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Dave Microwaves Games

Dave Microwaves Games

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Dave Microwaves Games posts

Prepare To Enter Winky Wonky City

New content is coming to Dave.EXE very soon! One of these new large additions happens to be a brand new location with four map variations called, Winky Wonky City!

Aside from this, we're adding a bunch of new cosmetics, new items, one or two new killers, the blacksmith, randomized quests and a new scrap currency. Speaking of scrap, this new currency can be used to purchase items from the blacksmith. Items will no longer spawn on the map, they can only be bought and equipped from the bla...

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Doomy in the Roomy Patch #1 - Balance and Fixes

I released two hotfixes the other day when Doomy in the Roomy came out balancing and fixing some of the day 1 bugs and problems, but today I released a new patch that adds some extra generic tilesets, fixes and balance changes.

Added: Four new generic tilesets that may spawn on every map except Woody's Woods and Falling Wood.

Added: Missing sound cue when pausing the game.

Added: HarveyB to the art credits. He made the blood splatter textures that are in the Video Store maps...

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Doomy In The Roomy (Patreon Exclusive Game) - Available Now

Trapped in an endless nightmare, you must find a way to escape this endless torment by conquering all six floors of DOOM! Will you succeed or succumb to your fear and be eternally trapped in this void?

Doomy in the Roomy is a randomly generated rouge-like dungeon crawler where you must collect the specified floor's 8 items to advance to the next floor. While the game is finished, I would love to go back to it every now and then adding in new floors, enemies, floor 3 minigames and boss s...

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Happy Halloween! News And Announcements Ahead!

Eyo, Happy Halloween! Today I was originally gonna release a new patron exclusive but I had to hold it back for another week for two reasons. 1. The game felt half-assed. I really wanna make this game the best it can be and worth your money and 2. If I released it on Halloween and someone decided to join Patreon today, Patreon would've charged them today and the following day since it would be November 1st and I would've felt SO bad if that happened to somebody, lmao. This doesn't count for y...

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The Clones Are Lookin' Lively Today!

Well heyo howdy, so that October roadmap was a bust (no surprises there) cause I'm still working on the final level cutscenes, lmao. Turns out they're much more complex than I anticipated from the way Padre story boarded them. But it's no big deal, doesn't matter when I finish them, I'm not gonna crunch myself to death to try and reach a November 26th release date, y'know.

Anywho with all that out of the way, let's talk about the new animations and rigs me and Padre have been implementi...

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The October Development Road Map

Howdy, gonna make a quick post today talking about this month's development roadmap and what I plan to do for Around the Clock's upcoming release.


October 1st - 15th: Finish all the Final Level cutscenes. The introduction cutscene to the game just got done today, so the only cutscenes I need to worry about for now are the Final Level's cutscene's.

October 15th - 31st: Add a new section to Jellyfish Fields and a combat tutorial towards the end of Patrick's Rock.

No...

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The Final Level Is Done, Gameplay Wise!

Damn, about time eh? LOL

Yup, you heard that right, I finally finished the final level from beginning to end, gameplay wise. It's insane it took me from the end of May all the way to the end of September to finish this level for the most part. Up next, I gotta program and animate all the cutscenes for the level and I'll finally be focusing on polishing and bug fixing the game! I don't want to get ahead of myself, but if I can knock all these cutscenes out by the middle of October, I sho...

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Dave.EXE Patch #2 (Bug Fixes)

Just a quick patch adding in the missing coins to, The Sacrifice map and fixing a bug in the Creepy Caverns map.

Changed: Coin hitboxes to be even bigger.

Fixed: Missing coins on The Sacrifice map.

Fixed: Missing grass patch on The Sacrifice map.

Fixed: A bug where Florgin could get stuck on a tree on the Creepy Caverns map.

Download: https://dri...

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Dave.EXE Update #1.5 Available Now! (Downloadable Build)

Update #1.5 is finally out! I decided to release the update early so you could get a taste of the new map and all the fixes and changes we did to the general experience. There's still a ton of stuff I want to add into update #2, like the new map, tearing down Edgy Dave's propaganda for coins, but it risks spawning him early as a result and maybe the Blacksmith or quests could make it's way into update #2. Who knows! But it'll definitely be a big boy update that I plan on working on in the fut...

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Is it a duck or a platypus?

To be honest, I think it's a duck? Regardless, those duck platypus beaver things have been stirring up all kinds of trouble in the timelines, it's why these little buggers are getting their own location, Platypus Pines! This new location will feature four map variations: Fire Lookout, Camp Cojones, Creepy Caverns and The Blazing Accident. Since Platypus Pines will have, well, pine trees in their tileset, I've made changes to The Fork Factory. No longer will there be pine trees there, nah, now...

