Hey everyone,
I hope you enjoyed the last release. A lot of content was released and we're just getting started ! For now, I'll spend most of the time adding contents to the existings systems. I took, as usual, a few days off to fix some less bugs, plan the next roadmap and brainstorm some content. So, here it is.
The next release will refine and improve the "follower" system with a few tweaks that I have noted (In particular, the ability to dismiss them or just tell them to...
2023-06-19 18:42:58 +0000 UTC
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Heya everyone,
Thanks to all of you for all your reviews and comments. As usual with a big update, I wanna release a quick hotfix so nobody's get stuck in a weird situation. Gladly, there weren't tons of game-breaking bugs, but still some annoying ones. While I was at it, I also corrected some minors things.
- Corrected a typo in the menu still refering to the old shortcut for the debug consol
- Corrected some achievements behaviour so some of them trigger properly
- C...
2023-06-14 19:06:05 +0000 UTC
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Hey everyone,
I've got a bit delayed but I finally updated itch with the new release. I had a minor setback today that nearly got me back three days ago - I somehow messed up my dialog file and my last recovery point was from 3 days. Gladly I managed to recover it, but I had to do a lot of batch correction. If you notice a weird behaviour on something that was working on the last release, please let me know.
So, compared to the last non-official release, the main dish is of ...
2023-06-13 13:59:38 +0000 UTC
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Heya everyone,
So, while I'm putting in the last bit of work before the update (mostly writing and writing tons of dialogs), I thought this would be a good time to officially search for a talented artist.
As you may know, most of the 2D work in the game right now is placeholder : Items icons,Achievments,artworks...Reasons are quite straightforward : I can't do everything. A game is a colossal task that ask for a ton of different skills and I just can't be a master at everyth...
2023-06-09 07:24:33 +0000 UTC
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Heya everyone,
No nice pic to show today. I'm mainly writing dialogs now that I finished under-the-hood work.
This will probably keep me busy through the whole week. I have mostly tested all the logic with placeholder dialogs, but now I have to write tons of different situation and NPC reactions. My worst fear is having a caregiver NPC following you around but always throwing the same boring line everytime, so I'm writing a lot of randomized,state dependant dialogs that will...
2023-06-06 09:55:22 +0000 UTC
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Heya,
I've made great progress the last few days in the whole punishment and spanking stuff. For a quick disclamer, this part of the game will be of course fully optionnal, so thoses of you that don't want it don't have to do it.
For the first punishment, the more "gentle" part, I designed an event where you will be locked in a playpen, forced to be crawling under the mocking eyes of the caregivers. This is just the fundation, as I intend to spice it up a bit more by adding ...
2023-06-01 18:41:46 +0000 UTC
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Hey everyone,
I don't have a lot of nice pics to show today. I'm mostly doing logic and backend things for the next few events so for now this isn't really graphics. So, instead, I'm gonna take a few time to explain how I envision the caregiver part of the game.

For the "Adult" players :
You will meet theses two caregivers in the bar. Lik...
2023-05-29 13:12:26 +0000 UTC
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Heya everyone,
During the last few days, I focused on building a new area that will host the "adult" counterpart of the diaper club : the city bar.
While I intend this place to be focused on the "caregiver" side for the players who want to engage of taking care of littles, it will also have a great importance for the littles ones out there. I'm still laying out plans here, but the general idea is that you'll get to this place at some point to get a caregiver that will follow you a...
2023-05-25 07:49:23 +0000 UTC
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Hey everyone,
I updated itch with the non-official release.
As stated in my last post, you can totally skip this update if you feel like waiting for a more polished one. I playtested it and debugged it, but less deeper than usual so don't get too worried if you encounter some bugs. Still, I'll be very interested to hear some feedbacks, as always!
As usual,you can find it on itch. I kept the previous update here as well, as it's the last "official" release.
2023-05-20 14:27:31 +0000 UTC
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Heya everyone,
I've dedicated theses last days to create a lot of content for the systems I've created and enhanced for this update.
First, I created about 30 more achievements to fill up that board a little bit. It's always a nice little addition, and as I said, now that the framework is ready, it's quite easy for me to create as much as I need. A lot of images are placeholders for now - That's the only real limiting factor .
Second, I wrote a lot of dialogs for the new eve...
