Soft Science
Random doodle for /ctt/, Deck-Tan showing that raw power that comes with being a mobile PC. PS3 and 360 seem to both be in awe of that strength.
2021-07-20 19:20:05 +0000 UTC View Post
Not much in the way of updates as there was a slight lull in development, but I'm looking towards developing the next "power-up" with a idle test animation for it here. Hoping to have more concrete results later in the week.
2021-07-20 00:11:55 +0000 UTC View Post
Wanted to whip up something quick for the "new" Switch-Tan. Perhaps not the upgrade she was hoping for. Might do something better later as I wasn't quite satisfied with this one fully.
UPDATE: A quick lounging pic of Switch-Tan showing off the new hardware, or rather software.
With the new Hub and 1st Stage, as well as the tweaks to movement and the camera, I'd like to know how they play. See the attached ZIP for the latest release and feel free to give feedback on it in the comments below or the discord channel for feedback!
Check the readme for a full list of changes.
2021-07-03 22:24:41 +0000 UTC View Post
Design for Stage 1 of the game is just about complete, where crushers are introduced and activating pistons for use through the rest of the game. While functionally it's all there it still needs an art pass, and could see some level geometry tweaked in future. Additionally there were tweaks to movement, camera, spawning, etc.
Video attached for the a quick display of the game so far. Demo will be available for Superstar patrons too, so check that out.
In other news, I'm going to w...
2021-07-03 22:24:32 +0000 UTC View Post
Continuing on with the game project, the 1st stage of the game that introduces Pistons is pretty close to completion, before segmenting it into different screens and doing an art pass to make it look nicer. Attached as well is a video demo of a section of the stage that introduces the Crusher hazards.
Going to try and have it ready for testing as well by the end of the week.
2021-07-02 03:04:36 +0000 UTC View Post
Progress has been somewhat steady but slower than expected on the game project. At the moment I'm trying to still get the first initial levels designed but have also had to tweak camera and controls to make them smoother.
While I'm happy about the progress on the game, I underestimated the amount of work that needed to be done to make it just right. So at the current rate, July's patreon tiers and rewards will be focused the game project just like June. I'm hoping I can...
2021-06-29 02:42:35 +0000 UTC View Post
Another demo of the current mechanics for the game. Added an additional simple starter level to begin in, which transitions to the standard testing room (which is starting to get pretty cramped). Additionally has the pancake mode from this update and the hazards and mechanic tweaks as listed here.
Feedback on the changes is greatly...
2021-06-19 16:24:23 +0000 UTC View Post
Been working on project some more, and while it's mostly in bits and pieces, the parts for making the first proper levels are starting to come together. Firstly on visuals, I added a background over the stock gray and added some parallax scrolling to it. For controls, there's some tweaks to movement: ball form moves slightly faster but also falls faster, pull force from stretching was tweaked a bit and now you can stretch down while in midair.
Additionally, spawning into a room an...
2021-06-19 16:07:03 +0000 UTC View Post
Working on the TFs, the crusher element and Pancake form are working fairly well. Along with some screenshots of the form, there's a video attached to see it in motion.
At this point, I'm gonna look to start creating the first few levels/areas for the game rather than this small test room. Hoping to having those done for the next demo.
2021-06-12 01:46:20 +0000 UTC View Post
Hey all, had some trouble starting back up with dev on the game but I hope to get on TFs soon. I want to try and get 1-2 TFs before I start constructing some proper levels to play around in. In the meantime, here's how the sprite's looking for the pancake form.
2021-06-10 00:03:12 +0000 UTC View Post