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Thinkin' About Scooby Horror: Arcade's Future...

Heyo! Been a pretty quiet couple of weeks, we've been hard at work finishing this last boss fight for the final level for Around the Clock at Bikini Bottom. Made some good progress on it so far! While we don't have much news for AtC this week, I do have a few things to talk about, specifically about Scooby Horror: Arcade.

Some of you may have seen that Unfinished Dave Games episode I posted on my Youtube channel recently, showing off the bit of gameplay I had done with that game in the ...

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Bongo Shmaglo (Patron Exclusive Game) - Available Now

Ah nuts, it's Padre's birthday and you forgot to get him a gift! WAIT, I know just the thing. The ol' monkey king, Bongo Shmaglo has a huge stash of bananas in his mansion. Perhaps you could rob him of some bananas. I mean, he's got a ton! Taking 8 bananas wouldn't put a dent in his collection, right?

Bongo Shmaglo is a new patron exclusive game that was created for Padre Snowmizzle's birthday, but I thought I'd upload it here to Patreon for y'all to play too! Hope you enjoy this incred...

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OOOOOOH We're Halfway There!

Lookie! Some Around the Clock news for y'all to enjoy. We've been hard at work on the final level for Around the Clock, and we've finally reached the third out of the four sections of the final level. Obviously I can't go into detail about the level or what you will encounter since I do want it to be a secret until everybody gets to experience the full game, but man is it gonna be awesome. We've been putting a lot of effort into this level, and hope the final product will be worth it in the e...

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Dave.EXE Patch #1 (Bug Fixes)

Heyo folks! Quickly patched some stuff for Dave.EXE, hoping this'll be it for now until Around the Clock's done. But if there are any more game breaking bugs, let me know and I'll be sure to patch em' real quick.

Changelog:

Changed: Lessened the screen shaking for The Florgin.

Changed: The positioning of a few trees in all four maps that were getting in the way of navigating around walls.

Fixed: A bug that wouldn't remove The Florgin if he spawned during the zombie inv...

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Dave.EXE Early Access Available Now! (Downloadable Build)

Finally took the time to develop this early access build for Dave.EXE, a DBD inspired horror game, and boy howdy am I ready and excited to show y'all what we've done for the game! While we hammer away on AtC in the morn, I took the time each night to work on this early access build for Dave.EXE to hold y'all off and give you something to play!

Also it's worth mentioning this game is rated M, mostly cause it contains language and such. Also you're allowed to record/stream footage of the ...

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Dave.EXE Nearing It's Early Access Release

Well howdy there! While I work on Around the Clock daily, I've been working on Dave.EXE a bit during the wee hours of the night to get a build out for y'all. The game has transformed a LOT since the last Dave.EXE post I posted. The game has turned into a Horror Collectathon game with the same DBD elements you all know and love. The first early access build for Patreon will feature a Hub world with a shop and a couple quests to do, a couple maps and a bunch of cosmetics to unlock using the coi...

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Around the Clock Test Builds Have Been Removed

Howdy y'all. Sorry if this comes so sudden and without notice, but since Around the Clock's development is nearing it's end with the final level being developed. I decided to finally shut the doors on early access builds for Around the Clock. It's also come to my attention that some users are getting more and more upset with the game taking longer to make and wanting to play it early and pay me to get early access because of it's long development time. I don't want that at ALL. I don't want p...

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So What's Next Regarding AtC?

Well howdy y'all! Since we're finally in the end game now, developing the final level for Around the Clock, I've been meaning to talk about the future of AtC for here on Patreon for awhile now. In case some of you don't know, I announced recently that I've begun development for the final level. Since this level is gonna be preeeetty large and packed with important story bits, I've decided to not talk about or spoil any of it here in the future. Basically I'm just gonna be silently working on ...

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The Tutorial Is Done! Onto The Cutscenes...

Allllllright! Finally got that damn tutorial done just in time for May 1st. I still have to make the intro/outro cutscenes for it, but the main tutorial itself is done. My plan is to get both cutscenes done before the middle of May so I have a month and a half to work on the Final Level. While most likely I won't finish this game on time for that late June release, I'm sure as hell gonna try. Who knows, maybe I will be able to pull it off. Might be in a very raw state and in serious need of p...

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The Fork Factory's 100% Complete!

So map 1, The Fork Factory for Dave.EXE is 100% complete! Now I just gotta polish it up a bit and I'll start moving onto designing the next two killers for the game. Once I have those two finished, I can start moving onto the next map. I've been meaning to post more about the game here but most of the stuff I've been doing is nothing really interesting, same goes for AtC. 

