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xaljio

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About storylines in 'The Library Story' ver. 0.95

Hello friends!

Today we'd like to say a couple of words about the main storylines in LS ver 0.95. We plan to touch on this topic in further messages, but for now let's talk about the main three storylines, there was the most amount of questions about, and the development of which you can definitely expect in LS 0.95.

1. Reading room. In previous versions, it was available only for our $5+ patron, but now this storyline is going to become one of the themes for the main plot. Belle ...

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Equality!

Hello friends!

Sorry for the silence, there was a lot of work. Soon we'll tell you about some innovations related to LS 0.95, that we are working on now.

But meantime... it is a poll time, and not the usual poll! The fact is that we have already asked you about various questions related to female characters of the game. I.e. "What's storyline development do you want to see in the next ver...

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Snake Games News #18

Greetings, patreon comrades! How are you doing? We hope, great.

And we are busy with compiling and testing now.

Oh, that’s pretty exciting development period! So, it wouldn’t hurt to devote an unscheduled newsletter to it.

Imagine. You’ve drawn, written, translated and programmed everything in time! And you even have a couple of days left to test everything before the release date . You’re doing great! The work could be considered done, because it is just an imp...

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LS: Working moments

Hi friends!

First of all, thanks to all of you who took part in the last poll! Surprisingly, the Wolves Leader got so few votes... Well, it sems we have to leave our plans to develop a Wolf Life Simulator in the wilderness for later :D. As expected Belle and the Beast were leaders of this poll.

Actually we've received from you the necessary feedback. And in the future you will see what all this was about ;)). In general, it was a useful vote, which makes us happy.

But let's ...

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Snake Games News #17

Well.

The closer our combat demo is to completion, the more we have news suitable for our newsletter! And that’s great, because this news is good indeed.)

Though we tried to get a hold of ourselves and leave more ideas and groundwork for the main game, our old demo, besides visible and subtle combat changes, was considerably modernized in a lot of aspects. And we hope, even those remembering the old version will find a lot of new content in the new one and not feel bored.

...

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The alternative character?

Hello friends!

And... Today it's right time for the new poll! We'd like to ask you an unexpected question.

So, if you could play 'The Library Story' for another main character than Gaston, who would it be? The plot would be definitely changed in accordance with that another character and its background :D. Of course, we are not going to change the main character in ver 0.95 (it’s a pity that today it’s not the 1st of April ^__^).

But nevertheless, this poll has a certain...

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Sex shop!

Hello friends!

Any town can't be considered full-fledged, if there is not at least one sex shop in there! In any case, some habitants of the town in LS think so... And in ver 0.95 they will finally open this interesting and profitable place. As the saying goes: adult characters - adult toys!

This shop will be, obviously, different from the Hunting shop or the Tavern. First, Gaston is supposed to complete a series of tasks in order to get access to that. And it won't be the simplie...

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Let's talk about the Hunters Guild

Hello friends!

We've already mentioned the Hunters Guild several times, which will finally appear in 'The Library Story' v. 0.95. Today we'd like to talk a bit about what you should expect from this wonderful institution :D

1. Not that it was a surprise, but Gaston is  one of paticipants in the Hunters Guild. Moreover, he has plans for his career growth... and, maybe, even for becoming the head of this Guild. After all, who else deserves it, if not the best hunter in the...

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Snake Games News #16

So, the Monday news is back!

And here it is. We had a discussion and decided to release the remaster of the combat demo in May (well, at least, before the end of May) by any means.

And we must release it because we want to test a lot of mechanics before using them in full-scaled Part One of the main game. Before it gets buried under final content and it’ll be too late to fix anything.

Also, it’s completely unacceptable to delay the release of bloated (we never seem ...

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'The Library Story' has the plot now!

Hello friends!

We understand that this is a kind of shocking news... But yes. 'The Library Story' has the main plot now. We mean the prologue, the chain of related events and a number of alternative endings. And maybe even an epilogue (or rather epilogues - for different endings :D). Of course, you can ask why you have not met this main plot till the ver. 0.95? The answer is obvious - because we'll finally add it only there - in v.0.95. But better late than never, right?

