Heya everyone,
This week, I'm finally focusing on creating new content for the next area, after having finished my cosmetic frenzy. For now, it's a lot of boring stuff and I don't have a lot to show off, so I thought I'll tease some more small additions that I did.
For now, the accidents got only two animations, so it could use more variety. First, I added a reaction animation to the player character, so it feel more believable. it's just a matter of expanding a bit the curr...
2023-10-05 18:39:19 +0000 UTC
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Heya everyone,
So,this clothing week came to an end. I finally added to the game a feet slot in the equipment, and allow the player to switch shoes. I'm sure some of you that are here since the game started will love to get rid of theses battered shoes !

For now, I didn't had time to add much shoes, but, let's be honest, it's infinitely easier than pants, panties and othe...
2023-10-02 19:01:31 +0000 UTC
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Hello everyone,
I'm finishing my week-long clothes addition and polish, and I must say I'm pretty happy with the result. The new clothes are far better than the old ones, and I've made it so it's easier for me to add more color variation. Except the basic clothes, I also added a few underwears, a Tee shirt and a cargo short. I especially like this cute bear panties, that feel very childish.

...
2023-09-28 15:43:10 +0000 UTC
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Heya everyone,
So, I'm done adding more hairs to the game. Both the boy and the girl player will get around 20 more hairstyles, so I hope you'll find the one that fit you the best ! The only limiting factor I had is to not make hair too longs so theses won't get in the way of the butt, given that's an important area to look at.
Now, as I stated, I wanted to give a good rewamp to the basics clothes, as I find theses very crude looking. It was litteraly the first thing I did when I ...
2023-09-26 10:47:02 +0000 UTC
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Hey everyone,
I decided to start right away with the integration of an hairdresser shop in the city, before adding all the new hairs and stuff.
This was pretty straightforward, as the logic behind was pretty much just to take the existing character creator and rewamp it a bit. I tried to make it more practical by using looping arrows in place of the slider.

Now, I'm...
2023-09-22 12:59:57 +0000 UTC
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Heya everyone,
I hope you enjoyed the last update. I didn't heard about any major bugs, which is pretty good, so I'm resuming my work toward the next update ! As a side note, I updated the walkthrough notebook (link here) with a basi guide to the diaper club and the caregiver bar. This can help thoses which are stuck a bit on that.
As usual, let's breakdown a bit what can we expect in this one. Afte...
2023-09-19 07:30:35 +0000 UTC
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Hey everyone,
I updated itch with the new release.
As you will see, the changelog is quite short, but it's mainly because I had less little things to add,fix and rework, and more big narrative sequence and events. While I improved my workflow a lot, this is still the longest kind of content to make, as I have to carefully craft interactions. I hope you'll have fun with it !
I also took a little time working on a next area that is (at least officialy) not released yet. As I s...
2023-09-15 19:26:49 +0000 UTC
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Hey everyone,
I'm progressing well and I think I will be able to release the update, as expected, tomorrow.
In usual circumstances, this wouldn't warrant a post and I'll wait for the release tomorrow, but I want to write a bit about the Unity community current concerns. Forgive me for the rant, but I think the whole user base need to be aware of what's going on.
So, the whole unity dev community is currently ongoing a total breakdown over a sudden and unilateral change of un...
2023-09-14 15:58:15 +0000 UTC
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Heya everyone,
Nothing too exciting today, I'm mostly polishing things up for the update, playtesting and debugging a lot.
If everything's fine, I might be able to release the next update a bit earlier than planned, so if possible I'll try to shoot for friday, just before the week-end.
I'm quite happy with how much I expanded the caregiver bar. There's still much to do, but the new events bring some variety and I managed to ensure some degree of replayability by ...
2023-09-12 07:17:32 +0000 UTC
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Hey everyone,
I'm progressing quite fast on designing and building some events for the littles in the caregiver bar.
I already talked about spanking and punishment, but I don't want to only have event based around this, so I tried my best to make some other, more lighthearted ones.