Speaking of which, the tutorial map for Around the Clock is about 75% done. I gotta finish off the last two mi...

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Everything You Need To Know About Dave.EXE

I'm sure some of you know about my side project that I've been working on for quite some time called, Dave.EXE. This game is basicly a Dead by Daylight parody game in the sense you have to complete five generators (or in this game's case, vending machines to acquire soda) and get to the exit gate (giving the soda to Berry) then escape. Simple enough right? The killers in the game will each be from their own original games with their own unique maps. On release, it'll feature three killers Coc...

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Around the Clock Alpha V4.0 Available Now!

Nailed the release for V4.0 just in time before the end of the week! Whoo! This update will be the last build released on Patreon since y'know, the last two levels, the tutorial and final level, will be in the release version. This build features the last two levels to complete the 16 regular level set! Mermalair and Goo Lagoon as well as a slew of new animations for enemies such as Big Lenny, Prince Jellyfish, etc as well as plenty of polish and bug fixes. This build is available to all patr...

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Where's AtC V4.0?

Howdy! Thought I'd give y'all an explanation as to why the update didn't come out last week, and why I believe it won't come out before the end of this month. So as some of you may know, the build IS technically finished, however, I've been going ham on polishing this build and adding every little bit of detail I can before I send it out. I know, I know, I don't have to but I'm a perfectionist, and I must make this as polished and bug free as possible so I don't need to package the game again...

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AtC V4.0 Is Imminent!

Well howdy there! Mermalair is finally 100% complete, but what now? Well, me and Padre are gonna start playtesting this build thoroughly tomorrow, once we're done playtesting we'll polish up and fix any bugs we find, repackage the game and test it one last time before shipping it out to y'all! This is gonna be one big ol' update that's for sure, especially since it'll be the last version I release here to Patreon. At least now we're finally down to the last two levels, the tutorial and the fi...

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Mermalair is practically complete!

Finally, after what felt like eons, the boss fight for Mermalair is now complete! Right now all that's left is for me to polish the level, add in the cutscenes and boom, I should be ready to release V4.0. Technically I still gotta add some extra stuff to this next build to spice it up a bit, such as the rigs and animations to certain boss characters like Plankton, Iron Dogfish, Prince Jellyfish, etc. But yeah, not much left to do besides that. I should definitely have this build ready before ...

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Things are looking rather sinister!

Howdy folks! Since we're still hard at work on the boss fight for Mermalair, we'll be keeping this post short. Firstly, I'd like to thank everyone that's still been sticking around my Patreon for so long and been patient all these months for the next build. It really sucks it's been taking this long to release the next two levels + additional features to previous levels, but soon we'll finally be down to just the final level and tutorial stage! Once I get this boss fight done, I'll be moving ...

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Going On Vacation + Progress Update

Heyo folks! Thought I'd drop a patron post now since I'm gonna be going on vacation for the week, won't be working on Around the Clock for awhile. Currently me and Padre are still working on the Mermalair boss fight, we've gotten about half of it done basicly. Wish I could've finished the level before March, but game deving is super unpredictable. This was definitely a pretty complex combat system I've never worked with, so it's been taking longer than I anticipated. I hope you'll remain pati...

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A One Way Ticket To The Slammer

Sometimes we all have those moments where we fantasize about being a badass, but in Patrick's case, his fantasy turns into reality.

Been hammering away these past couple of days on Patrick's combat mechanics, cause this boss fight in Mermalair switches you off from Mr. Krabs over to Patrick, or rather Starfish Man. This is also the first level in the game where you play as two characters, unless you count the surveillance section in Tentacle Acres as playing as Patrick, haha. You've got...

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It's The Super Computer!

Been spending a lot of time working on Mermalair these past two weeks and so far I'd say the first section of the level is almost complete! Just gotta finish placing all the finishing touches on the map and then I can finally start working on the objectives (which is really just activating three generators to power down the Villain Containment Chamber for reasons I cannot explain yet!), the rest of the AI like Cloned Mermaid Man and Barnacle Boy and boom I can move onto the second section. Th...

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Our Savior! (Patreon Exclusive Game) - Available Now

The Corn Cult is at it again, capturing a group of lost souls that traveled too far out into the wilderness. Stripped and confused, you must escape this hellhole and save your friends before you end up being offered up to the corn gods.

Our Savior is the first of many exclusives that'll be released on my Patreon. My way of thanking you all and giving you something awesome to play while you wait for Around the Clock V4.0 next month.

Download: 2020-02-08 15:31:22 +0000 UTC View Post