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azmaybe9

azmaybe9

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azmaybe9 posts

Mythra April vid

Snuck this out today and wanted to share it here before tomorrow!

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Michiru Blender progress

Update on where I am right now with things.

. Michiru vid is gaining speed quick. There's gonna be more simulated destruction here than ever before since I need to know how different materials are properly destroyed.

. There will also be shoes being grown out of with tearing for a first try on that.

. The animation has reached the first quarter done except for facial animations and physics.

. What's next is that she then stands up and tries to fight her shape/size...

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Ground Destruction Test & Neko vid Re-Lighting

To be honest, this month has sucked extremely bad. Loss of our only family dog, non-stop drama multiple times a week that requires my careful attention or things split apart, lack of energy throughout my days, discovered I have tinnitus, (inevitable with my tmj, but this SUCKS as a composer! The ringing gets so loud) and I even felt so down I couldn't animate properly at the beginning of last week. I was able to regain that near the end of the week real quick though. VRChat has been fun, but ...

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Streamin'

This time I have a wrist brace to see if that helps my wrist from tiring out.

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Working on more tough stuff like reaching through the door and walking over the camera.

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I'm gonna try to get as much done as possible today before the month is up. But at least it also turns out this video will be 360 vr compatible like Yoko's so that's gonna be nice!

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So I spent some time to learn more tail animation techniques this time rather than 2 obnoxious IK c...

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Giganta VR

First of all, not much stuff watches Youtube VR clearly anymore for NO REASON. Even Opera requires an older version for web VR support because the feature became buggy in recent updates. (Framerate dropped to 10fps)

After doing testing on the best ways to currently watch VR videos, it's to download the 4k version from my MEGA and then use DEOVR or whatever to play it offline.

MEGA: https://mega.nz/folder/aPZRgSqD<...

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Tiers Update

I think I know what I want to do at the tail end of the Patreon tiers now.

I screwed up by starting the 1 month timer with the Soundless Beta because I now realize SO MUCH needs done for polishing afterwards. On top of that, the recent few videos were me TRYING to make short videos but I guess everything just takes time if i'm trying to learn something. So I cut anything that said short videos. Plus, you can't have a 1 month-ish early VR vid if there's no sound for immersion.

I wa...

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Giganta Early Access

This took a long time but now I know that I will be doing destruction simulation in Blender and not using Apex anymore. 

I also have more of an idea for lighting cinematically.

It seems my future is filled with lighting and learning simulation fx! Hell yeah!

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Giganta Re-lighting Comparisons

Well the only things left to do for the video are to add in high Tier Patron names, fix mis-spellings, and balance the audio levels for everything! For now, I wanted to show the differences paying a bit more attention to lighting can make.

Now i'm no lighting expert but adding lights to the car and one...

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Giganta Destruction Behind the Scenes

Wanted to do a bit of behind the scenes on this one because of all the destruction and as a note for the future on what works and what doesn't.

So first of all, I hate the ground view lighting. It's very flat and the colors pop only at building height. Working on changing that for the final release. Bu...

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I did an interview!

So this is pretty interesting in that there's a size community interviewer who's going around talking to artists and stuff on his blog. He's got plenty of interesting interviews on others and other stuff to check out.
I think this is a really cool way to bring artists more down to Earth and connect their efforts to people.

The interview he did with me says "brief" but I do it like I always do and blow past the intended mark! Lost my original formatting though, but it's fine.

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Giganta Silent Beta Vid

Polished quite a bit and now let the 1 month clock start!
There's still a few more things to work on for rubble and maybe change up some post processing, but I wanted to get this out in "good enough" for starting work on getting voice actors and sound. All that good stuff!

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Giganta Apex Destruction

Since Chaos wasn't performative enough to do the building ripping scene without turning into less than a slideshow, I had to go back to Yoko's Apex Destruction and recreate all the destruction.

