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Dave Microwaves Games

Dave Microwaves Games

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Dave Microwaves Games posts

Where Are The Patron Exclusive Games?

Howdy there, so as some of you may know, Patreon screwed up big time and now patrons can no longer see my Patreon Page's description to get quick access to every game of mine that I released here. So, as a way of remedying this, I decided to tag each and every one of my Patreon posts to the corresponding game. You can easily access each game's post at the top of my Patreon home page. To see the rest of my tagged posts, click on the "more" option on the right.

Hope this clears up any fut...

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Goodbye Goo Lagoon, Hello Mermalair!

Well look at that! Goo Lagoon is finally complete. All that's left now is polishing and bug fixing, but for the most part I'm gonna be working on Mermalair. What I'm thinking, right, is that I'll hopefully get Mermalair done by March and try to implement, fix and polish a bunch of random stuff from my to-do list before I move onto the final level. There's a lot of stuff I would love to go back to with some of the older levels to make better, like adding rigs and animations to bosses and speci...

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Dave & Jay's Microwave Horror Arcade Bundle Is Here!

Get ready for spooks, laughs and screams in this new bundle of games! All patrons will have access to my bundle cause you're special, and as a bonus, y'all are getting it three days before it's official public release this week on Itchio! :D

Btw, you can record gameplay footage of these games, I don't mind. :)


What's included in this wacky bundle of games of mine?

Rungy R...

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The Bundle Is Almost Here!

Whoa, really? Yup! Rungy Roo, CockEye and A Real Party will be released here for all my patrons next week, most probably it'll be out here first before I officially release it, mostly cause I want some people to test the game first before the whole bundle's released to the public on Itchio and such. In other news, 3AM at The Krusty Krab's two year anniversary update will be coming out on the 31st, featuring seven new random events for Endless Mode as well as other polish bits. Obviously the n...

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Welcome to the Salty Spitoon, how tough are you?

Welp, time for another quick update on AtC's progress! Goo Lagoon is nearing completion, been hammering away on the Salty Spitoon for a bit and I'd say it's looking fantastic so far. Messing with the lighting is always a blast and I'd say I had the most fun with this one. Padre was also able to help me out a bit with the fish models. They came out great and really helped lessen the work load. While I don't have too much to report since I've already talked a LOT about Goo Lagoon in the last po...

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What to expect in 2020!

Wowzers! We're already entering the new year! It's crazy how far I've come since the beginning of this year, releasing my first paid game: Strange Terror From the Deep, developing my first big title: Around the Clock at Bikini Bottom, cranking out a bunch of polished versions of my abandoned games, and learning how to implement proper animations into my games (I'm genuinely ashamed it took this long for me to figure out but I'm proud nonetheless). XD

With all that said, what cool exclus...

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Ah, Goo Lagoon...

A sun drenched beach of sludge at the bottom of the sea. But, all is not well here on paradise. The Jelliens have taken over the beach, and worst of all, Patrick didn't fuel up their boatmobile. In fact, he did quite the opposite of refueling, let's leave it at that. It's up to Squidward, Mr. Krabs and a big pink idiot to take down the hives and refuel their boatmobile.

Goo Lagoon is Squidward's last level. It will utilize the pebble mechanic from Tentacle Acres again and mix the puzzle...

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Mini Horror (Downloadable Abandoned Game)

Howdy! Remember this old broken game? It was originally meant to be a multiplayer game, but unfortunately I just simply couldn't get networking to work properly so I scrapped it. Earlier this week I decided to hop back into the project, made it singleplayer, finished at least two of the 8-10 planned levels I originally wanted to make and boom, a playable version of Mini Horror is now at your grasp featuring four levels and extra polish!

Your objective is to escape each nightmare by coll...

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Around the Clock Alpha V3.1 Available Now!

Well hey, look at that! Two new levels, a bunch of new features, improvements and plenty of bugs to be found. XD

DISCLAIMER!!! You are NOT allowed to be recording any footage or publicizing anything about these Around the Clock alpha builds. It's meant to be a secret, as to not spoil anything before it's release next year! Please, and thank you!

Added: Tentacle Acres

Added: BargNMart

Added: Volume settings, Gamma and mouse sensitivity to the options menu.

Added: ...