The most ...

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Public release of 'The Library Story' 0.94b

Hi there! You can download the latest version of 'The Library Story' by these links:

PC:

https://mega.nz/#!BMoWXa5R!_KlBdVcZ4tnbXxqEUtsnIs_unNnonjxTSxus2HBcw7o

https://yadi.sk/d/95K6vHF2v0P0yQ

MAC:

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Snake Games News #16

Greetings, patreon comrades! 

Today’s news is at the junction of the technical and art departments. 

In each of the previously released game parts we improved the dialog sprites assembly system. In the first version of the demo Iris had the body layer, the face (emotions) layer and the hand holding a knife. 

But in “Goblins” we have added three more layers just for her outfit! Also, even her hair was moved into separate layer, thus making some mixes of h...

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Snake Games News №15

Greetings, patreon comrades!

Time for the weekly report from our team.

Tech Department

Remastered IQ demo is 80-85% complete. Now we’re polishing what needs to be polished and catching the most wicked and cunning bugs. And they are the most wicked and cunning for sure, as they managed to survive until this day! We even feel a little sorry, as we got used to them very much).

Of course, this isn’t the most interesting information. But these are the d...

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LS: News from fields

Hello friends!

Sorry for delaying of LS 0.94b (with new interactive scene). It appeared it took more time to catch bugs than we expected earlier (besides, an extra load on the main job unexpectedly fell on me). But now it's all almost behind. Thus, the release will be at this weekend (yes, this time for sure).

Thanks for your understanding and support, guys. Stay in touch - the following news on our projects will be more positive!

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Snake Games News №14

Greetings, our patreon comrades!

Last time our technical department reported the status. And now it’s time for the art department to do the same.

As you probably know, we need two more enemies to test the new combat. The work on them is nearly done, and you’ll be able to see them in the game itself. And for now, we want to address a particular frequently asked question.

Why don’t you animate the game characters?

We have already answered it many t...

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Snake Games News №13

Greetings, our Patreon comrades!

We won’t go into secret details now, but the technical department has recently asked the art department to provide a couple of special enemies for the renewed IQ demo. Perhaps, that would be the biggest news in a context of default “work in progress” report. These enemies would help us to demonstrate the new mechanics playing major part in IQ combat system. Also, we have tweaked the UI one more time. But that’s not the final version either, ...

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Snake Games News №12

Greetings, our Patreon comrades!

Perhaps, you haven’t noticed, but because of reasons of different levels of importance, we managed to skip last Monday’s news. And it caused catastrophic consequences!

The Doomsday Clock was moved a few minutes closer to midnight!

January ended!

The Patreon payments processing rate slowed down!

We won’t make the same mistake again! This newsletter is meant to stop the series of catastrophic events.

So, what is our humb...

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LS: News from fields

Hi friends!

Honestly, it was a completely aweful January (for a number of reasons we won't get into). But life goes on... and the work, of course, as well.

Thus, till the end of next week we'll publish LS 0.94b with a new interactive scene in Gaston's Training quest.

After that, we're gonna completely switch to the work on LS 0.95.

And yes, we will regularly publish reports about work progress, descriptions of new mechanics and all other stuff that we've planned to pub...

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News from fields

Hello friends!

We are officially fully returned to work on our projects.

As we said, till the end of January we'll release LS 0.94b, where there will be added a new educational interactive (to Gaston's trainig quest). After that, we're gonna concentrate on LS ver 0.95... In the near future, we'll publish a number of posts describing what you can see at 0.95 (besides what we've already talked about before).

And don't forget about 2019-01-18 09:30:35 +0000 UTC View Post

Snake Games News №8

Whoa! It’s not Monday, but here is the news!

It’s simple. Tomorrow (Monday) comes New Year, which means that you won’t be able to see our Slavic developers for about a week. So, we’re posting the news today.

Tiny Gifts

Dear Patreon comrades! Merry Christmas and Happy New Year to everyone!

During these holidays it is a custom to give some awesome gifts....

