Cutting ropes or wires with physics on was a surprising PAIN IN THE ASS to figure out. After trying other methods for a week and screwing up a ton with them or hating how they were done, I retreated back to Gravity Collider to figure out my own way that reduced the amount of steps it'd take. SUCCESS! (Also with lots of cinematic control if needed)
With the help of Min, we were able to figure out a nice method for imported wires and cutting them.
. Import wire mesh from UE4 ...
2021-12-18 19:49:47 +0000 UTC
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I know it's not the full thing, but you can see how hard i'm going at the destruction this time! No smoke or particles yet but i'm excited for them after it already looks this good!
So many upgrades going into this video that i'm really proud of!
But yeah, I really needed that 2 week break to refresh myself to get here.
2021-11-30 04:30:40 +0000 UTC
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I know the storyboards are drawn like crap, (Which director ones are usually) but i'm surprised at how much it can clarify timing, direction, and camerawork when the pressure of the environment and animation isn't there.
There were quite a few times where I was surprised that i'll have to make small animation timing adjustments to get all the shots I want. So lesson learned!
Storyboards, no matter how shitty they're made, are so important for gluing together everything and for team c...
2021-10-29 17:07:12 +0000 UTC
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Potential to finish the fight tonight.
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Now that I have FL Studio's fps higher than the vid instead of lower, I can actually perfectly place sounds without replaying the same damn area 13 times every time I drop a sound in. How tf did I ever sound edit with 40% accuracy holding me back?
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This should be quick and relaxing. Because I still plan on adding shots, i've just learned I can group areas in FL Studio so i'll be able to adjust accordingly without issues...
2021-10-02 02:24:47 +0000 UTC
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As a celebration for my 4th year as a creator, I wanted to make the music for my vids more available. They've always been in the MEGA drive but never like a video for someone to click or anything.
Bowsette: https://www.youtube.com/watch?v=w_nCc2J3qVY
DDLC: https://www.youtube.com/watch?v=K5Emhc72svw
Samus:
2021-09-30 04:24:54 +0000 UTC
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I'm sorry about this one.
This project is much too old with bad workflows for a VR version. Especially with getting results that look like they're from VrChat on the Oculus Quest which would require days of rendering straight without being able to do anything on the pc.
I'm gonna work on new stuff and new VR things. I recently did some tests with the Genshin Impact VR thing (https://www.youtube.com/watch...
2021-09-28 05:11:26 +0000 UTC
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Actually really glad the file access link doesn't change when moving folders!
MEGA Download: https://mega.nz/file/OSYAmBSS
Key: #RmAaRWYt9Zou9eyDtiuXprh8hLARfXQ4y6Kjfe2xGgU
It's finally here. So much trouble to get this remaster off the ground but WE MADE IT! SUCK IT PAST SELF and your horrible workflow workarounds!
With this done, it's finally time to start using the new style i've been making for my...
2021-09-21 22:43:51 +0000 UTC
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LOTS of bug fixes and updates on this one. I've gotten insanely paranoid of visual mistakes ever since the whole feet-through-shoe thing with Michiru.
This is like the 7th render I've been working on throughout the entire weekend to now for so many different issues popping up. Wall above door being open, random junk in the background that shouldn't be there, lighting on characters was different from the UE4 preview and required extensively going back and managing settings, shadow ...
2021-08-31 23:47:53 +0000 UTC
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It's taken a lot to get the video this far.
But i'm getting close to that ending! I'm still spotting a few areas that need sfx like the hallway stuff getting knocked over by her tail.
Also the zoom-in on their face standoff scene needs a light to appear in front of their face. Idk how I missed that or I accidentally deleted it for some stupid reason.
And I think Neko's hands don't have sfx thumps when putting them down after nearly falling over.
Overall, still some work to do ...
2021-08-28 01:50:24 +0000 UTC
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This has been so hard to keep the motivation up of working on. There's so much interactivity in every moment it's pretty insane!
But i'm almost done with adding sounds for the first pass. Then the 2nd pass will be panning and volume of stuff.
