An anonymous Patron posted footage from the Around The Clock at Bikini Bottom alpha version 2.2. As a disclaimer that some of you clearly missed, you are NOT allowed to publicize recordings of this game. However, if you do record footage, you are allowed to send it to me or Padre exclusively for live feedback. This issue is being addressed, and we wanted to remind all of you about our conditions. No matter who you are, if you deliberately try to post footage of the alpha versions, you will be...
2019-07-28 17:08:16 +0000 UTC
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Really? Yes really! This new version of the game features a new level, collectables in every level (minus Sandy's Treedome due to the upcoming rework), new animations, improvements and fixes.
DISCLAIMER!!!: You are NOT allowed to record any footage or publicize the alpha builds. Doing so will revoke your access to any future builds of the game. Again, please do not record footage of these alpha builds, thank you.
Added: A new level, 3451 Anchorway
Added: Collectables to all ...
2019-07-26 18:13:46 +0000 UTC
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As some of you may know, the new alpha build was planned to be released today, but unfortunately we encountered a LOT of bugs during play testing. This will take us about a day or two to patch up before release. Again, really sorry about the delay, but I can assure you the wait will be worth it!
2019-07-25 17:56:06 +0000 UTC
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Last year, I thought to myself I'd never make that much out of Patreon or that I wouldn't be getting much support in terms of revenue, but it's really been proven to me that people are willing to donate to support me and my silly games, haha. Thank you all so much for the support, it really means a lot to me. It's been a wild ride but this crazy train is not stopping anytime soon. I know it sounds so typical of a thank you message, but I really do mean it, thank you to every one of you!
2019-07-21 18:17:00 +0000 UTC
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Things are going great with this new update. Nearing the end already! All of the collectables and gameovers have been added excluding Sandy's Treedome. Sandy's Treedome will be getting a rework sometime soon that adds the inside of her tree along with some other stuff, so I can't be adding the collectables just yet, but I did add one gameover screen for Sandy so there's that. The Krusty Krab will be getting it's collectables in this update but in the form of unlocking each one by completing e...
2019-07-15 22:26:05 +0000 UTC
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Been doing lots and lots of polishing and quality of life changes for the Alpha V2.2 update. I've completely finished Anchor Way, adding in all the audio and polishing the cutscenes. Now I've started adding the new objectives system to every level as well as new gameover screens for when you die. Now your objectives appear on the top left and when you die, you get a gameover screen showing a hint as well as a quit, restart level and reload checkpoint buttons.
Also a few other things I'v...
2019-07-09 16:21:46 +0000 UTC
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Finally finished the level technically. Gonna be wrapping it up and moving onto adding all the collectables to all the previous levels. Once that's done, I'll release Alpha V2.2 of the game along with a feedback form. I was aiming to release it this week but the process of adding collectables to every level might take a few days, so stay tuned!
2019-07-06 18:46:25 +0000 UTC
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Did you know you can join the Dave Microwave private discord server? Was curious to know if people ever get the thank you message when you join Patreon that contains the discord link, lol. If you never got it, here's the link so you can join the discord server.
Discord Link: [Link Removed, see the latest changes in my recent post https://www.patreon.com/posts/new-changes-to-48841726 ]
<...
2019-07-01 19:37:17 +0000 UTC
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We're about to hit the end of June, and unfortunately I'm behind schedule. Mr. Krabs' house should've been done by now but unfortunately that demo took up more time than I hoped and ended up almost screwing me completely by not having one level done this month, lol. But all hope is not lost! Thankfully the house was a small level so it's only taken me about a week so far to make and it's already almost done. The level structure is complete, the objectives are pretty much finished, just gotta ...
2019-06-29 21:28:51 +0000 UTC
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Mr. Krabs is returning to his home at 10PM to secure his money and check up on his daughter Pearl. This seems like a pretty easy job, but little does he know, his daughter has been cloned and mustn't be awakened lest he die a horrible death. The mission for this level is to go around the house collecting stacks of money and avoiding waking up Jellien Pearl. Seems pretty basic, but the main focus of this level is the AI itself. I won't go into too much detail since the AI isn't finalized yet, ...