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The latest preliminary news on LS 0.94 before the game...

...that will be released in this rapidly passing year no matter what! ^__^

Hello friends!

Shortly:

Release date for LS 0.94 (for patrons) is postponed on the 30th of December, 2018.

More detailed:

We work as hard as possible, with all our strength, we have just received an English translation of the new quest, we need to take additional 3 days for finishing the game. After all, what could be better than good work on the eve of New Year... :D...

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Snake Games News №7

Greetings, comrades!

Right now, we’re actively working on the Iris Quest combat improvements (despite rapidly approaching holidays). Yes, we’re speaking of the combat from the first demo, which you’ve already seen… And if you haven’t, now is a good time: https://www.patreon.com/posts/snake-games-news-23242626

As usual, we have a whole lot of new ideas, plans, mechanics… Deba...

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Snake Games News №6


We did it because you have asked us many times.

We created the Discord server of our studio.

In fact, we are not even sure whether we need it or not. Would it be of any use? Would it help us to communicate with the players or just distract us from the work? Would we expand or just abandon it? Only the time and practical use of this thing could answer these questions.<...

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Release date of 'The Library Story' ver 0.94

Hi friends!

Yes, this moment has finally come - we are announcing the release date for LS v.0.94! As you already know, this is a sort of an intermediate version (in fact, the second part of version 0.93) before the next "big" 0.95.

Briefly about the upcoming version:

- we've implemented a basic shedule system for LS characters - in this version you'll be able to see on the map where Belle is now. This should make easier to complete quests and search for events. In following version...

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Snake Games News №5

Another quiet working week without any big news.

Actually, most of them are like this in the course of our work.

So, what to talk about today, patreon comrades?

Here’s a thing. Many of those, who joined us recently are complaining that it’s near impossible to find the links to previous “Iris Quest” parts released by us. Yes, we admit, the posts containing those links are now lost in the depths of our blogs and very hard to find. So, it will be a good idea to collect them in...

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LS 0.94 Roadmap

Hello friends!

It's time to update our roadmap!

The main work now is going on the new content - it usually takes a lot of efforts. But we hope that you'll be satisfied with the result! :) Pay attention that release of v.0.94 is just around the corner (and soon there will be a poster on this topic — it was nice to learn from the poll that you appreciate it!)

Also, we are simultaneously preparing for the "big" version 0.95 (yes, we must admit that we overshot with the numbering of ...

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Snake Games News 4

Hello patreon comrades! It’s time to post another newsletter of our small and hardworking team. But what to write about when the studio is having just an ordinary work routine?

We are writing the script of the first episode, testing some funny game mechanics, polishing the combat and drawing different minor stuff. Nothing special and suitable for front pages.

But calm and deliberate work pace has its benefits. We have time to discuss the story and gameplay, make some conclusions from p...

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Snake Games News №3

Greetings, our patreon comrades.

In the last newsletter we have asked your opinion on a couple of questions. And now we’re going to continue asking.

But first…

The summary

1) Well, now we can say for sure that the myth about a particular “pony” always outrunning the others in “The Goblins’ Curse” is busted!

The poll didn’t produce any obvious favorites. Moreover, Chel won it with minimal margin, and she has been complained about the le...

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Once more about Gaston and a little about a Reputation System

Hello friends!

First of all, thanks a lot for your participating in the discussion of Gaston's character! We are excited that most of you likes him as he is. We also noticed in your comments a couple of interesting ideas which may appear in further versions of LS.

In general, we're going to add variants of “good” and “bad” decisions in some events that will influence further events and, what's most importantly, the final of game. Now this mechanic is still underdeveloped. But we'...

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Snake Games News №2

Our development plans

Finally, it is done!

Last week our technical department has published “The Goblins’ Curse” v. 1.0.1. We have tried to address most of the players’ concerns and catch maximum bugs.

Great job, technical department! Let’s applaud the guys! They worked hard for the sake of us all.

But now our tech. dept. completely postpones all further work on “The Goblins’ Curse” until we start integrating this part into the main game. We c...

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