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noahbuddy

noahbuddy

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Soft Science

Something with my stretchy scientist Bianca and her assistant Ben. It's been a while since I last drew them together having a melty lab accident. This time the good Doctor hopes she can perfect the formula with a proper test subject.

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Big Deck Energy (Update)

Random doodle for /ctt/, Deck-Tan showing that raw power that comes with being a mobile PC. PS3 and 360 seem to both be in awe of that strength.

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(WIP) Soft Science

WIP of something with my stretchy scientist Bianca and her assistant Ben. It's been a while since I last drew them together having a melty lab accident. This time the good Doctor hopes she can perfect the formula with a proper test subject.

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Elastic Escape - Bloated Test Animation

Not much in the way of updates as there was a slight lull in development, but I'm looking towards developing the next "power-up" with a idle test animation for it here. Hoping to have more concrete results later in the week.

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Ethernet Expansion Port

One more for /ctt/, Switch-Tan testing out her new Dock with the model change, and how much data can fill her up using the new Ethernet port. May not have been her idea but the results seem to be promising.

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(WIP) Ethernet Expansion Port

Another WIP for /ctt/, Switch-Tan testing out her new Dock with the model change, and how much data can fill her up using the new ethernet port. 

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Touchpad Testing

More of the new lad for /ctt/, need to do some hardware testing on Deck-Tan to see if the touch sensitivity is just right. Seems like he needs more calibrating before he's ready to play...
Individual versions attached

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(WIP) Touchpad Testing

WIP for /ctt/, need to do some hardware testing on Deck-Tan to see if the touch sensitivity is just right...

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Steam Deck-Tan Design

Finishing tweaks to the concept work on a Console-Tan for Steam Deck after going back and forth with some /ctt/ denizens. Similarly Goth-flavored like his sister Steam-Tan, thought it'd be appropriate to be a boy like Shield-Tan since it's a portable PC too.
Bonus bulge version too - those tight leggings make it hard to hide things.

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(WIP) Steam Deck-Tan

Concept work on a Console-Tan for Steam Deck after going back and forth with some /ctt/ denizens. Since it's basically just a portable PC I thought it'd be fitting to be cute boy like Shield-Tan, but more goth-flavored like Steam-Tan.
Bonus bulge version.

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Into the Dummy Jar

Another quick thing for /ctt/, CDi-Tan getting too close to a jar for dummies that she got sucked in. Does that make her a portable CD-i?

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Testing Switch-Tan Hardware

Sequel to the last OLED Switch-Tan booty pic. Anon enjoying their hardware's new form factor and deep diving into the software.

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Birthday Rev-loon - Gift Art

A quick bday gift for CobaltReverie, Mel stringing up some balloons for a party but Reverie finding the decoration a little cumbersome.

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*Unsupers Your Switch* (update)

Wanted to whip up something quick for the "new" Switch-Tan. Perhaps not the upgrade she was hoping for. Might do something better later as I wasn't quite satisfied with this one fully.
UPDATE: A quick lounging pic of Switch-Tan showing off the new hardware, or rather software.

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Elastic Escape v0.4 Testing and Feedback

With the new Hub and 1st Stage, as well as the tweaks to movement and the camera, I'd like to know how they play. See the attached ZIP for the latest release and feel free to give feedback on it in the comments below or the discord channel for feedback!

Check the readme for a full list of changes.

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Elastic Update - Wrapping up Stage 1

Design for Stage 1 of the game is just about complete, where crushers are introduced and activating pistons for use through the rest of the game. While functionally it's all there it still needs an art pass, and could see some level geometry tweaked in future. Additionally there were tweaks to movement, camera, spawning, etc.

Video attached for the a quick display of the game so far. Demo will be available for Superstar patrons too, so check that out.

In other news, I'm going to w...

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Elastic Escape - Stage 1 Progress

Continuing on with the game project, the 1st stage of the game that introduces Pistons is pretty close to completion, before segmenting it into different screens and doing an art pass to make it look nicer. Attached as well is a video demo of a section of the stage that introduces the Crusher hazards.

Going to try and have it ready for testing as well by the end of the week.

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Switch's Next Mission

Something for /ctt/ for the Dread hype, Switch-Tan getting a new "dock" for the new Metroid that seems to come with hidden upgrades.

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July Patreon and Elastic Escape Progress Report

Progress has been somewhat steady but slower than expected on the game project. At the moment I'm trying to still get the first initial levels designed but have also had to tweak camera and controls to make them smoother.

While I'm happy about the progress on the game, I underestimated the amount of work that needed to be done to make it just right. So at the current rate, July's patreon tiers and rewards will be focused the game project just like June. I'm hoping I can...

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Metroid Dreading A Diet

Haven't done enough Samus art, so I wanted to contribute to the hype for Metroid Dread. It's great that Samus finally landed a new mission but unfortunately she finds herself a little too out of shape to suit up again.

Also included a flat color version.

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(WIP) Switch's Next Mission

WIP of something for /ctt/, Switch-Tan getting a new "dock" for the new Metroid that seems to come with hidden upgrades.

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The "Big" Gaming Session

Time for Melany Gaming™ - been neglecting her a bit on the art front, so wanted to draw what's likely her average gaming session. Lotta pressure when you put all these hours (and calories) into a long game stream, though most of that pressure seems to be on the chair.

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(WIP) Metroid Dreading a Diet

WIP of a Metroid pic for the hype of the new game, Samus finally landing a new mission but finding herself a little out of shape to suit up again.

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Elastic Escape v0.3 Testing and Feedback

Another demo of the current mechanics for the game. Added an additional simple starter level to begin in, which transitions to the standard testing room (which is starting to get pretty cramped). Additionally has the pancake mode from this update and the hazards and mechanic tweaks as listed here.

Feedback on the changes is greatly...

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Elastic Escape - Hazards, Level Transitions

Been working on project some more, and while it's mostly in bits and pieces, the parts for making the first proper levels are starting to come together. Firstly on visuals, I added a background over the stock gray and added some parallax scrolling to it. For controls, there's some tweaks to movement: ball form moves slightly faster but also falls faster, pull force from stretching was tweaked a bit and now you can stretch down while in midair. 

Additionally, spawning into a room an...

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Magic Malfunction

A patron commission for ColorTheSnowbreon of their OC and a friend having some magical uber blowback. Not sure if the wind spell was supposed to result in some balloons, but it's not necessarily a bad side effect!

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(WIP) The "Big" Gaming Session

WIP of some Melany Gaming™ - been neglecting her a bit on the art front. Lotta pressure when you put all these hours (and calories) into a long game stream. Most of that pressure being on the chair though.

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(WIP) Magic Malfunction

WIP of a commission for ColorTheSnowbreon of their OC and a friend having some magical blowback. Not sure if the wind spell was supposed to result in some balloons, but it's not necessarily a bad side effect!

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Elastic Escape - Pancaked, Future Levels

Working on the TFs, the crusher element and Pancake form are working fairly well. Along with some screenshots of the form, there's a video attached to see it in motion.

At this point, I'm gonna look to start creating the first few levels/areas for the game rather than this small test room. Hoping to having those done for the next demo.

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Elastic Escape - TFs Progress

Hey all, had some trouble starting back up with dev on the game but I hope to get on TFs soon. I want to try and get 1-2 TFs before I start constructing some proper levels to play around in. In the meantime, here's how the sprite's looking for the pancake form.

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