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My Plans For Scooby Horror and STFTD's Updates

I was developing an update to both Scooby Horror and STFTD a few weeks ago but it suddenly came to a halt when I got caught up in a crunch for the next AtC update. I'd usually use the last three-four hours of my night to work on updates to older projects but I had to put that aside for a bit. Now that I've kind of caught up with my schedule and finished helping someone else's project, I'll finally start having some time at night to get back to work on the update to Scooby Horror and STFTD. View Post

Current Progress on Alpha V3.1

Well howdy there! Tomorrow I was hoping to release V3.1 of Around the Clock but I still gotta finish a bunch of stuff for it. Pretty much all that's left for me to do is add volume settings, graphics settings saving so you don't need to keep changing your graphics everytime you boot up the game, rework Goofy Goobers enemy spawning a little bit, change Sandy's Treedome into a no death level, fix a boat load of bugs and I think that should be it. Really wish I could've gotten it all done on tim...

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Upcoming Livestream And Other News

As some of you may know, the one year anniversary of Stephen Hillenburg's death is coming up in ten days. While I'm unfortunately unable to release the game on that day due to the game taking much longer than I anticipated, I'm gonna be doing a special livestream instead, revealing a few levels the public haven't really seen as well as answering some questions.

Tentacle Acres is almost done, I'm just now working on the final section of the level, create the intro/outro cutscenes, test i...

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Shopping Nightmare 2 (Early Alpha) - Available Now

Shopping Nightmare 2's early alpha build has finally arrived! This version of the game features so much more than what you saw way back in June when JayskiBean had played through the game. Back then it was just a short birthday game for Jay, but now it has evolved into something much more...

Btw, you are allowed to record gameplay of Shopping Nightmare 2, I don't mind. :)

Added: New menus

Added: New map - The Shopping Center

Added: Decisive Punch, you may punch SNTV on...

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Bob The Killer (Downloadable Abandoned Game)

If Google Drive is still asking to request access to download the game, lemmie know! I think I fixed that a few hours ago but during the first two hours of this post's launch, some patrons were having trouble downloading the game, it was asking them to request access in order to access the game for some reason, lol. Hope I remedied that!

Well howdy there! While I'm working on Tentacle Acres and the new Shopping Nightmare 2 update for y'all to play this week, I'm gonna release one of my ...

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Happy Halloween!

Tis a spooky time of the year indeed! While I hammer away at Around the Clock, I'm cooking up something special for all my patrons for November. Every other night or so, I've been spending some time working on Shopping Nightmare 2 to try and get some stuff done for the project. I don't want to keep this game to myself and the few individuals who made videos on it in the past. SO, I've decided to try and work on (and finish up!) an updated alpha build of the game removing the whole birthday th...

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Welcome To Tentacle Acres

Ah finally, Barg'N-Mart's complete. Just started development of the next level yesterday, Tentacle Acres! This is the first level to utilize Squidward's pebble throwing mechanic as well as the first level to have puzzles. I don't want to go too in depth about it yet, too early to discuss it and all, but rest assured these puzzles and mechanics aren't that complex, pretty basic stuff, y'know.

In the meantime while you wait for V3.1 to release (hopefully next month), here's a screenshot o...

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Barg'N-Mart's Current Progress And What's Next?

Barg'N-Mart is nearly complete now! I'm hoping to have all these cutscenes done in a couple days so I can move onto Tentacle Acres. As soon as I finish both Barg'N-Mart and Tentacle Acres by next month, I'll release V3.1 so we can get some feedback on these two new levels along with new features I plan on adding into the game like brightness settings, hopefully some volume sliders to adjust the volume of the music and sound effects and the game remembering what graphics you had on last time s...

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Barg'N-Mart's Getting A Little Crowded

Looks like Barg'N-Mart's still open during the invasion. However, the store's being run by a bunch of Jellien clones! Thankfully the gang's gone ahead and put on a disguise to fool the clones into believing they're one of them. You may roam the store freely without being noticed, but just make sure not to bump into anyone or cause any trouble, otherwise they'll soon figure out you're not who they think you are.

The objective is simple, collect and purchase 20 tubs of Mayo once you've co...

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Requesting Some Feedback on AtC V3.0

Heya! If you've played Around the Clock at Bikini Bottom Alpha V3.0 and completed the new levels as well as tried out the previous levels that got some changes, we'd love to hear your feedback on what you thought about some of the new content! If you wish to answer the answer form, you can click on the tab on the bottom right corner of the mainmenu or by simply clicking on the answer form link right here. I do hope you'll take a few minutes of your time to answer. :)

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Around the Clock Alpha V3.0 Is Out Now!

Okay wow damn, this update's pretty friggin big! lol. Get ready to replay all the previous levels again if you want to unlock all the goodies, cause a lot has changed/been added to the whole game. Oh and unfortunately your saves are gonna get wiped due to some technical issues with saves not getting saved into your appdata properly. Sorry about that! But hey, at least you get to go back to these old levels anyway to snag some of these extras, lol. Seriously, I'm really sorry about the save wi...