One of theses are simply trying to potty train a little. I'm trying to make it a bit random...
2023-09-07 18:41:13 +0000 UTC
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Heya,
As I said last week, this week I'm focusing on the caregiver club. While I don't want it to be 1:1 mirroring the diaper club, the thing that should still be pretty equal is reward that can have an impact on the story.
On that side, the diaper club allow you to buy a rattle, that, correctly used, unlock some actions like a close hit and a throw that can get rid of annoying guards. So, it should be pretty obvious that the caregiver club must get a similar reward.
T...
2023-09-04 18:48:09 +0000 UTC
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Hey everyone,
This week was very busy ! I worked on multiples things at once and got a lot of things done.
First, and obviously, I finished the questline I was working on since a couple week. It was quite interesting to revisit back the "memories" city, and I have a lot of idea to expand it a bit on future side quest. While it may not be the most fetishizing aspect of the game, I like it because it's quite interesting from a narrative standpoint. I'm always curious about you...
2023-08-31 16:00:48 +0000 UTC
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Heya everyone,
So, this week I'm mostly finishing the diaper club recruitment side quest for the second member.
This was smooth sail up until the point of triggering the memories, because I had to adjust a few things to make it work with a different character. But overall, except the time spent, it wasn't that hard to tweak a few changes. I had to make the "past" city more dynamic to allow some area to be reachable depending on which character you play.
Now, while the backbo...
2023-08-24 15:00:07 +0000 UTC
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Hey everyone,
I'm back from my trip, and ready to get back to work at full speed now that I'm fully charged. I'll be honest, taking a few days of break really helped me, as I've been working pretty non-stop between my day job and the game since a lot of months.
So, now it's time to resume development ! The last update was pretty technical, featuring a lot of corrective things. I didn't heard a lot of bug report about it, which is pretty relieving. I always fear to break some...
2023-08-21 18:39:54 +0000 UTC
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Hey everyone,
I updated itch with the new release.
Like I said, it's pretty limited in term of pure content, because I had to cut it a little short. However, it fixes quite a lot of long-term bugs and add some QoL minor changes so it's still a worthy update.
As usual,you can find the latest build at the usual link on itch (https://abdlsparrow.itch.io/the-p...
2023-08-14 10:58:18 +0000 UTC
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Heya everyone,
Nothing too fancy to show of today. I'm progressing a bit slower than I want on the new content,but I'm progressing nonetheless. I will probably cut in half the new member storyline quest, because it became a bit biggger than I thought.
It's a bit earlier than expected, and it definitely won't have an incredible amount of content, but I'll push a new update regardless early next week. There's two main reasons for that :
- I corrected a fair amount ...
2023-08-10 18:30:14 +0000 UTC
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Heya everyone,
This week, I'm working on the new diaper club member questline. It will be another questline that will involve exploring memories, so I jumped on the occasion to add a bit of life in the city to put more context in that member story.
First, I added an old bookstore. While the library already fullfill the "book place" in the city, I feel it was missing that good ol' feeling of an old bookstore full of fantastics tales. This will be used in the questline to come, and ...
2023-08-07 18:17:21 +0000 UTC
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Heya everyone,
So, I'm back since today at progressing. It was a bit of a drag, but sometimes life don't give you a choice.
I've finally completed the whole accident girl questline event. I've had a lot of fun in the finishing line by making you point her spots where she can safely squat down to pee. It's a bit more in the watersport area than diapers, but it fit quite nicely with the theme, especially since you're escorting her to buy diapers.
I also spent again a fai...
2023-08-03 16:07:05 +0000 UTC
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Hello everyone,
I didn't progress a lot the last few days. Life issues did come up and I needed some days to go through it and fill in paperwork. It will probably need a few more days to sort it out. I'm still in line to release an update in august,but this might cost me a bit of content or delay the update a bit. I'm sorry about that.
To cheer up things a bit, I decided to create a new padded underwear. It will probably be a reward for the new "accident girl" event I'm currently ...
2023-08-01 06:52:04 +0000 UTC
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Heya everyone,
I messed around a bit with animations while crafting the new content, and decided it was a good point to implement a potty as an alternative to the toilet.
It's more like a fun little detail than a full-fledge feature, but since I was going to need it for some events, I decided to make it fully available around the world., especially since some of you told me they awaited it.
So, it work like a toilet,except that if you have a padded underwears, instead of pul...
2023-07-27 15:01:47 +0000 UTC
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Heya,
So, I finally got out of bug fixes/ ironing out things and resumed content creation.
While it's a bit boring, I dedicated a fair share of time to resolve some situations that could cause a softlock issue that I didn't expected in the first place.
For example, I made a tutorial in the starting area so the player can't faint anymore from starving :

