Hey everyone,
You can find the latest build at the usual link on itch (https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ).
So I spent a good amount of time the last two days fine-tuning some values:
- First on the food system, to correct some unintented behaviour and make it a less punishing. The main change is now the sto...
2022-08-15 19:37:33 +0000 UTC
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Hey everyone,
So I'm polishing things to prepare for the release of the next update. It will probably be around monday, so I have the time to properly proof-test everything.
I'm quite happy with how the mini-game turned out. As always, I'm impatient to have your feedback to balance it, because it's hard to fine-tune things like that on your own. There's two paths to take, boths have different approachs, and one is probably a bit easier.
Now I just have to tu...
2022-08-11 19:24:56 +0000 UTC
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Heya everyone,
I'm currently building the last part before releasing the update : the lab mini game that will allow you to be rewarded with a special item.
I wanted to try my hand at some gameplay elements a bit different than usual. So, I designed a gauntlet where you have to avoid some experimental rays in creative way.
Of course, being hit by one of theses rays will have some side effects so you better come padded or ready to face consequences...
2022-08-08 16:12:30 +0000 UTC
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Hey everyone,
Just wanted to report a bit of progress. As planned this week, I'm mostly focused on designing the logic for the next story bits. In term of main storyline, the next update won't go that far, but I also included the start of a big side quest that will involve talking to a bunch of ABDL NPC. As some of you have requested, I spend a small amount of time ensuring that theses key NPC will remember you, and have some differents lines if you talk to them again.
I did...
2022-08-05 12:05:19 +0000 UTC
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Heya everyone,
I got the head out of dialogs in the end... Well, nearly, because I still have a few key NPC to rewamp. They are a bit more complicated that your average one but well, the end is in sight. To give you a bit of perspective, there's now about 14000 lines of dialogs in the game, up from about...3000 in the update 4.
So, I'm now able to continue the main storyline,starting with a new item that I made the big ghost drop.
2022-08-01 18:39:47 +0000 UTC
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Heya,
In between a lot (seriously) of dialogs-writing, I like to do some others things to progress a bit. So I began crafting a new zone that will soon be put to use : The lab. So I though you'd like a sneak peek.
As you may guess, a diaper-related story should have an evil lab full of doctors ready to turn you (and the whole city) into a baby. Should it really? You can't be certain until you visit it. Maybe it's not that fishy !
It will be a zone really relevant...
2022-07-28 14:33:16 +0000 UTC
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Hey everyone,
I mostly finished creating and integrating new NPC. The next update will host more that 30 of them !
So of course that give me even more work to create all theses dialogs. My main goal toward the next couple week will be to fit all the remaining NPC under the new dialog tree so the next release is up to date.
On the NPC side, I began to draft my roadmap to improve them and give them more meaning. A lot of ABDL ones will get named and be involved in ...
2022-07-25 18:07:58 +0000 UTC
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Hey everyone,
So, in-between world building and NPC creation, I'm also working a bit on the camera.
To give a bit of background, camera work is maybe the most fundamental thing a third person game have, and while it's hardly spectacular, it's incredibly hard to get "right" as a dev. I tried a lot of small improvement over the last build to make it a bit better but I still get some annoying behaviour.
I decided to think a bit outside the box and try a different ap...
2022-07-21 20:35:34 +0000 UTC
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Hey everyone,
I'm sorry I don't update much theses days. It's not like I don't make progress : I do make a lot of progress. But for now, it's mostly boring backend stuff that I don't have a lot to comment on.
Basicaly, now that I mostly finished designing the new zone, I spent most of my time crafting and integrating new NPC. Like every 3D character, I have to first create it, then animate it and then bring it into unity to apply every NPC layer : dialogs, patterns, static o...
2022-07-18 20:02:24 +0000 UTC
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Hey everyone,
As I said in my earlier post this week, I began working on a new kind of equipment and I though I'd share with you how it's going.
So, the idea is to be able to easily give you cool and unique gimmick, a bit like perks at the start of the game, but that you can switch in-between given the context and your prefered playstyle.
