This contains a few minor bugfixes as compared to the previous prerelease, but the major change is a swap of Mith077's Tales-BTI-PRP patch for HapplessAccrediation's Tales-BTI-PRP patch. This should solve the increased draw counts that patchw as causing, presumably due to it being built against Scrap Everything
In theory, swapping between the two should be save safe, but no promises.
2023-08-27 08:53:41 +0000 UTC
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General cleanup, more mod removals, and a swap back to SotS Atom's Storm (as far as I can tell it works fine with the BTI PRP patch). And of course, more fixes from Prax.
# 5.0 - Praxinator Gets Upstaged
Praxinator over on the discord has been doing some work on consistency, bugfixes, and sorting for the modlist. Big thanks to him, for doing things I have neither the time or patience to do. But I'm guessing most of you are here for SS2 chpt 3, and not that...
2023-08-25 18:17:15 +0000 UTC
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So, it's happened again. A prerelease grew large enough that it needed to be upgraded to a major release. This time, it's due to me swapping PRPx for the full PRP, and generally reworking through all the mods that broke precombines in an attempt to modernize the list.
PRP comes in, along with a Tales from the Commonwealth + Beantown Interiors + A Forest +PRP optimisation patch, which forms the backbone of the previs for the modlist now. A handful of mods that broke previsibines had to ...
2023-08-18 20:46:39 +0000 UTC
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This one's out sooner than expected, due to some issues with the previous prerelease.
Major changes here are bug fixes to crafting, LOD. I've also done some balance changes to flamers and molotovs that should make being on fire less a death sentence. Last but not least is a major rebuild of Stimpacked, see the mod page for details.
# 4.5.0 - Praxinator Gets Upstaged
Praxinator over on the discord has been doing some work on consistency, bugfixes, ...
2023-08-15 10:34:28 +0000 UTC
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Compared to the last Prerelease, I've removed Radical COA Addons - the mod has issues under the hood that I don't feel like trying to fix. There is also a default MCM settings that is now available. Lod's been regenerated, and the Life Giver perk has a new effect.
# 4.5.0 - Praxinator Gets Upstaged
Praxinator over on the discord has been doing some work on consistency, bugfixes, and sorting for the modlist. Big thanks to him, for doing things I have neither the ti...
2023-08-12 16:15:32 +0000 UTC
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I had a bunch of free time this weekend, and spent most of it patching an polishing, and finishing my todo list of mods I wanted to integrate.
# 4.5.0 - Praxinator Gets Upstaged
Praxinator over on the discord has been doing some work on consistency, bugfixes, and sorting for the modlist. Big thanks to him, for doing things I have neither the time or patience to do. But I'm guessing most of you are here for SS2 chpt 3, and not that. Also coming in are a few new co...
2023-08-07 12:38:01 +0000 UTC
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Praxinator over on the discord has been doing some excellent work on consistency, bugfixes, and sorting for the modlist. Big thanks to him, for doing things I have neither the time or patience to do. But I'm guessing most of you are here for SS2 chpt 3, and not that.
In other news, I've decided to remove Locky Bastard and Ultimate Hacking- they end up devaluing the perks because players who have mastered the minigames just skip the perks, and the removal of the level gate on higher leve...
2023-08-05 15:52:16 +0000 UTC
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Lots more bugfixes, courtesy of Praxinator. I've also pulled out Spitfire, and Spitfire Ballistics to make conflict resolution easier. The modlist is focused on being a resource-survival game, not a technical shooter, so I think hitscan weapons aren't a drawback, and it should also improve performance in large combats.
I've also swapped out my custom Logical Weapon Dismemberment mod for the Robco Patch that does the same thing, to reduce the amount of custom conflict resolution require...
2023-07-21 18:24:45 +0000 UTC
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I'm pretty happy with the list right now. Over the next month I'm hoping to do some general bugfixing and cleanup, with the goal of moving list development into a long term maintainable state, rather than active development. I figure with the upcoming release of SS2 chpt 3, it's a pretty good time for it.
# 4.4.0 Stimpacked
The big change this patch is the new Stimpacked health overhaul mod. It changes the way health and healing work, I recommend checking out the ...
2023-07-16 07:45:18 +0000 UTC
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So, I've finished the healing tweaks finally. These have been through rudamentary testing so I think they shouldn't just break, but I've not played with them much to get a feel for their balance.
For running this with the current release of LitR, I recommend updating True Perks, and it's lunar and survival patches, and Feast and Famine and it's patches first. It's not 100% required, but the new version of Feast and Famine swaps out water healing for an AP buff, which helps cut down on t...