This pr...
2023-07-24 15:30:33 +0000 UTC
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Hey everyone,
I hope you had fun with the last update. I didn't get any ground breaking bug report, so I'm pretty satisfied with all the work I put into fixing things.
I've begun my next planning with another batch of bug fixes, or simply situations that are unintended or not working quite well. For example, the wallet for the old man can be picked up indefinitely. I'm trying to hunt down theses situations to polish the game a bit more with each release.
On the content side,...
2023-07-20 15:37:21 +0000 UTC
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Hey everyone,
I updated itch with the new release.
I'm quite happy about it as it strike a good balance between new content, with the whole university now open, a new side quest and a whole new way of unlocking diapers, and, as you'll see in the changelog, a massive bug-hunt and technical adjustment that came quite a long way down.
Of course, there's still a lot of things to be corrected and adjusted, but this scratched a few itches that were bugging me since a long time, wh...
2023-07-17 18:49:00 +0000 UTC
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Heya everyone,
Just a quick post today to confirm that i'll be able to push the new update next monday. I don't have something fun to show today, as I'm bug fixing a lot right now.
I decided to tackle a lot of bugs that were left hanging around and, more generally, I'm dedicating a bit of special time to do bug hunting and cleaning.
It's a bit of a tedious process but I guess you can understand why it's so important. I found a lot of small littles things that I wo...
2023-07-13 12:02:09 +0000 UTC
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Heya,
I'm still working on designing some fun events for the school. One way I found to do that was to call back an old friend.

I'm sure this lil' fella was finding his house quite boring since everyone deserted. So I thought, maybe he would like going to the school to have some fun with everyone?
The goal of the event is quite simple, but again it was a good occasi...
2023-07-10 14:44:00 +0000 UTC
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Heya everyone,
This week, after populating the school with NPC and givin' them life, I crafted a few events that I thought would be fun for the place.
For the first one, I designed an event where a student,that is also a babysitter, catch you with wet pants/diaper and change you on the spot in an unused classrom. This is the perfect setup for a random student to walk past by and tease you for it.
I also found funny to design pranks that you could play. For example, I designe...
2023-07-06 15:45:35 +0000 UTC
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Heya everyone,
First, I want to thank all thoses of you who participated in the survey. I already got nearly 50 answers, which is pretty good in my opinion. Of course, it's far too early to draw any conclusion or even talk about trends, but be assured that I'll do a complete report when it will be time.
Some of you wrote very interesting comments, ranging from suggestion to r...
2023-07-03 14:34:12 +0000 UTC
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Heya everyone,
As I already announced, now that the game is in beta, I'm beginning to slowly plan the road to a future project. Of course, I'm still 99% commited to The Pacifier Project, because there's so much to do right now.
Still ,I though the best way to start paving the way together would be to asset where we are right now, and where we want to go through an extensive survey.
So, there it is. I prepared a big survey about the game and what you would be interested...
2023-06-29 12:38:13 +0000 UTC
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Heya,
I progressed quite a bit on my plan theses last days. First, I added a whole side quest to the city lab. Some of you may have found a currently unused hidden area, and I wanted to make use of this place in a fun way.
Basically, the goal of the quest will be to retrieve some items in really well hidden place. It will be a small chunck of small content that will reward exploration. Now that a lot of the game is build, I'm really having fun finding some nice way to add co...
2023-06-26 18:34:23 +0000 UTC
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Heya everyone,
I'm doing a lot of small backend things theses days. Nothing flashy and exceptionnal, except polishing things out and tackling small stuff out of my todo list.
In the meantime, I know a lot of you asked for a walkthrough of the game. While I'm personnaly not a fan of theses kind of things ( I prefer when things can be done naturally in game, like with the diary), I know my game isn't perfect as guiding peoples out. So, I decided to be reasonnable and write up ...
2023-06-22 13:20:08 +0000 UTC
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