2023-05-18 16:19:23 +0000 UTC
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Heya everyone,
I'm back to business ! So, in the end, my power supply fried my graphic card. It suck a lot, but at least I didn't had to replace my whole workstation. After a little time rebuilding a working computer and reorganizing things, I'm back to progress.
So, let's get this straight, this setback messed a bit with how I planned things.
Currently, I have done about 60% of what I want to release in the next major update. I still have to add side contents (Diaper club, ...
2023-05-14 12:39:12 +0000 UTC
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Heya everyone,
This week is not doing great. My computer totally bricked yesterday. It's probably a PSU issue,and I have to spend some times salvaging what I can (some hardware got probably fried in the process) and rebuilding a working computer.
Worst issue,I'll have to rebuild a computer from scratch. It suck hard because while I have a spare laptop I'm very limited with it. And of course it suck because I need a good GPU and CPU to work and dev because that way I can emulate vir...
2023-05-12 13:01:43 +0000 UTC
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Heya everyone,
Sorry I'm late this week. I got again chased by work and real life this weekend.
I made great progress though, but it's mostly back-end stuff: I finished all the next level logic and story progression. The last thing to do is write-up dialogs and adds some interactions to the level, but my main priority was getting the critical path done and that's it.
For this level, you can choose to be accompagned by Jason. I'm having a lot of fun with this "new" feat...
2023-05-09 15:18:51 +0000 UTC
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Hey everyone,
This week, I had my hand full with a lot of things at work, but still managed to progress. It's a bit frustrating because I didn't really had time to sit down and make a long dev session. However, I still managed to work on a lot of little things at once.
First off, I created a whole new story section. Some of you with keen eyes may have found a little new hidden entrance in the haunted house. Will you have the courage to step in? You will be able to be followed by J...
2023-05-04 18:34:20 +0000 UTC
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Hey everyone,
Nothing excited to show today. I had to get out of town for work this weekend so I didn't get to progress as much as I wanted to.
While I didn't get much in term of game, I still worked a bit on 3D modeling on my laptop, so I could get a bit of an headstart on some new clothes and stuff. I'm currently trying to make a working overalls model to release some baby overalls. Like the onesie, it's a tricky model to get right because it's as much a pants slot than a shirt ...
2023-05-01 15:34:57 +0000 UTC
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Hey everyone,
I've begun to build the next level. I'm still mostly in the building phase no I have nothing too fancy to show. However, I've worked on the setup quite a bit and though I'll share that with you.
So, the next level will take place at the school,at night. This is the perfect occasion to make a nice "night" feeling, so I spent quite the time in post-processing the scenery to give the "night" feeling while not imparing gameplay too much. The result is still a bit lightey...
2023-04-27 15:57:28 +0000 UTC
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Heya everyone,
The last few days, I worked again on more and more NPC interactivity. This time, I implemented a system that will trigger a dialog from the closest NPC (if there are any of course) every time an event (accident, fart) is occuring.

Now, this got me working on it for a few hours, since I had to 1) check if there was any NPC in a given radius and 2) only trigger the...
2023-04-24 15:16:02 +0000 UTC
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Heya,
The last few days, I spend a little time crafting together a neat little sub system to be able to handle achievements.
This may sound a little trivial and not really an high-priority thing to do, but I think it bring a sense of polish to the game, while also allowing me to create custom challenges and side content at a relatively low cost.
Of course, this isn't tied to progression, rewards or something like that. It just provide a "create-your-own-reward" experience.&n...
2023-04-20 17:04:59 +0000 UTC
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Heya everyone,
I hope you enjoyed the last released update ! I didn't get a lot of feedback on performance and bugs, which is very good.
Now, after a short break, I'm back to the whiteboard to draft out the plan for the next, major update. This will be a pretty big millestone because this will probably be the last alpha build. This is a pretty technical distinction that's not very exciting but for me, it mean that the game will be (I hope) stable enough.
So, let's focus on w...
2023-04-18 06:56:39 +0000 UTC
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Hey everyone,
I updated itch with the new release.
This update is pretty packed with a lot of small changes, especially in the technical level. I hope this will get rid of a lot of painfull little annoyings bugs!
The UI is finally done ! I hope this will look far more polished than the previous version and that you'll like it.
And the arcade is finally open, nearly one year after the area was released. This took time but I hope it will be worth it. The mini-game is pre...
