XaiJu
Torchlight Studios

Torchlight Studios

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UE5.2 Combat Tutorial Part 4 - AI Functionality (RootMotion Series)

In today's episode we add in more functionality for the AI. This includes AI looking at player, AI chasing player, AI attacking player & AI damaging player.

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UE5.2 Combat Tutorial Part 3 - AI Setup and Improving Systems (RootMotion Series)

AI Patrolling,Working Health Bar, Damage & Respawn as well as; Player Working Health Bar, Damage, Death & Respawn.

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Combat System Basic System Completion (Root Motion Locomotion)

This is the base system completion of the Root Motion Combat Series. This series is for the Root Motion Locomotion Series.

In this Series we cover:

Adding Collision Tracing to Weapons

Adding Hit Tracing

Creating AI Character

Setting Up Basic Target Lock

Adding Hit and Death Animations


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Combat System Setup (Root Motion Locomotion)

This is the initial setup of the combat system for the Root Motion Locomotion series. You only need the base Root Motion locomotion to implement this system.

Commands:

Q to equip/unequip

Left Mouse to attack

Left Alt to switch from walk to run(combat disabled only)

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Root Motion Tutorial Project Files

This file contains all of the root motion tutorial series episodes; from locomotion to ledge climbing and mantling. This includes turn in place and dodging.

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