2023-07-11 11:02:28 +0000 UTC
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A bunch of bug fixes, and some behind the scenes archive cleanup.
This update is save safe, unless you've recruited Kat and Gus- if you have, I recommend you add a [NoDelete] tag to the recruit kat and gus as settlers mods before updating.
- Added
- * Bosses get Legendaries
- * essen_Vault-Tec Security Armor (And Unique Replacer patch)
- Updated
- * Vanilla Uniques Framework (and Lunar patch)
- * Uniqu...
2023-06-30 09:53:44 +0000 UTC
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If you've recruited Kat and Gus settlers, I recommend adding a nodelete tag to the mod before updating.
I wouldn't normally do a prerelease for just bugfixes, but I've had some users report textures issues I'm trying to nail down, so I wanted to release this first for testing.
- Added
- Updated
- * Vanilla Uniques Framework (and Lunar patch)
- * Unique Replacers - Limitless Potenti...
2023-06-25 09:08:10 +0000 UTC
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So, after being like, 80% sure I wanted to nuke selling to vendors, I tried it in game for a bit, and found it to just feel a bit weird. I think maybe it's just too much an entrenched part of the RPG genre to do away with it completely,
Here are three plugins, with some different levers for tweaking the economy. Just load them at the end of the list. The heavier chems plugin will disable the sort tagging for the affected items, but that isn't a problem. All plugins are ...
2023-06-21 17:01:53 +0000 UTC
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So, after some discussion, and a decent amount of research on the topic of game economies, I've made the decision provisionally to nuke the player's ability to sell items to vendors, by setting the max percentage you get from selling items to 0. You can still give your shit to vendors on the barter screen, but they won't give you caps for it.
Why?
One of the most difficult things to balance in the game is the simple gameplay loop of pickup resources and selling th...
2023-06-18 08:37:54 +0000 UTC
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If you want to upgrade a game from 4.2 to 4.3, you will see some weirdness with the vendor uniques.
The following patch should rerun the quest. I say "should", because I haven't actually tested it. But it's just a copy as new of the original quest, which has been modified to reset the aspirational containers, then rerun the vendor item placement.
2023-06-08 05:40:20 +0000 UTC
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This is a release candidate for 4.3. Compared to the previous prerelease, it's got some new textures, some mod updates, a few new mods, and a bunch of bugfixes.
- Added (weapons)
- * Army Combat Rifle Replacer Standalone (+ lunar patch)
- * Assault Rifle Mk II Standalone (+ lunar patch)
- * Combat Rifle Lore Fix Remesh
- * Combat Rifle Remesh Standalone (+ lunar patch)
- * Combat Shotgun Remesh (+ lunar patch)
- * Combat Rifle Reme...
2023-06-08 05:36:23 +0000 UTC
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Stop saying LitR doesn't have enough weapons Part III
The big add this patch is a bunch of new weapons and armor, most of which are coming in as replacers for the Vendor Aspirational, aka, the legendaries you can buy from vendors. This is save game safe, however getting the new purchaseable uniques requires a new game.
- Added
- * Army Combat Rifle Replacer Standalone (+ lunar patch)
- * Assault Rifle Mk II Standalone (+ lunar pat...
2023-06-01 14:54:22 +0000 UTC
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# 4.3.0 - Vendor Aspirationals
The big add this patch is a bunch of new weapons, that are coming in as replacers for the Vendor Aspirational, aka, the legendaries you can buy from vendors. I've also added a handful of Micalov's nifbashed weapons as rechambered alternatives
Note: The vendor uniques are spawned by a quest that runs at game start. With my new Vanilla Uniques Framework, the console command "resetQuest AspirationalItems" should reset all the vendor uni...
2023-05-24 13:01:47 +0000 UTC
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So, here's a release candidate for 4.2. The major difference between this and the previous pre-release is just a lot of cleanup, to try and get things into a fully releasable state. I also hit a few bugs in True Perks, and Feast and Famine.
- Added
* Weapon Component Crafting And Receiver Degredation
* Riot Shotgun Unofficial Update
* Vanillafied McMillan CS5
* Vanillafied Cross Break Action Laser
* Vanillafied Cross Cryolance
2023-05-12 17:01:12 +0000 UTC
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Alright, so the pre-release is FINALLY here. This was a crazy amount of work to get working. However, it's all built on top of xedit scripts, not manual edits, so maintaining weapons for the list going forward should actually be easier than it was before, because I can automate some of the patching.
Currently, this covers ranged weapons. I still need to look into armor and melee weapons, and see what, if any, changes I want to make there. For the pre-release, the diversified crafting ha...
