As we promised, Fighter Factory Studio was released in April, 4th. Unfortunately, we hadn't enough time to finish everything, and we apologize for that.
As planned, until the next major build, we continue to release patches and minor builds to make Studio better every day. User's feedback was the reason we're releasing this version with lots of bug fixes and some small additions so quickly. Thank you very much.
We hope more people gets involved on this project and help us, in any suitabl...
2018-04-07 22:04:09 +0000 UTC
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After one year of work, 13 years before release of the first edition, we are glad to launch Fighter Factory Studio to the public. This new version is a huge improvement over any previous edition.
Although it lacks some features, it's a solid base to upcoming functions that will be added. As said on previous announcements, we aim to be able to edit every single game asset, on any engine we add support. Fighter Factory was designed to be a character editor, version 3 added support to more format...
2018-04-04 12:30:00 +0000 UTC
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On Fighter Factory Studio we changed so many things that, probably, you didn't notice most of them. Let's list important changes and "unknown/unused" features here:
1) Project -> Save As: on FF3, it calls Save As on every active editor, one by one. Now, all functions on Project menu works by modifying the entire project, as one entity. Save as will let you make a copy of everything in the current project on a new location you choose in just one Open Dialo...
2018-03-28 23:24:51 +0000 UTC
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Code editors are widely used on Fighter Factory, and on version 3 we made a big improvement by better syntax highlighting and error/deprecation checking. On Studio, we extend this system to give better error descriptions and support for upcoming new features.
The code parser was remade from scratch. Now, it's a hybrid parser/syntax highlighter, faster and more reliable. For M.U.G.E.N. we remade the syntax database to include only documented code, so errors may be false positive until we fine t...
2018-03-21 15:41:14 +0000 UTC
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In every new version of Fighter Factory, almost all editors was greatly improved, but the Sounds editor is an exception, it never had the attention it deserves. On Fighter Factory Studio, we start to change this. The new editor comes with a simple viewer, that's not much for now, but over time we plan to introduce some basic editing functionality.
Currently, it only supports Microsoft Wave files, on RAW PCM format. This file type is the most common for FX sounds in most game engines, so it's g...
2018-03-14 23:17:40 +0000 UTC
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Hello, today I will show our second highlight on Fighter Factory Studio improvements and new features: the Animations editor.
Several changes were made in this editor to improve stability, and some interesting new features were added. The biggest change, behind the scenes, is the new hybrid parser. It parses only modified portions of the code, and do syntax highlighting at same time, way faster than before. The new parser allows a smart linkage between code and graphic mode, so changes are mad...
2018-03-07 15:40:01 +0000 UTC
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Hello, today I will show our first highlight on Fighter Factory Studio improvements and new features: the Sprites editor.
Besides the ability to edit sprite's axis, this editor now has the image editor incorporated. This make simpler and faster to do your edits, navigate between sprites to see the diferences, and so on. Being a sub mode of sprites editor, the image editor shares all palette editing and navigation controls, so you can edit pixels by index (on indexed ones) using actual sprite p...
2018-02-28 16:13:19 +0000 UTC
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We are glad to announce the next version of Fighter Factory. It's written from scratch along the last year, based on version 3 but all code has been reworked to achieve better modularity, performance and opening room to massive improvements and new features.
Almost all functions of Fighter Factory 3 will be present in the first release (some less relevant ones will be missing). This version is the beginning of our path to make a full IDE for not just M.U.G.E.N. but other 2D engines as well. Ou...
2018-02-27 22:54:09 +0000 UTC
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