2023-04-13 11:02:08 +0000 UTC
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Hey everyone,
Before releasing the update,I though it would be helpful to make a post dedicated to all the debug commands that can be used in the game. While there's an help list in-game, it may be more clear to have theses here in a more structured post, and that can also allow some of you to copy/paste it in a notebook. I'll update that list as it goes.
HELP : Give a list of all the commands with a short description.
ITEMLIST :
2023-04-13 09:55:18 +0000 UTC
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Heya,
As usual just before an update, I have nothing pretty to show off. I'm mainly dealing with playtesting, bug-hunting and adding some last-minute stuff.
I'm for now quite happy about the technical changes I made. I didn't encoutered any "fall through the void" bug anymore, and the various changes I made seems to have lasting effects on performance.
As planned, I still think I'll release two builds :
- The main one with all the technical changes, n...
2023-04-11 06:58:38 +0000 UTC
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Heya everyone,
I'm wrapping together the last pieces before the update. I just need to write a few dialogs, create some rewards for the arcade, polish out the level I created, and then I'm good to go. I think I'll be able to release it in one week.
Aside from that, I created a few more behaviours for NPCs, especially for the new NPC escort. The NPC that follow you can react based on events, like when you fart a lot or when you have an accident.
2023-04-06 18:52:28 +0000 UTC
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Heya,
Nothing flashy today. I'm doing a lot of back-end stuff (programming, dialogs...) to create the whole new questline for the diaper club.
The main feature I finished today is the ability to take NPCs out for a walk. This is a cool little feature that can open a lot of fun stuff in both way (talking out a diapered NPC, or being followed by a caregiver...). This is a bit more than just an NPC following you, because there's a whole lot of event that can be handled with it,...
2023-04-03 19:35:18 +0000 UTC
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Heya,
A bit of a slow progress this week. I'm mainly doing back-end stuff, but even though there's not a lot of flashy things, I manage to make good progress. I think I can estimate the next release in a couple week if everything goes as planned.
First of, I finished tackling smalls littles technicals details, like in my last post.
I think I finally resolved a very long lasting bug where you'll spawn under the point where you last saved, if you happened to save on anything b...
2023-03-30 18:39:25 +0000 UTC
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Hey everyone,
I didn't had a lot of time this weekend so I though it would be a good idea to fix some stuff before starting another big thing. So I went back to the hospital because this level have a few things leftover that needed fixing.
First, I incorporated the hit and throw features so you're able to hit, throw things and distract guards. It will be possible to get things to throw and hit before starting this level so I think it's a nice way to take out some frustration and r...
2023-03-27 15:49:56 +0000 UTC
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Heya everyone,
I'm a bit later than usual but I wanted to get things done before posting some news.
This week, I worked on the arcade. I really wanted to close up this side part of the game that I left hanging for way too long. The good thing is, given how much I learned since last year, I think the end result is far better than what I could have done back then.
The way the arcade will work is pretty classic : You earn tokens playing mini-games, and theses tokens can be used...
2023-03-24 16:31:44 +0000 UTC
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Hey everyone,
I finally got all of the new UI up and working.
The inventory was interesting to rewamp. I had a few challenges to complete that have been bothered me since a long time. For example, I always found the tooltips and icon very small and not really readable. So, I decided to make the mouse-over tooltip a bigger part of the whole windows.
In the same vein, I find that with the old inventory, it was very easy to get it clustered with a lot of items and make it...
2023-03-20 20:51:57 +0000 UTC
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Heya everyone,
I'm really happy about my progress this week. I managed to completely redo the supermarket and the outside stores and I think the results are pretty good.

I wanted to give an open vibe feeling, and I think the city in the background and the glass ceiling really improve this while also giving a feeling of consistency. The old market was really outdated compared to...
2023-03-16 19:41:12 +0000 UTC
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Heya everyone,
I'm back to work and planning what will be come next in the future update. It should be the last minor one before the next major one, so I'll try to tie up more and more stuff in this one!
First, this was planned last update but I didn't get to finish it in the timing I wanted to : the stores rewamp. As I already said, the supermarket need a good overhaul because right now, it's really hurting eyes. I already progressed on it last month so this should be quick.
<...
2023-03-13 20:05:56 +0000 UTC
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