XaiJu
WhiskyTangoFox
WhiskyTangoFox

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Prerelease 4.4.0 - II

Lots more bugfixes, courtesy of Praxinator. I've also pulled out Spitfire, and Spitfire Ballistics to make conflict resolution easier. The modlist is focused on being a resource-survival game, not a technical shooter, so I think hitscan weapons aren't a drawback, and it should also improve performance in large combats.

I've also swapped out my custom Logical Weapon Dismemberment mod for the Robco Patch that does the same thing, to reduce the amount of custom conflict resolution required.

4.4.0 Stimpacked

The big change this patch is the new Stimpacked health overhaul mod. It changes the way health and healing work, I recommend checking out the modpage. Alongside it is an update to Feast and Famine that removes healing from drinking water and replaces it with an AP buff, as well as new mods for removing healing on levelup, and the potential for interruptions while trying to sleep in unprotected areas (which has some nice synergy with sofa surfer and the new healing changes).

The other large change is the removal of Diamond City Expansion. The mod is just too heavy on performance, in addition to balance issues. Also coming out in this update is the SS2 plans pack - this is due to memory issues with having to much in script memory- I recommend only downloading and installing plans you want to use. If you're using plans in the pack and want to update, add a [NODELETE] tag before doing so. I've also pulled a few other mods, in an effort to generally improve maintainability, and reduce the amount of custom conflict resolution I have to do.

I recommend starting a new game for this update if you've already visited Diamond City. However as long as you're not in the middle of a DCE quest it shouldn't corrupt your save to remove DCE as it's not a scripted mod, no promises though.

- Added

- Updated

- Removed

- Misc


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