on. Minigames, music, NPCs, basic systems... a skeleton has formed and now it's time to put some meat on those bones.
The year hasn't been without its challenges not only for the team, but for the world. That makes us extra thankful for everyone who's kept their support. This Thanksgiving we...
2020-11-23 18:57:48 +0000 UTC View PostHey, all! This week we just want to leave you with a message of health.
Health takes many forms. Physical health, emotional health, cognitive health, social health, financial health, and environmental health all form the foundation for a good life. Consider these 6 aspects of health as they relate to your own current state. Has one or more of these has fallen to the wayside in the midst of the daily struggle of living? The answer is often understandably "yes." Today, before you you g...
2020-11-16 19:49:50 +0000 UTC View PostHey, all! Today we're talking about our Unique NPCs!
As you may remember from previous devblogs, we have 3 classes of NPCs in this game: Filler, Unique, and Dateable. We've finished putting all of the Filler content into the game as of the last build, and are moving into Unique NPCs.
Unique NPCs are characters that the player will be able to build relationships with. Unlike Fillers, they have a relationship stat that builds as the player interacts with them over time. They have...
2020-11-09 19:19:50 +0000 UTC View PostIt's very important for everyone to stay as safe as possible this holiday season. Wear a mask, wash your hands, practice social distancing, and if you need something to cut through the boredom of staying at home, take a look at this month's Inspiration Roundup! These are some of the games that in some way or another provide a positive model for how we want to go about making our game.
2020-11-02 18:39:23 +0000 UTC
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Hey, all!
We'd like to welcome two new writers and a colorist to the team. As the project continues, a lot of character content will need to be added, and keeping a consistent pace will be important.
Coming up next is a UX-focused as opposed to content-focused build. There's going to be a lot of small things to work on, so compiling a list here would be a little tedious.
Be sure to follow us on 2020-10-26 17:05:34 +0000 UTC View Post
DOWNLOAD AND PLAY HERE: https://crestpeak-bay.itch.io/crestpeak-bay
JOIN OUR PATREON: https://www.patreon.com/crestpeakbay
Be sure to follow us on 2020-10-19 17:49:06 +0000 UTC View Post
Hey, all!
One of the keys to a successful project is finding the right kind of people to help. There are many important qualities in a collaborator, and some that may seem important but are less so in practice. Here is a short list of some of these important qualities.
1. Communicative - In a face-to-face setting, it's difficult to NOT be communicative. But now with remote work, it's important to establish a baseline responsiveness expectation. A collaborator may need time to ...
2020-09-14 16:57:49 +0000 UTC View PostOh my goodness, summer is almost over...
We're looking to start a monthly tradition here of listing 3 games that have inspired some part of Crestpeak Bay to varying degrees. So without further ado, here is this month's Inspiration Roundup!
The Persona series wasn't just innovative for it JR...
2020-08-31 14:25:17 +0000 UTC View PostHello!
We're plugging away at assets for the next build and just wanted to talk a little bit about the process for real-time music collaboration when our composer and engineer are in their respective homes due to... well, you know :/
So it starts with both having a version of Avid's Pro Tools and Zoom. Our engineer has the more complete studio setup, which includes hardware, plug-ins, and software instruments, so the audio is being put together on their end. The engineer can send ...
2020-08-24 12:17:55 +0000 UTC View PostHi, all! Hope you've gotten a chance to play our latest build!
We're fast approaching some key milestones for this development cycle (what we are dubbing Alpha 0.1).
First off, music for the afternoon and evening phases are almost finished, which represents about half of the music the player will hear day-to-day in our game. Next, the last batch of filler NPCs is being created, which means all the "background" characters will be done and in the game. The next build will fea...
2020-08-17 23:59:29 +0000 UTC View Post
DOWNLOAD AND PLAY HERE: https://crestpeak-bay.itch.io/crestpeak-bay
JOIN OUR PATREON: https://www.patreon.com/crestpeakbay
Be sure to follow us on 2020-08-03 10:19:46 +0000 UTC View Post
Hey, fitlings and healthdralisks!
Today we're discussing the challenges and behind-the-scenes thinking behind designing minigames for Crestpeak Bay!
First of all, we should define what a minigame is. It's a game that's within a larger game, and it can be integral to the primary gameplay loop or it can be separate and optional, or a hybrid of the two. An example would be Gwent, a minigame, inside of Witcher III, the main game. The ga...
2020-07-27 22:23:30 +0000 UTC View PostHey all!
We are underway with putting together the next build. All assets save for a few lines of text have been delivered. It feels like we can confidently say that the next build will be ready by August 3rd.
This build will be the last one before we enter Alpha 0.1 territory. It's been a long few months when back in November we were putting up some barebones location. There's still a long way to go so your continued support means a lot to us!
Be sure to follow us...
2020-07-20 22:05:36 +0000 UTC View PostThere is one more batch of assets for what we categorize as "Filler NPCs" left to be made. Thus far we've done sprites and portraits for:
-Gymgoers
-Adults
-Kids and Animals
-Beachgoers
This last batch will encapsulate models, professionals, and the elderly.
Be sure to follow us on Twitter and join us on Pat...
2020-07-06 11:05:06 +0000 UTC View PostHi, all! Hope everyone is doing their part to keep themselves and their community healthy!
While most other areas of development have been unaffected due to the remote nature of the Crestpeak Team, music composition has unfortunately been negatively affected because of the method of collaboration. There are two major tracks and one side track that we had planned for earlier this year but... well, you know.
Luckily, it seems we will be able to resume and optimistically in A...
2020-06-29 22:10:28 +0000 UTC View PostHey all! Hope everyone had a good Father's Day!
The next build will be coming out late July/early August and will include nighttime versions of the outdoor locations (Park and Beach) and the biggest addition of NPCs to date.
Thanks for supporting us through this early developmental phase. The gameplay loop haven't really been implemented, and we're doing a lot of preparatory work that hasn't resulted in much gameplay, but in a few months we will be adding a lot more "game" ...
2020-06-22 20:33:10 +0000 UTC View PostHeyo! If you haven't already, make sure to try out our new cafe mini-game (build attached) and let us know what you think in the comments.
This month we'll be focused on completing key assets and doing some planning for the future. Right now, filler NPC assets are about 60% finished, with about 30% of their dialogue completed. We're looking to finish both of these by August, when we can turn our attention to the main content of the game, our unique NPCs.
The progress we've ...
2020-06-08 15:09:22 +0000 UTC View Post