No voice actresses yet because retaking each time soaks up SO much time. This video is so intricate and enormous. But I gotta get it done first before I can move on.
I'm expecting the sound without voices to be done this week.
Can't ...
2021-08-25 22:43:41 +0000 UTC
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After learning so much about texturing and UV stuff throughout my years, I finally understand how to get this fixed and looking ok! (Not perfect but good enough)
The UV's are absolutely screwed to hell is why this was so painful to attempt. I couldn't just adjust the UV because there's multiple Neko projects separated in parts that would require re-exporting each new version after editing each Neko and... let's just say this project was a mess when I first made it so long ago.
So the...
2021-08-17 08:32:01 +0000 UTC
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I was adding sound to Neko vid when I saw the bridge step scene and thought it would be great with a lower perspective! So I quickly launched UE4 to add a wip scene.
2021-08-17 07:12:16 +0000 UTC
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All that practice and learning led to this!
Finally got the particles and stuff added in. The zoomed in shot at the end was supposed to show that the building pieces still up can still be affected in cool ways but the building blocked the wall on the left. So we get that little column that falls down from the reverberations of her foot step. (Might time it sooner rather than her stepping back, but once her foot steps down initially) There's still a few things attached to the groun...
2021-07-29 22:51:16 +0000 UTC
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I think it's safe to say that this is the way to go with things.
After a bit more tweaking to figure this out this morning, I got mostly the results I wanted! This can be controlled with even more kinds of fields but I really wanted to get something looking like this out. Will attempt the Neko vid apartment soon!
2021-07-23 16:35:48 +0000 UTC
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Why is this shit so hard!?
It also runs very poorly and requires baking. The objects "pop" at different controlled times that I haven't adjusted yet for anything specific.
But man. So much crashing and mesh repairing. Despite the progress so far, I might have to look back at UE4 Chaos again. See if that's been updated. Currently this workflow path is exactly everything I feared about making better destruction and all the steps to get there.
It works but it's extremely draini...
2021-07-21 05:16:09 +0000 UTC
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Been trying to learn the thing I was missing with destruction and that was constraints. What the hell are those and what do they do? They make impacts spread their energy through the rest of the object. So instead of blowing through a wall like it's paper, pieces are pulled gradually with the impact.
This video shows the difference:
2021-07-13 07:41:24 +0000 UTC
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Man, this video has been HELL to try and remaster. Fighting me back every step of the way!
It's at a point where most of it looks better than the original, but there's still some work to do. I at least wanted to post progress since I got things more consistent off-stream lately.
There was also a huge bug where all objects reset to post-destruction part 3 position all the way back in part 1's sequence even though there were no animations for them at the beginning. Just ugggggh.
...
2021-07-12 00:05:02 +0000 UTC
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This took the, "Make AZ second guess if his internet is working" approach.
Mega: https://mega.nz/folder/aPZRgSqD
Key: #OAeWjKpEvm4Hd0zMjH9knw
2021-06-29 21:23:55 +0000 UTC
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Was able to fix the audio by screen recording it instead of rendering! Will have to mess with FL Studio's rendering export to find out wtf... I ffeel like I said this before. Real tired.
Made adjustments to the light at the top that now reacts to Michiru's head... That she should've totally blown away when she landed in the first place... it's fine...
VR version wants to take its sweet ass time rendering.
MEGA: 2021-06-29 19:42:38 +0000 UTC
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So this is something extra I worked on because there's not enough content like this for gts vids. First Person perspective! This video is at a point where I wanted to be in order to release something like this with this kind of quality for this perspective. The camera animations were all hand done with no parenting because it gets all that wonkiness we'd have but still kinda smooth with good control. Parenting to the chest is ok and makes sense but never felt too right to me unless I wanted P...
2021-06-29 06:32:46 +0000 UTC
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Let me tell ya. This has been the MESSIEST project I've ever tried to fix with what I know now, but the results have been SUPER worth it! Here's some comparisons! Some stuff will be out of place because omg stuff wants to randomly move around when I fix something. It won't be up to par with other things that will be coming out because holy shit half of the things don't wanna work, but i'm very happy with the results so far! And before anyone asks, there will be sound. I just felt like this vi...
