In the testing room (just approach the sign on the right when you leave the house to enter) there is a sign that triggers an example battle, I changed this fight a little (sprites, party members...)
2023-11-27 21:00:03 +0000 UTC
View Post
Testing new styles and ways to shade..
2023-11-25 21:00:02 +0000 UTC
View Post
2023-11-21 21:00:04 +0000 UTC
View Post
2023-11-18 21:00:01 +0000 UTC
View Post
2023-11-11 21:00:03 +0000 UTC
View Post
2023-11-04 21:00:02 +0000 UTC
View Post
(I've changed the file nomenclature)
2023-11-04 18:00:04 +0000 UTC
View Post
2023-10-28 21:00:03 +0000 UTC
View Post
First version of v0.8!!!
This month I've been really focused on making a lot of improvements and improving things in the game, and I think I'm on the right track!
There were several things redone, improved, planned...
I still have plans for a some things in the next days, so things aren't over yet!
By the way, see the Changelog: 2023-10-21 22:00:03 +0000 UTC
View Post
2023-10-21 21:00:01 +0000 UTC
View Post
Some of the things I did:
- I made a better system for item drops when destroying strucutres (which I can use in other places)
- Reworked "overworld-to-encounter", making it so enemies don't simply disappear when you return to the overworld
- The Cutscene system is now better (needed to improve it to add a gallery)
I will add more things to the changelog when I release this version! I'll release it on 10/21 :)
2023-10-17 18:00:04 +0000 UTC
View Post
2023-10-14 21:21:01 +0000 UTC
View Post
2023-10-14 21:00:02 +0000 UTC
View Post
Don't really played with him... But I think he is hot!
2023-10-07 21:00:01 +0000 UTC
View Post
A simple thing, but now you can't be blocked from saving if you lose your bed :)
Don't pay attention to the button text, still need to adjust it...
2023-10-03 18:01:00 +0000 UTC
View Post
I have to admit... This print doesn't show anything.. The change is in the code..
2023-10-01 21:00:02 +0000 UTC
View Post
Tried another shadowing, but I think I'll stick with my old way..
2023-09-30 21:00:03 +0000 UTC
View Post
The sprites and animations aren't really the main task (and won't be for a while), for now I'm focusing on the current systems, like inventory, farming and building...
So the CGs aren't really planned to be done right now (maybe one or two next months), but animating each one of them is really a lot of work. I will make scenes of common mobs with only 3 frames minimum, but not animated.
But, bosses and important scenes will be fully animated!!!
All curr...
2023-09-30 18:00:03 +0000 UTC
View Post
2023-09-26 19:59:31 +0000 UTC
View Post
2023-09-23 21:00:02 +0000 UTC
View Post
This poll maybe will decide the order that I'll work in the things of Lumber Jacking!
2023-09-23 15:00:04 +0000 UTC
View Post
Unspaghetting the spaghetti code
Unspaghettifying the spaghetti script
2023-09-22 17:00:06 +0000 UTC
View Post
I exported the game to Linux but I can't test it...
2023-09-21 17:23:05 +0000 UTC
View Post
Need to update the changelog but it is here!
2023-09-21 17:21:38 +0000 UTC
View Post
Every month a new update will be available, adding, changing and/or testing (new) features, art and other things.
The public version is eventually released at random monthly intervals (1, 2 months) and patreon will be prioritized and always updated
...
Versions (Next in 02/2024):
2023-09-16 21:00:02 +0000 UTC
View Post
2023-09-15 21:00:03 +0000 UTC
View Post
I was thinking of posting 3/4 sketches and a full art each month instead of 2 arts.
I would post the sketches throughout the month and the art at the end of the month.
What do you think?
2023-09-12 21:00:03 +0000 UTC
View Post
2023-09-12 20:00:03 +0000 UTC
View Post
2023-09-02 21:30:01 +0000 UTC
View Post