2019-06-22 14:00:52 +0000 UTC
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So back when I made Patreon, I was cranking out games faster than you could say wumbo. So in my ignorance at the time, I created the 100 dollar goal that was originally gonna be for every few games I make, I'll pick and guarantee make a game based on your suggestion. That has changed. Since my games are now taking months (almost a whole year) to develop and have other plans for original projects, there is just no way I can do that original goal. So now it's been changed to something I find mu...
2019-06-21 13:07:57 +0000 UTC
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Get ready patrons of all tiers! It's time to play the demo build for Around The Clock at Bikini Bottom, featuring a TON of massive improvements to the game. Collectables, brand new animations for enemies and level unlocking. While this demo only features three levels, it's meant to be for Youtubers to play and upload onto Youtube without showing too much of the game's content. Basicly I'm giving y'all a copy of the demo so you can check out the changes that were made and to give feedback on e...
2019-06-18 00:57:07 +0000 UTC
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Some of you may have heard recently that plans for a third content update are in the works. We've finished up the concepts for this new update but it won't be worked on until I can get my hands on some spare time, lol. Some of the concepts we've come up for it are new areas to explore, a new monster and a new mode.
First lets start off with the new map expansion. The map will now be twice as large with all the items being spread apart more along with new gameplay mechanics and keycards ...
2019-06-11 15:12:00 +0000 UTC
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Here's a quick new update for y'all that adds a few things that should've been in V2.0 along with a couple of fixes to some bugs. This new update shouldn't really change your experience, so if you answered/going to answer the feedback form from yesterday, don't worry about having to play this update unless you just want to go back and have a better experience, lol.
Disclaimer: Please do not record footage of these alpha builds. The demo build is the only build that you're allowed to rec...
2019-06-08 14:51:04 +0000 UTC
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Heya, so it's time to give y'all the feedback form once again! If you play tested Around The Clock's newest build, please answer the questions found on this form here. https://docs.google.com/forms/d/e/1FAIpQLSdl1zB0mSkWYoT2Q2uPtnVe4w_yufX1XU4zI_kqI3Gpem07dw/viewform
If you haven't play tested the new build or have access to it, then you can just ig...
2019-06-07 17:15:58 +0000 UTC
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It's finally here! After a whole month of stress and sanity degradation, Glove World has finally arrived. This new update features a brand new level, along with plenty of additional changes, UI improvements, balance, fine tuning and more!
Disclaimer: You cannot record any footage of the game currently. This is a private build, so please keep anything about the game a secret, thanks!
Added: Glove World
Added: Additional checkpoints to a few levels such as Jellyfish...
2019-06-07 13:40:16 +0000 UTC
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Glove World is finally complete! But what happens now? Well I plan on play testing and polishing this level as much as I can before I release it to y'all, along with some awesome UI improvements. This all might take a couple of days to make but the update will most probably be out this week! I hope you'll enjoy this big ol level, it took quite a long time to make but I must say, it was definitely worth it. :)
As soon as this update is released, I'll either begin developing Mr. Krabs' Ho...
2019-06-03 13:52:37 +0000 UTC
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So progress has been a bit slow recently, but the funhouse maze is nearly complete! All that's left is to complete the AI and move onto the ending cutscene. I'm really hoping to finish this in a few days so I can test it, move onto polishing and then release a build sometime in June featuring Glove World and a bunch of changes and improvements to the UI and such.
Hope you'll look forward to playing this new build!
2019-05-29 03:26:51 +0000 UTC
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A short trip through the Tunnel of Glove may lead to something quite sinister... With a map in hand and a glovey brand flashlight on his head, Patrick desperately searches for a way out of the grueling maze.
Here's some behind the scenes look at the Tunnel of Glove and the funhouse maze's map. All of this stuff is unfinished. I still need to program the map to be on Patrick's hand, I need to program the glovey headlight, work on the funhouse maze, the AI, etc.
2019-05-17 21:51:21 +0000 UTC
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So I was working on Glove World today and an idea hit me. When Glove World is complete this month, do you want me to post a build here of it so you can give me some feedback on the new level? The level will basicly act as a first level, cause it takes place moments before the Jellien Invasion. There will be more beginning story bits when the game releases this Autumn but for now this is kind of a starting point. But, if you rather wait till all four levels are complete so you can play a more ...