2023-05-09 07:12:21 +0000 UTC
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The main thing going on here, is the cleanup of the Power Armor mods. I've done a redux of LBPAC, which makes the perk reqs for repairing visible, and adds displays for the battery drain changes, and T45 penalties as well. As part of it, I've gone ahead and merged in all the various small PA tweaks mods I developed.
I'm still working on the crafting changes. It will be a while before those are ready, primarily due to the scope of the balance changes for overhauling such a central part o...
2023-04-05 18:53:28 +0000 UTC
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Alright, so here's a sneak peak of what I've been working on.
This includes a few minor updates and bug fixes, but the main event here is a preview of the weapon crafting changes I'm working on (found in an ALPHA mod at the bottom of the list). The basic idea is that weapon mods break down into components e.g. a scope breaks down into a scope component- which you then use to build scopes on other weapons, e.g., take a scope from a 10mm, and put it on a hunting rifle. Try it out, and let...
2023-04-01 15:20:41 +0000 UTC
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Alright, after an additional pass on the FSD patching, and some more changes to True Perks, I've got another release candidate. If nobody reports any problems, this should go live tomorrow.
2023-03-17 18:15:31 +0000 UTC
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While I was hoping to release this past weekend, I encountered some balancing issues with FSD that needed tending to prior to release.
I've done a decluttering pass on the mod, and removed a massive amount of the loot just lying around. I've also reverted it's changes to the DC Guards inside DC. You should now only encounter the FSD outside the wall. I've also removed the 4 FSD Power Armor patrol units from outside DC, in order to try and keep PA feeling a bit rare and special. The FSD ...
2023-03-13 13:41:15 +0000 UTC
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Alright, so a few more changes to perks, and a little more cleanup. I expect to push this to release later this weekend, assuming I don't find any major issues during testing.
# 4.0.0 - A Big Update
The big new thing here is of course the Fens Sheriff's Dept. I've also have some new crafting overhauls: Feast & Famine, which is my rebuild of the food and cooking systems, and True Perks Diversified Crafting, which overhauls weapon and armor crafting. ...
2023-03-10 22:01:57 +0000 UTC
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Another 4.0 pre-release, the major thing changed here is that I've finally gotten around to cleaning up the agility and charisma perks in True Perks. I've also gona ahead and removed Dynamic Vendor Restock- just too hard to maintain from a compatibility perspective, so out it goes.
# 4.0.0 - A Big Update
The big new thing here is of course the Fens Sheriff's Dept. I've also have some new crafting overhauls: Feast & Famine, which is my rebuild of the food and c...
2023-03-04 09:48:25 +0000 UTC
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I've gone ahead and removed a few more mods. Cross armor's come out, they've never fit into the vanilla game very well, either asthetically or mecahnically. The major concern for updating an existing game are the settlements, which have come out as they're not implemented correctly, if you want to update you can't remove those, so add a nodelete tag.
Also, goodbye to (most of) Clarity, and Welcome to Lightweight Lighting and Spectrum ENB.
# 4.0.0 - A Big Update<...
2023-02-26 13:39:06 +0000 UTC
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So, I went ahead and bumped the update up to a Major Milestone update. As you can see from the changelog, it's gotten that big. However, it's still mostly the same as the previous 3.3.0 prereleases. If you're updating from 3.3.0-prerelease 3, there's nothing additional you need to do, just be aware of the extra removed mods. The changes to raider paints, and weaves would benefit from forcing cell resets to see the changes in world, but it won't break your game.
# 4.0.0 - A Big U...
2023-02-23 17:46:52 +0000 UTC
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This features a preliminary integration with FSD. The mod is present, but I've not done any balance patching on it yet, expect Power Armor and Weapons from the mod to be relatively underpowered until I do.
# 3.3.0 - Feast with Famine
The big new thing here, are the crafting overhauls Feast & Famine, which is my rebuild of the food and cooking systems, ad True Perks Diversified Crafting, which overhauls weapon crafting. We also have a...
2023-02-19 18:47:43 +0000 UTC
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# 3.3.0 - Feast with Famine
The big new thing here, is Feast & Famine, which is my rebuild of the food and cooking systems. We also have a big update to Unique NPCs Creatures, which removes Radspiders, as well as a few other things. They may return as a separate mod in a future version of the list, but for now, I've de-merged them out of UNCPs. Other notable changes include the removal of Crossbows of the Commonwealth (not that useful based on feedback, and it break...
2023-02-08 18:51:39 +0000 UTC
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