I can't believe I actually hit this goal tonight.
Like I thought this would take a 2nd day!
Maybe I CAN animate this by the end of the month.
Although Makoto vid would need to get there too.
Boy. I got work to do. But it's excellent that i'm hitting where I plan to!
2022-10-12 07:12:50 +0000 UTC
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Remastered Edit:
1. Fixed her neck!
2. So when I worked on this speedrun, I wondered what exactly I was missing as Tae's general skin looked kinda lifeless to me.
I saw a post by EXTRATHICC on Twitter with quite a bit of colorful skin tone in the 3d anime face and asked how he did it.
(https://twitter.com/extrthic/status/1580961206701289472)
He said he usually used 2...
2022-10-11 02:45:47 +0000 UTC
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And now the tricky part. Make a short video for her by the end of this month to release on Patreon.
2022-10-09 18:04:42 +0000 UTC
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The Mega Monthly Poll has had some interesting twists and turns!
I've counted the current results from voters so far!
Halfway results:
Shantae- 25
Selvaria- 36
Jack-O- 48
Sandstorm- 2
MM Poll closes end of Saturday!

2022-10-05 16:18:19 +0000 UTC
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Your vote here will count TWICE!
The first Monthly Mega Poll is here!
This poll lasts a week.
1st place gets a short video.
All unchosen characters move on to next month.
Last place will be removed from the selection.

2022-10-01 16:15:38 +0000 UTC
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The first Monthly Mega Poll is here!
This poll lasts a week.
1st place gets a short video.
All unchosen characters move on to next month.
Last place will be removed from the selection.

2022-10-01 16:11:07 +0000 UTC
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Despite a bunch of weird parenting issues with that motorcycle, I was able to get the blocking for the last part done!
Lately I've been far less reliant on motivation to keep me going with a project. Inspiration is great for starting a project, but not finishing them. So I'm focused now on discipline by setting a goal I need to reach and do what I can to get there.
A few 5 hours and now a 7 hour stream later, I think I've restored that aggressiveness I used to have!
I want to...
2022-09-27 13:55:27 +0000 UTC
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As we can see, my retrowave coloring is out in force tonight.
So Part 4's environment is gonna be a bit crazy, but also split up in levels rather than as 1 whole connected thing. I'm testing if this can make the city feel huge without it actually being that way.
It will also involve a big ass chase scene where Makoto will act as the truck from Sonic Adventure 2! That's gonna be scary af yet awesome! Who's she chasing and why? Yet to build the room for that!
These ...
2022-09-17 07:33:01 +0000 UTC
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The ending to this was a massive teacher on learning RBD Labs.
I hit quite a few roadblocks, but I got through it and now I think I have MUCH more of a handle on destruction stuff in Blender.
What has surprised me though is that Unreal Engine 5's framerate tanks when the destruction plays. It hasn't done that before. I did turn off casting shadows and I think that solved a lot of it. Still wonder what that was.
Anyways, this preview has Part 3 mostly done! I just need to go bac...
2022-09-14 22:21:38 +0000 UTC
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I am moving away from long-form videos to be able to spend more time on my animated show, Reus Vanguard.
https://twitter.com/Stratoluxurious
So instead I'll be releasing weekly renders and a monthly short video with a character that will be chosen by a new addition to my Patreon, the Monthly Mega Poll.
So, shorter videos focusing directly on the action, but the character gets chosen by you, the patron...
2022-09-13 16:55:01 +0000 UTC
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MAN this shot. I gotta try this again in the future when I learn more about doing these destruction simulations!
Hopefully with less fps sinking!
And maybe plan ahead better where the invisible wall doesn't hold onto any floor chunks. Surprisingly looks meh, but it's ok for now. Gotta keep moving forward.
2022-09-10 07:47:23 +0000 UTC
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Edit: WOW I was tired! Part 3, I meant part 3!
I apparently didn't keep track of my mom's birthday today, but I snuck a bunch of animation work for Makoto vid part 3.
(Will have to rectify relation tomorrow with her)
It's close to done animation wise, but still stuff to do here and there. So here's a Blender preview of everything part 3 has to offer before Part 4 begins!
I wanted this to really focus on close quarters again because it really is a blast to do cramped ...
2022-08-30 06:15:46 +0000 UTC
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Alright. This part took a long time due to my diet but I believe i've solved everything as this is like the 2nd week in a row where I can't sleep because of too much energy and it rocks! Let's get started!