2019-05-12 22:44:51 +0000 UTC
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Development's been going really well for this new level! Pretty much setting the scene for the intro cutscene and all, but once I'm through with that, I can move onto building the gameplay. There's not too much to talk about right now, like the objectives and stuff like that cause I want to save it all for later, especially since it's gonna have some pretty hilarious references to old episodes that I'm sure y'all will enjoy. For now, here's a little teaser image of the map. It's still pretty ...
2019-05-09 14:32:45 +0000 UTC
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Now that some of y'all have gotten a chance to play the new alpha build for Around The Clock, we'd like some feedback on the current levels, the Jelliens and generally what you think about everything found in the new build and it's difficulty.
If you can, please take five minutes of your time to answer the following questions found in this form here: ht...
2019-05-08 13:18:04 +0000 UTC
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Heya everyone! The new alpha for Around The Clock at Bikini Bottom is finally out! It features a new batch of levels, reworks/improvements to previous levels and every Jellien type is now in the game!
Disclaimer: Please do not spoil anything about the game in public. If you have something to discuss, DM me or leave it in the comments here on my Patreon rather than on my social media or Youtube, lol.
With that out of the way, here's the changelog aswell as the download link.
...
2019-05-06 17:21:58 +0000 UTC
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So as some of you may know, the house levels were completed last week and I've been hammering away recently on a level rework for two levels, Jellyfish Fields and Mrs. Puff's Boating School along with some general improvements to levels like Sandy's Treedome and The Krusty Krab. So far Jellyfish Fields is almost done, just reworking the ending cutscene for it. After that comes the improvements and reworks to both the beginning and ending cutscenes for Sandy's Treedome, some polish to The Krus...
2019-05-01 14:03:45 +0000 UTC
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A new build featuring the three house levels + reworks and improvements to previous levels should be coming out next week depending on a couple of factors like if it's a bitch to program some of the new content for the previous levels, real life stuff coming up, etc. I really hope you'll dig the new levels though and the sick ass loading screens created by Padre Snowmizzle for each level. It's gonna be great!
2019-04-27 12:59:20 +0000 UTC
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I'm just gonna post this for everyone to see. Obviously I haven't noticed many of you publicly spoiling things that happen in Around The Clock, but I've noticed a patron or two have been talking a lot recently in public about stuff that happens in Around The Clock. The enemies, cutscenes, levels, etc and users have been seeing it when they shouldn't be. Actually had to remove the comment because I wasn't gonna risk leaving it there. Please, for the love of Berry don't talk about the game's co...
2019-04-22 14:15:36 +0000 UTC
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Spongebob's Pineapple is near completion! All that's left is to program the objectives, the enemies and the intro cutscene. Once I'm done with all of that, I'll release a build here for y'all to test with all three house levels available to play. Hoping to send a build your way before the end of the month if possible. The new build will not only feature three new levels but also some general enhancements to the map screen and some reworks to previous levels like Jellyfish Fields and Mrs. Puff...
2019-04-21 18:58:32 +0000 UTC
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Finished Squidward's Monument about two days ago and started development on Spongebob's Pineapple. This level will be rather small, but it should work just fine for what the objective and enemies will be. For now, I leave you with these screenshots of Squidward's Living Room and a work in progress screenshot of Spongebob's Pineapple.

2019-04-20 01:41:49 +0000 UTC
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Squidward thought this would be an easy job. Go in, grab his artwork and get out. But boy was he wrong...
The objective of this next level will be to grab your artwork and get out. But it won't be easy considering Big Lenny is patrolling your house in search of food and you're just an obstacle in his way. I'll be sure to post something juicy soon when the level's complete this week or next week.
2019-04-15 00:30:00 +0000 UTC
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Well, I finally finished Patrick's house! It's time to move onto the next level, either Squidward's or Spongebobs house, most probably Squidward's since I want to do it in order. I was thinking about releasing a build here for y'all to play but honestly I think it'd be best if I release all three house levels when they're complete, rather than one at a time since they're short and I want to let you play a more polished build of all three house levels. Cause y'know, I might go back to one of t...
2019-04-10 16:44:26 +0000 UTC
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