I still need to get smoke fx going but I feel like Chaos did a better job at adding depth chunks to places that didn't have anything. Apex requires assets to have a closed system in order to provide depth to its cracking and it shows that weakness in the building destruction with the flat roof cr...

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Current Plans

Ms. Marvel 4k VR finally rendered! Damn thing kept coming out with only a black screen until now:
MEGA: https://mega.nz/folder/aPZRgSqD
Key: OAeWjKpEvm4Hd0zMjH9knw/folder/XSQHVYKC
(Patreon doesn't like the link with the key at the end for some reason)

I believe the Ms. Marvel camera VR thing went so well, i'm gonna attempt to convert as much previous videos as I can into VR in the same way. I also re-op...

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Giganta Chaos Destruction Testing

Happy New Year!

So to get this all going, it took like 2 days of 7-hour tutorials. One day was for learning Chaos destruction and cutting up the building and the other was learning just a sample of Niagara so I could troubleshoot why smoke wasn't popping up when destruction happened. Of course, probably still best to add smoke just as Giganta collides with the building so that it looks more obvious. (Beforehand the smoke only happened after the pieces crumbled underneath just like the m...

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Giganta Blender Preview

This is looking damn good already! A few animation issues and no facial expressions I gotta fix but this is close to done on the animation side!

Looking at what i'm doing to buildings for this one... psh... I really got some work cut out for me. Going all in on destruction this time! Gotta practice it somewhere!

Not all the camerawork is final but I gotta avoid Wonder Woman's face because I accidentally picked a model that doesn't have facial expressions. Whoops!
More of the ...

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Giganta Finish Line!

2 Things left.

Destroy freezing Obelisk in Blender.
Balance Audio.

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Trying out better lighting, adding missing fx, fixing stuff in for the final version of the animtion!

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After sound, I'm going back to the animation and adding a bunch of fx and fixing the lighting to be less flat.

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Boy am I tired but I think I can get a lot of sound done today!
Edit: Yup. More than halfway done!

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I can get the silent versi...

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Genshin Impact VR Test (Downmload)

MEGA Download: https://mega.nz/file/LXpmkYQL

Key: N-JOLQyKtPWc_wVDdNUtIiK6g9iJhCKHR1DWWyc6UYQ

Now this I wanted to see how the limited frame animation would hit in VR. Not bad.

Also people on a forum for Camera 360 said to use MSAA for sharper looks, but I just see a need for heavier anti-aliasing.

I forgot how to scale the camera/ world scale in VR or the setting moved. Need to find that again...

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Ms. Marvel VR 180 Beta (Download)

So I just realized that maybe Youtube's VR app doesn't make unlisted stuff viewable and doesn't show up on DeoVR or Gizmo so here's the download to help test.

MEGA Download: https://mega.nz/file/vfxykCbT

Key: MP0UUOuZ-3mCUBhEhR3IgVQfNSY33M1vS8MxH6jY-ew


It turns out that having Raytracing on in the project settings despite the VR renderer using screenspace reflections brought the rendering t...

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Samus Sound

I've been working on Samus Sound off stream for awhile. I'm just gonna leave this up here while I work out notifying everything.

I really want to get this out without timed stuff so that Samus and Ms. Marvel don't walk over each other AND because this has been due out for awhile.

Man. The development hell is finally over. Tell me what you think!
Oh! Gotta upload what I composed too

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Ms Marvel Test Run

FINALLY! I can be at peace with where this is!

Raytracing for reflection clarity, some removal of overblurring, rooftop details, a new awesome take of voice acting, and now this is RET-2-GO!

I had a lot of fun with making the thumbnail! Probably should've made it in high quality detail rather than in 1280x720 for Youtube's thumbnail. Came out sicker than I thought it would!

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Ms Marvel Sound Alpha

So this has gone well despite me now realizing that my new headphones weren't accurately portraying sound and maybe I need to adjust the levels of stuff again. (It's like a hyper real surround sound boost, so maybe I don't have to rework Samus!)