The first one I did is the body tracker. When you equip it, it will show the dynamic state of your stomach, bladder and bowel. I alr...
2022-07-14 09:00:51 +0000 UTC
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Hey everyone,
I'm sorry I'm not able to update as much as usual theses last days. I'm out for family business and I don't have as much time as I want to post. Gladly, I still have my laptop so I can still work on the game!
I finished working on the new part of the city exterior. I'm quite glad with it, as it add about 30% to the city and a few key locations. My idea here is to have more places open up as you progress so you don't always go to the same spot.
2022-07-11 15:42:38 +0000 UTC
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Hey everyone,
After that huge work that was done in the last update, I'm back to creating new content ! I must admit I was digging it, because creating new places is always a fun part of game design.
So, which new places can you expect next? Before jumping on the new level, I first have to expand a bit two existing level.
First, as some of you may have noted, you'll be able (after pushing some crates) to explore a bit much around the university. There's two key places ...
2022-07-06 14:31:57 +0000 UTC
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Hey everyone,
The release 0.2.1c is available on itch at the usual link ( https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ). It's a corrective build that fix the pretty game-breaking bug of freezing while in dialog.
I spent far too much time on this one, it was really hard to pinpoint and I had a lot of trouble reproducing it. Honest...
2022-07-03 18:55:10 +0000 UTC
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Hey everyone,
The release 0.2.1 is available on itch at the usual link ( https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ).
Let me emphasis again that previous saves will probably not be compatible. It don't contain the necessary information to make the link with the save slot system.
I also made available the reaction po...
2022-07-01 12:17:24 +0000 UTC
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Hey everyone,
So, I'm in the last rush before releasing the update. It will probably be ready for friday, worst case saturday.
I updated all of the city NPC with the new dialog framework. This was a long job that is nowhere near finished as I have still around 40 NPC to update.
I finally also reworked the main quest line dialog so they fit into the new framework.
This sound like a cosmetic and immersive change, but I also integrated core gameplay element to the rewamp ...
2022-06-28 13:14:04 +0000 UTC
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Hey everyone,
The last days were heavily focused on designing what I want the NPC to react and how to do it.
Up until now, NPC could react to four states :
- A normal state
- A diapered state
- An accident state
- A maturity variant
At the start of the game, I was pretty happy with it because that was enough to get some feels on how the NPC would react, but now that the game is growing, it's lacking on more than one area :&nbs...
2022-06-23 15:04:41 +0000 UTC
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Hey everyone,
I made quite a lot of progress on the backend side of the game the last days.
First, I tackled the very annoying bug that was causing the dialog system to not recognize the player's chosen name. It sound like a small thing, but it will allow me to give a better sense of customisation through dialogs, so it's always worth the time spend. And since I'm gonna spend a lot of time this week writing dialogs, it was the perfect occasion.
Since I was doing a lot ...
2022-06-20 15:03:00 +0000 UTC
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Hey everyone,
I progressed quite a bit on the next big work planned and improved the save system.
Now, when you save, you can choose on which of the four slots you want to save the file. You can see when a slot is empty or if there's already a save in that slot. To be honest, I spent far too much time that I should have on something that trivial, but that's something you might read a lot from me while I'm trickling down all the QoL work. It's often little things that take a ...
2022-06-17 08:04:04 +0000 UTC
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Hey everyone,
So, as I guessed, I took about one week to finish integrating the boy character to the game. It was much more seamless that I feared, but I still had a lot of things to check to make sure everything was working fine.

I had to make sure to reproduce the animations while still make it feel more boyish. I'm pretty satisfied with it, since I got the experience from th...
2022-06-14 18:46:42 +0000 UTC
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Hey everyone,
Thanks to all of you who gave your voice during this week poll. The results are leaning to an overwhelming majority toward polishing up quality of life stuff before engaging in creating new content.
It's always hard to find the right balance between delivering more content and polishing existing stuff, so that kind of poll is really helpful to me. I'll be able to focus for a short time on some things that I brushed aside over the last fews weeks.
An...