2022-07-31 09:27:05 +0000 UTC
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I've been dealing with low energy issues all year so this part was being done like 1-2 hours at a time each stream. Which totally sucked!
Found out it was my fasting diet and not the myriad of other irl issues.
So NOW I can get back to enjoying working on stuff for more than 2 hours at a time! (Even tonight i've been going from 7pm to... well it's 2am, can't sleep, and I FEEL GREAT!!!!)
2022-07-30 09:17:16 +0000 UTC
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Let's start with the vibe of this video. It's gonna be VERY different than all of my previous with setting place within the Metaverse in Persona 5. On top of that, I wanted to mix in Daredevil, Sifu, and The Batman. The reason it's a bit lower contrast is to make sure the darks are bright. Admittedly it requires some tweaking but also more environmental color instead of just blacks and red.
2022-06-01 03:46:02 +0000 UTC
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WHEW!
I know there aren't any particles or FluidNinja at this time but these final weeks were battling for destruction effects in Blender.
They look fantastic every time but sometimes the setup doesn't make sense. Like a bottle will break perfectly, but the railing will crash it or disappear when using RBD Labs. But despite workflow adjustments to the new stuff, it's powerful new stuff. Although I do have fallbacks like Fracture iterator for the last railing when RBD Labs just doesn't w...
2022-05-28 22:12:44 +0000 UTC
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3 bloody days of trying to figure this out, but finally the results are looking like what I wanted. RBD Labs usage will get more advanced through each part and it ALREADY does what Chaos can't here. Which is how the wood twists off rather than just BLUAGHHHHS off the rail because of a proper constraints system.
2022-05-18 08:01:11 +0000 UTC
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10/31/22: Still a Jack-O Soundless to finish
I've been working on the Unreal Engine porting of the environment and destruction and Jack-O's hair all weekend. My god she has a lot of hair.
But i'm nearly done. Once I get the hair done for the last part, I can start exporting and doing everything camerawork and materials on her in Unreal. Then it's time to render. I plan on getting all that done today.
-----------------
10/27/22: Ergonomic Mouse/Compression Gloves
...
2022-04-12 00:27:33 +0000 UTC
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Youtube is taking awhile to process this, but VR was about downloading it anyways.
This is 360 Monoscopic vr and I tested it working in DeoVR. (Which crashes a lot now, yikes. Maybe I should get that desktop vr thing on Steam)
VR: https://mega.nz/file/DT4yAQjJ
Key: N4_7BBzmFsUt3vVlpdnt9M_a-13BeBwuGK-Ut939cCE
First Person: 2022-03-31 05:43:07 +0000 UTC
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With this finished, now I gotta get to work on the VR version!
Idk about you guys, but I don't think i've seen enough first person gts videos near anything like this! I gotta start adding consistent side characters and crowds in the future because those streets are looking empty. All in good time. I'll figure it out.
2022-03-25 23:56:17 +0000 UTC
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It's done. Just woah, what!?
The main video is... DONE!?
So the timer can start and I gotta get to work on finishing the other versions!
First Person and VR!
I also finally found a technique for grabbing all patron names in the relationship manager. Just scroll select directly from there! The CSV download text thing is too much of a mess to use!
2022-03-25 04:46:11 +0000 UTC
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Now everything is put together! I can get to doing sound using the correct frame-rate and timing with the double-shots added in.
The next time I go back to render will add screenshake, fix 1-frame blur transitions, 4k, and add in the high tier patron names!
Fun fact, the heel growth shot required the destruction to be removed because it completely blocked the camera! (So that's gonna be a 3rd render in the final)
2022-03-08 21:41:53 +0000 UTC
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Today didn't go as planned at all so I took some time to do a bit of camerawork for the double-shots of Beidou. There's quite a few!
The under-the-heel growth shot is recently inspired by my hangouts in Neos VR. (Way better than VRChat in terms of size fun) And MAN does it work wonders here! Didn't even plan on it lining up but it did anyways! Clearly this shot was meant to happen!
2022-03-06 04:29:12 +0000 UTC
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I never thought I'd see the day to get to this point. Many failures, burnout, questionable and inconsistent Chaos destruction physics/research, new rebuilding buildings techniques, creating a wire cutting technique that totally shouldn't be used for the future since it's too complex, working on a massive project in the background, extending this vid to have a beginning, and some of the worst irl months i've had of recent.
Despite all of that against me, I arrive all the same.
I st...
2022-02-23 00:46:23 +0000 UTC
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Now with the entire added beginning!
Still gotta get to facial expressions, but yeah. Definitely more to go back and polish.
But I worked pretty hard to get this out before the month was over.
After 8 hours of straight work, I am very tired.
Edit: Part where she stops and kinda raises her hands will involve her getting stopped by wire lanterns before growing to break through. As that's a whole 'nother process for just 1 wire set, I left it out for now.
2022-01-29 11:38:10 +0000 UTC
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With the recent beginning extension, i've added a few more clumsy interactions.
Some stuff inspired by Bowsette and others like that one Gts jeans commercial where she walks through the wires.
MAN, I should learn to draw with a dedicated focus. Maybe later.
2022-01-18 01:59:30 +0000 UTC
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I blame Markopolo13056 for planting the seed in my head of Beidou getting thrown out of a bar with the beer. And then I was thinking of how she could interact with things as she grows and here we are. Thankfully all of the destruction is tied to the cache so it's VERY easy to move the timing of them since they start from 1 event keyframe each.
I could also have her tank getting hit by a car and just kicking it back. Since I haven't animated much else yet and am a bit intimidated to remake ...
2022-01-13 03:37:59 +0000 UTC
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I wanted to post this as an update I worked on over the weekend.
I kept trying to get the box collision to do destruction but they just don't apply any damage to crack anything. So the best solution is to use a field to blow up the area THEN collision boxes will KINDA work. I've figured it's best not to rely on collision boxes for destruction too much. Like the building destruction that happens is actually the sphere fields following the arm and crushing through the building.
Anyw...
2022-01-10 19:32:48 +0000 UTC
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I kinda wanted to give a 'have to work on this' update as well as a sort of 'troubles i'm solving' with the video so you guys get more of an idea of where i'm at.

First, gotta redo all of these roads with a mesh that doesn't do this thing.

Good news is that i'm sort of figuring out a way for mesh...
2021-12-30 02:55:07 +0000 UTC
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MAN is all this destruction interaction a LOT of work! It's been a lot of discovering workflows, optimizing, failed attempts, making a new workflow for Gravity Collider cutting wires and such, but I think you can see where this is headed! Still got lots to do and more B-side camerawork to extend the video. Wanted to get this out before Christmas.
2021-12-24 20:21:55 +0000 UTC
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