But I still need to redo some footsteps sfx and such. I do like some parts of the voice acting but I'm wondering if I can have Monstrassa go over this again in maybe a more natural tone for her.

I didn't want to take this long on this n...

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Future Collab! Edit: AAU got too busy

Shh, don't tell anyone this but I've just entered a collab with AnAlternateUsername!
https://www.deviantart.com/analternateusername

There are also 2 writers, Evannakita and McDead.
This is going to be damn epic!

We've all just started talks of what to do this morning. (It's a Godzilla girl rampage vi...

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Personal Update

So after Yoko released, GV and I were so hyped about that and then planning for all these things to work on like really short videos in VR and maybe some wallpaper stuff for character polls, converting old vids into VR, (Did NOT go well) working on a Marin script redo after we learned so many things on finishing "Kaiju Club" episode 1's script, and then finishing Samus sound with voice actors, and then the Ms Marvel short vid for testing out the gravity collider physics thing in which I have...

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VR Quality Update

First, I wanted to say sorry about the VR quality. I thought it was just Adobe rendering at a lower quality in the preview BUT NO. That's how it came out!

So after some more testing, I've found that my Yoko VR version has such shit quality that I went back into UE4 and re-rendered all of it in 8k.

On top of that, I've researched into Adobe Exporting some more and found that my settings were absolutely terrible for quality. Ruining an already standard definition looking 4k. (Becaus...

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Ms. Marvel Soundless

This render only has very small issues and one physics problem where the umbrella fell a little bit more than it should've during the render. (Never did that before, naturally)

So this is SUPER CLOSE to getting done! I gotta add tags and adjust a few things.

Also gotta try rendering in VR.

WHOO! EXCITING!

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I'm really proud of this one! Featuring the gravity collider physics where I suck at collision settings but it got the job done. (Her scarves)

I'm...

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Finishing Ms Marvel Today

With or without music, I finally have everything here to finish this and get it up tonight.

Monstrassa re-recorded the lines and they're SOOO much better! I also turned on raytracing for this so that the buildings have great reflections of her!

A 180 VR version might be interesting to render. But then because of how much she moves all over, I wonder if I could have most of the video be the same camera movements from the original just expanded with stereoscopic rendering? Worth try...

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Live Wallpaper/Short VR Loop polls

So I was thinking, since Yoko VR vid kinda took long and I'm about to start Marin, what if I did something actually more rapid-fire and would actually merely take days instead of a month to do? (Not abandoning full VR vids at all, just trying to get content out during huge vid works)

https://youtu.be/CP6ayOD0d7I
My Queen Persona 5 vid didn't have...

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Yoko VR Done (8K Upload)

This should be MUCH better quality than the previous final version. Although I can't get youtube to not put out an error once selecting the 8k option. Odd. But the 4k looks MUCH better!

Edit: Microsoft's Edge browser allowed me to play the 8k version. BOI did it chug. But I guess that's just future proofing for ya.


MEGA Link just finished if you can even get 8k to run. I'm gonna work on a 4k download soon:
Download: 2020-09-23 06:16:40 +0000 UTC View Post

Yoko nonVR Final

THIS version is finally finished. The VR version?
I came across unexpected issues with Adobe not rendering in the framerate that I need. On top of that, half of the video has the camera inside Yoko's body instead of just beside it. So I'll have to re-render the whole VR thing again. Yay.

But still!
I'm happy to get this version completed! Enjoy!

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Yoko Soundless

So this is the version before I put names and fix a few final things and add sound. I'm doing this because it's taking too damn long.

I'm gonna finish off Samus sound since I have the VA work in, then i'm gonna finish sound for this! ... I think! Sound for this could be faster since there's no music and it'd allow both render versions to be done maybe next week to stay on Patreon for a month and then Samus sound would be worked on during that time.

The hair physics were good but...

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