Just a regular Pyra
:cudd:
2019-07-13 11:26:22 +0000 UTC View Post
A followup to my DDLC/Xenoblade scheduling issues: It seems that the Xenoblade work is definitely going to be completed before DDLC. As such, I have rescheduled these projects such that the Pyra/Mythra project will be released and supported first.
This changes the $60 tier the most. Some additional info about this will be provided later over on Patreon messages and my Discord server.
6.5 min render =w=, I really need to figure out how to optimise this scene.
2019-07-10 13:12:23 +0000 UTC View Post
(DDLC project is on hold rn, waiting on AZ before moving on)
2019-07-06 13:33:18 +0000 UTC View PostThe DDLC project is a collab with AZmaybe9, where the final work is split between two partially parallel versions, i.e. certain scenes are identical, namely the ending scene. My version is near complete, while AZ is still getting started.
Here's the problem: I cannot finalise the parallel scenes in my version until AZ catches up, which will likely take over a month. Meanwhile, I also need to finalise the requests of my top patron tier, which I do prefer to not leave til AZ also nears co...
2019-07-05 11:39:21 +0000 UTC View Post
Getting work done for the DDLC project again.
2019-07-01 08:22:58 +0000 UTC View PostA bit out of the usual, so I've made this available to all patrons.
This is the track to be used for the upcoming Pyra/Mythra project. It is a remix of the Xenoblade Chronicles 2 soundtrack "Elysium of the Blue Sky".
I'm VERY out of practice for music stuff, this work is likely to be changed later down the line.
2019-06-30 10:06:42 +0000 UTC View Post
Took me too much time getting this sequence right.
I know there hasn't been much Patreon content lately, been mainly working on pre-prod stuff while I wait on some material from AZ.
2019-06-28 13:23:57 +0000 UTC View Post
Unified rig test. This tests the rig's capability to animate Pyra and Mythra models off the same animation data, which allows the characters to be swapped at any time.
The test will likely be rendered and released publicly within the week.
Unified rig test. This tests the rig's capability to animate Pyra and Mythra models off the same animation data, which allows the characters to be swapped at any time.
The test will likely be rendered and released publicly within the week.
2019-06-24 10:24:22 +0000 UTC View Post
Unified rig test. This tests the rig's capability to animate Pyra and Mythra models off the same animation data, which allows the characters to be swapped at any time.
The test will likely be rendered and released publicly tomorrow.
2019-06-24 10:22:00 +0000 UTC View Post
Unified rig test. This tests the rig's capability to animate Pyra and Mythra models off the same animation data, which allows the characters to be swapped at any time.
The test will likely be rendered and released publicly tomorrow.
2019-06-24 10:20:53 +0000 UTC View PostIt's taken me quite a bit longer than I'd expected to get working again. I've pretty much recovered from the whole moving process by now.
For the time being, I'm going to work on a Pyra/Mythra animation test. There will be preview content posted here, but patrons will not be charged specifically for the test. The rig and models will be used soon for a major work.
As for DDLC, I'm still waiting on AZ for a model and, later on, his part to be completed.
Those who follow my Twitter should know I'm currently in the process of moving. Since I won't have a workstation during the process, there won't be any posts here until at least the 20th.
2019-06-17 05:38:16 +0000 UTC View Post
Cast your votes in the Twitter poll 👀👀
Decision is between Pyra/Mythra and Corrin
You're all here for size stuff anyway, so why not make this render.
2019-06-14 10:03:54 +0000 UTC View Post
I'm so rusty with action-y animations lmao
2019-06-14 07:49:02 +0000 UTC View Post
I'm finally ready to do some animation work again =w=. Didn't realise how much I needed to polish up for my own part of the video.
Here's a wrecked room. Most of the rough work won't be visible in the final animation, so it'll be left as is.
2019-06-13 00:49:35 +0000 UTC View Post
Finally got the hair set up properly. Unfortunately, I couldn't get Monika's hair to wrap around Sayori's left arm due to how the animation is set up, but otherwise I love how it turned out 😃.
2019-06-09 09:52:54 +0000 UTC View Post
Longest filler content ever xD. Enjoy.
All info and high quality DL here: https://www.deviantart.com/minmax3d/art/MGTS-Growth-Mooni-s-Blooming-Love-800640994
2019-06-06 11:05:46 +0000 UTC View Post