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Full Playthrough of Goofy Goobers

Well howdy there! Before I go ahead and drop the new Alpha V3.0 of Around the Clock, I'm gonna be giving y'all a full playthrough of Goofy Goobers with Padre Snowmizzle to show what's up with the game. Hope you all enjoy!

Also sorry about the audio/video quality of the video, Padre did a real **** job at editing the video, lmao.

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Extras, Polish and Reworks Oh My!

Well howdy there! As the days go by, the release of this next alpha draws nearer. We're pretty much at the final stretch, just working on the extras menu for the game, and once that's done the update should be out. Unfortunately it's taking a day just to add in two levels worth of extras and I still got like seven levels left to do. I'm hoping I can pull off releasing it this week! The way the extras work is that you unlock an extra such as a concept art image or behind the scenes image if yo...

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Done With That Rework

Woof, finally done with the Sandy's Treedome Rework. I can definitely say it's more enjoyable (in a sadistic way) than the original version. While I wasn't planning on posting a short post like this, I thought I'd let you know the progress of this new update to give you a general idea of how close the update is to completion. Right now me and Padre are working on balancing, polishing and adding onto the older levels to make them feel more slick, which should take some time to do considering w...

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Sandy's Treedome Rework Progress

Quite some time has past since the last post, and I felt like it'd be best if I let y'all know the current progress for Sandy's Treedome. Right now the whole map's been redesigned, new cutscenes have been added and most of the objective stuff has been implemented. Now all that's left is to add the final sequence, add in the collectables and update the AI. Once all that's done, I can finally move onto balancing and polishing previous levels, add in some new features, bug fix, test it all, then...

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Two Levels Done In One Month!

Hooray! Somehow pulled off making two levels in one month like I wanted to. Too bad the only reason why was because they were rather small levels, lol. BUT, I can still have hope that I can make the next two levels in one month. Not quite sure yet what the next two levels will be, but I'm thinking it'll be Barg'N-Mart and Tentacle Acres. Wanna get some of the earlier levels done before I make The Mermalair and Goo Lagoon levels.

Alpha version 3.0 should be landing here on Patreon for y'...

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Larry's Gym and The Curse of the Side Project

Hee howdy ho, this post is gonna be a long and informational one so prepare for some extreme READING. So basicly things have been going pretty well for Larry's Gym, five days in and I'm almost done designing the map's structure. This level will probably be considered the stealthiest level in the game (Though Tentacle Acres may take it's place depending on how that level goes). You've got sneaking, crawling around ventilation shafts and fire alarm distractions. You gotta use your wits in this ...

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Goofy Goobers Is Done! Now Onto Larry's Gym...

Yep, I can officially say that Goofy Goobers is done. Finished all the cutscenes, gameplay n' such. Now I just gotta play test it, fix any bugs me and the team encounter, then it's onto Larry's Gym. Funnily enough, Goofy Goobers was the last Patrick level and Larry's Gym is gonna be the last Spongebob level. Guess it'll just be Squidward and Mr. Krabs levels for the next two months, lol. Looking forward to getting V3.0 finished and sent to y'all. It's gonna contain two new levels, The Sandy's...

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Goofy Goobers Is Finally Complete! (Kinda)

So I finished designing everything for Goofy Goobers! The level's beatable from beginning to end, however I still need to make the ending cutscene and play test it all before the level's officially done. I don't plan on uploading the next alpha build of the game when this level's done. I'd rather wait till Larry's Gym and the Sandy's Treedome rework is done before I release V3.0, that way you have more content to play around in and I get solid feedback of the game's current state.

Can't...

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Goofy Goobers Needs A Good Cleaning

Goofy Goobers has really gone downhill in the past couple of hours since the invasion occurred. Hives have been built, customers have been cocooned and worst of all, no more Triple Goober Berry Sunrises! It's up to Patrick and Spongebob to wipe out the nests and save Goofy Goobers.

This level has been in development for a couple of days and so far it's shaping up pretty well. I've got the map built, the objectives done and now all I gotta do is program the main antagonist for the level,...

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Answer Form For V2.2

In case y'all don't know, there's an answer form for the new alpha version available in the game's mainmenu screen. If you wish to answer the form now if you played through the new build or as much as you possibly could, here's the link to the form. Hope you've been having a blast so far! :D

Google Form: https://docs.google.com/forms/d/e/1FAIpQLSd5dIzP...

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