2022-06-12 12:47:40 +0000 UTC
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Hey everyone,
There's still a few day left in the poll, but the results so far are heavily in favor of QoL addition. I'm waiting for the closing to dive deep into development and I'll do a dedicated post regarding the poll results and the development roadmap for the next update.
In the meantime I though I'll advance on the most daring work : the Boy Player Integration. I will take me a bit of time so nothing wrong with taking an headstart,right?
The integr...
2022-06-09 14:00:07 +0000 UTC
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Hey everyone,
The last release was a millestone, as it ended the first "level" of content (what came before being more like a tutorial). So, before diving deep again in dev and rushing my head straight, I want to pause just for a moment to ask you guys your opinion about what should be my immediate focus.
Basically, I see two main options :
1) Continue to dive deep into content, and focusing on the next level and side quests, while improving QoL and cosmetics when I go...
2022-06-06 12:07:08 +0000 UTC
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Hey everyone,
I just updated the new release build on itch with a few bug-fixes, the most significant one being the exit of the haunted house not spawning immediately when you complete it. While it was not game breaking, as you just have to save and load the game to make it spawn, I still think it warrant an immediate fix since it's quite annoying.
Thanks to all who reported any bugs, it' always welcome.
See ya !
2022-06-04 18:36:48 +0000 UTC
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Hey everyone,
I uploaded the release 0.2.0 on itch at the usual link ( https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ). So like every release, I catched a lot of bugs but I'm staying in hypercare the next few days to be ready to correct any game-breaking bug that arise.
On that subject, you should try to complete t...
2022-06-03 11:04:49 +0000 UTC
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Hey everyone,
I don't have any exciting news to show today, because the main focus of the last days was polishing, testing and debugging the game to make it releasable.
I just wanted to share one of the late feature I just added,which is the ability to wash your clothes. Now, when you have an accident and unequip your pants, you will need to wash it before being able to wore it again. It's working quite well, and with the additions of some new clothes, I hope it won't be too...
2022-06-01 09:59:26 +0000 UTC
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Hey everyone ,
The clean-up and polishing is going well. I added the last gameplay bits to the adult zone and spend a bit of time balancing things out.
So, in addition to traps and stuff, I added a "no kids" zone inside that part of the level. It mean that if you try to go padded, or if you soil yourself, you'll be sent back to the nursery.

This is quite interesting...
2022-05-28 13:13:05 +0000 UTC
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Hey everyone,
I got a little sick theses last few days so progress was a bit slowed down, but I nevertheless managed to iterate on all the ideas I got and get some things done.
First, and I have to credit throwawayGateway for that, I created a butler ghost that will roam around the adult part. He won't be terribly hostile, but he will taunt you each time you make a mistake. I programmed a "mishape counter" associated to each trap, that will increase each time you ...
2022-05-24 11:05:02 +0000 UTC
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Hey everyone,
I made some good progress on the gameplay logic theses last days. I figured out the critical path and the bonus stuff just like the maze, and began implementing the logic behind.
This time, there won't be any roaming ghosts to hinder you,but various traps to slow you down the way.
The main loop of the area will be to find how to unlock the next part of the mansion, looking for clues. You can try to go in blind, pulling lever and stuff, but... bad things c...
2022-05-19 15:30:02 +0000 UTC
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Hey everyone,
I nearly finished my building work. I think this area will be far more interesting as far as narrative goes. I had a lot of fun building what a coherent mansion will be. So, you'll be able to wander outside the mansion, visit the basement, and feel like the place you go are a bit more credible, what I found the last area a bit lacking.

I also decided to add a ceiling here, b...
2022-05-16 18:38:34 +0000 UTC
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Hey everyone,
I don't have anything new or exciting to present today, but I just wanna thank you all for the reviews you gave me on the last update. Of course, as the game get bigger, there's some bugs that are bound to arise and accumulate, and I take good note of all of theses.
My plan for now is to finish the haunted house level for the next update, and after that, I'll take a bit of time to backtrack and smash all theses long-lasting issues. It doesn't apply t...
2022-05-12 15:04:41 +0000 UTC
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