2021-06-25 02:30:32 +0000 UTC
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Now working on sound and music
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Ok, last time it took 2 hours to realize that I should've grouped the entire sides of the buildings together as I learned that I should cluster vertically so that the walls don't fall through the bottom walls. Will I need to redo the building? Eh, maybe. Or maybe I just haven't learned well on stuff falling throu- i'm just gonna get things done.
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After a LOT and I mean A LOT of learning, practice, and studying, it's time to p...
2021-06-22 02:22:28 +0000 UTC
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This is something me and min were working on for quite awhile!
Just take all that wire stuff and thinking about physics and throw it out. Use this for extremely fast implementation!
Man, i'm so excited to share this finally. I've used it for a few recent videos and it's just WOW! Wish I had this when I first started.
2021-06-13 07:09:39 +0000 UTC
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After spending a day or so rendering out the Michiru VR video, I had an epiphany.
The destruction is done in Blender so it's like playing an animation in UE4.
The books falling all over the place are recordable in UE4.
And it's all VR compatible.
Technically this is the first video that has the potential to be released as a .exe where I could turn it into an interactive experience. You know, fly around and do timey-wimey stuff with playback. (Previous VR vids used destructio...
2021-05-30 23:59:50 +0000 UTC
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Spent all day rendering this!
I don't think Youtube can play VR videos that are unlisted on any apps like Gizmo or something. Nor is it easy to do so anymore because of their bs. So here's a direct link for download as I still recommend using DeoVR for watching! Just tested it out and... damn, this vid hits different.
MEGA: https://mega.nz/file/3KY1yQIL
Key: #yy-BOYgy4snlYpkwrLfK06GoW1M7N_PUD8STfe_xiTE
...
2021-05-30 23:46:15 +0000 UTC
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Alright. After finally finishing everything, I forgot to add patron names to the room.
It's OK! The full release will have names and some voice adjustments I want to make for Michiru.
Youtube and its thumbnail selection, I swear. Gonna have to make something in the morning.
Also gotta work on the vr version now
2021-05-29 07:02:57 +0000 UTC
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Firstly, after a lot of work, Kat has been released, completely free with no strings, with a model built from the ground up by General Buta and rigged by Mr. X. Opening up for an animation by me in the near future to use her for some high adrenaline gravity defying action! (And so others never have to deal with the horrible mess of the in-game model of her) And because of the no strings release, InfiniteTatami (https://twitt...
2021-05-18 08:00:37 +0000 UTC
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The only things left to do are to do some more facial animations based on some lines, clothing physics, voice acting, and sound. A LOT of my time, what felt like the past few weeks, was studying destruction in Blender and MAN did it take so much time to get here. Now that I know the process, it's much more streamlined lately. Just lots to learn and still more to study. And VR mode. I'm also thinking of a first person mode.
Edit: Btw, Youtube REALLY likes this thumbnail. All 3 choices we...
2021-04-29 07:03:41 +0000 UTC
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Starting off, I'm working with Minmax to make an add-on that will make adding Gravity Collider physics WAY EASIER than having to go through all the wire setup and bullshit.
It's coming out simple and stellar so far for easy physics setup for anyone! (I'm suspecting he wants to put a price tag on it but I want to make it free for everyone. We might meet in the middle once it's done)
Next is a 3d model of Kat from Gravity Rush I commissioned. Close to the finish line!
I've been w...
2021-04-27 04:10:46 +0000 UTC
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https://piczel.tv/watch/AZmaybe9
It's CLOSE! I can feel it. Just put that work in today and tomorrow on sound an it'll be out. The VR version I still gotta render but that should go quick once I get the initial release out. Although I will warn that Mako~Chi is sick and can't fix up a few lines so this month waiting period til free release gives her time to recover and that will be done on the full free release.
2021-04-19 21:37:06 +0000 UTC
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