zeekerss posts
Dark Place Progress Post #12
Hello. Progress slowed these past couple weeks as I've been distracted with other activities, like making/meeting friends + a big camping trip.
I solidified an idea for a new scene which I'm happy with, but it's not a priority since there are so many areas lacking sound effects and also needing writing revisions. I had a plan to hire a specific artist to make a score for the ending scene of the game, but it fell through as he had too much work piled up. However, my brother is intereste...
2025-09-06 22:12:32 +0000 UTC View PostA positive break
Hi, in the last couple weeks I did take a break (even though I said I was just 'taking it easy') and mainly focused on drawing random strangers' characters for Artfight, refreshing my art skills a little bit. Here are my favorites from that:

2025-07-17 01:30:32 +0000 UTC
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Slow progress again
Hello! Since the last post, I prototyped and blocked out a couple room tiles for the factory interior. But on this front, rather than building momentum, I felt like I was continually dragging a heavy wagon with its wheels stuck and scraping and digging into the ground and getting nowhere. Any work felt like an unproductive drain of my will and energy. Making environments has always been the hardest part of game development, and I have a lot more environment work ahead of me.
So since th...
2025-07-03 09:37:01 +0000 UTC View PostPlaying games
Hi, we're going to talk about games! I kind of suffered a minor mental health lapse over the last week and a half, and on top of that the Switch 2 released, so I haven't been working. As of today, I feel like I'm on my feet and feeling like I can start on V75. But there's not much development to talk about besides some brainstorming for Welcome To The Dark Place, so I'll talk about my thoughts on some Switch games that I've been putting off playing for quite some time--Super Mario Wonder and ...
2025-06-18 20:16:39 +0000 UTC View PostV70 Retrospective
Hi, V70 just released on Saturday (after I finally got the new creature to stop ignoring players who were in the truck.) Spoilers ahead!
The first thing I developed for this update was the advertisement system, originally planned for V64/65. I'm pretty happy about it. The majority of the development time was on the new radar and manor, and I'm not sure what else there is to say about those parts. Well there is one thing.
I have heard concerns from some players about the line on th...
2025-06-03 05:46:29 +0000 UTC View PostContinuing on V70
Hello, this will probably be a short post since I don't have much to show besides a new creature. As it started to become fully functional and I fixed most major bugs, I started to worry if this new creature is not actually fun, in general. But as I continue to add and fine-tune features, I am starting to have more fun with it in playtesting. There is one major new behavior I am planning to add to it today, and when that is complete, I will feel a lot better. Otherwise, there are just many sm...
2025-05-25 07:48:36 +0000 UTC View PostWorking towards an end goal
Hi. Development of V70 is full steam ahead. I posted on Twitter a couple days ago that I could release the update now, but I'm going to wait and add in one or two new creatures. Then I'll also be able to justify making a trailer for it.
As it is right now, the update is very low-key despite having an expansive set of features and reworks. I most recently added a compass to the HUD, allowing the player on the terminal to give directions that are actually helpful. Plus I made the ...
2025-04-30 15:52:23 +0000 UTC View PostModelling and modelling
Hello, progress on Lethal Company has stayed very steady and is going well. For this update I'm focusing on new tiles for the existing interiors, aiming at 10 new tiles for each.

For the mansion I've made five new tiles so far; a few of these are "cap tiles", which cap the ends of branches so that rather than a simple dead end, there's sometimes an interesting room serving as a destination. (...
2025-04-08 12:41:55 +0000 UTC View PostRanting about REPO
So for the past couple weeks, REPO has been the game for me and my friends to play non-stop. I was the most excited to try it at first, but my first impressions almost made me abandon it. I'm glad I gave it a second try, because REPO's "fun curve" was a little more gradual than I expected it would be, and I'm still loving this game after 30 hours spent!
So I want to talk about it. What makes REPO special, what makes it a legit fun game and not just a fun gimmick as...
2025-03-24 22:10:29 +0000 UTC View PostThe Upturned Q&A
Hello, it's The Upturned's... third birthday? Oh man.
You asked for an Upturned Q&A so here we go. Spoilers ahead!
Q1: How did you get the idea for The Upturned?
A: A recurring theme throughout this Q&A is that I just can't remember what thought process led me to certain things, and my memory of making The Upturned is kind of a blur. For some reason, I remember that very early on, the game I had in mind as an inspiration was something that Markiplier played,...
2025-03-23 10:06:59 +0000 UTC View PostPlaying so many games!
Welcome To The Dark Place update
Hello, I have made some progress in Welcome To The Dark Place, although it hasn't been as much as I'd like. I've observed that #1. I feel a strong resistance to working on ANY game projects (even entirely new ones, not just Lethal Company or WttDP), which seems to signal some kind of burnout. But strangely, #2. I felt totally up to building my own city for endless hours in the Brickadia demo with friends around.
So that's kind of a frustrating pa...
2025-02-28 08:36:52 +0000 UTC View PostDark Place Progress Post #10
Hello, I've been playing a lot of games. Mainly I've spent the past week playing Lorelei And The Laser Eyes. It feels like Part 3 of a series of cryptic, fixed-camera-angle games I've played over the past year and a half: Signalis, Homebody, and now Lorelei.
Signalis has the most awesome world-building and presentation and unforgettable atmosphere and imagery, so it's still my favorite out of these even though its gameplay is pretty boring. Homebody's story was compelling until it fell ...
2025-02-13 07:42:52 +0000 UTC View PostPatreon Q&A rambling
Hello, you gave me lots of questions in the last post so I think it will be fun to answer a couple right now.
I'm still actively improving at composing music and becoming more intentional with it. There's two techniques I will use depending on what's needed. The first is the old technique, which was to jump into Audacity and just layer sounds and effects, many found from Freesound...
2024-12-30 08:23:46 +0000 UTC View PostReviewing 2024
Hi, it's the end of 2024 and I thought I should make a giga post of all my thoughts.
Games
There weren't all that many games I adored this year. Pretty sure my GOTY is just a contest between Home Safety Hotline and Animal Well. And I hate giving it to either of them, but I think I have to give it to Animal Well.
This is kinda the first year in a while that I haven't released a new game, but most of it was spent on Lethal Company, which had highs and lows. A lesson I...
2024-12-22 07:33:27 +0000 UTC View PostBMAS Brogress Bost #3
Hi, so it's now been a month of rewriting Between Music And Silence (which I may rename to Between Song And Silence, unless I can finally find a name that has inherent intrigue.)
I've now rewritten the most weak part of the book and propped it up, which was the first half of Act 2. One of the chapters finally got split into two and finished its mitosis. The rewrite feels like turning a fuzzy, black and white film into a colorized version. All the emotions are sharpened up.
...
2024-12-12 12:20:15 +0000 UTC View PostBMAS Brogress Bost #2
Hi, progress has been made since the last post. I am rewriting (not just revising) Between Music And Silence, with a focus on the characters and their voices, making them feel real and engaging.
I have now begun rewriting Act 2, which is a big deal since the Prelude and Act 1 have been worked on so long and gone through so many stages while Act 2 hasn't seen major changes for years.
In rewriting for characters, I feel like I have to start from the beginning and only move forward w...
2024-11-27 08:04:11 +0000 UTC View Post