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For Honor in Skyrim I Nobushi I MCO/ADXP

Inspired by Nobushi, who uses a two-handed spear in For Honor, I had to create and add a lot of new animations to fit into Skyrim.

Basically, you need to wear a Pike from Animated Armory.

And as a newly added feature, I added a concept that increases the attack speed the more you attack without a break with the Pike.


I always pay the most attention to combos that use normal attacks and power attacks freely.

In addition to the combos shown in the video, you can freely create and use combos.


TK Dodge RE is required to use Nobushi's unique dodge animations.


If the directional attack doesn't work, you need to install the dTry's Key Utils mod instead of the simple Key Trace mod.

dTry's Key Utils mod is a non-script plug-in version of Key Trace mode and supports controllers.



How to install

required mod

Nemesis

Dynamic Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO I ADXP

Smooth Moveset 1.9 (You must update to version 1.9)

Animated Armory

(All mods listed above must be installed to the latest version.)



After the Nemesis engine update, check that the two items shown in the picture are checked, and then operate Nemesis.



Please add the ini below

skyrim.ini

[Controls]

fInitialPowerAttackDelay=0.18

(Values lower than 0.18. Default 0.3)



Download 



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View Post

For Honor in Skyrim I Centurion Rework 1.0


This is a rework of the Centurion animation I made earlier.

All animations have been completely remade and quality has been improved.


Created a natural attack transition after a normal attack or a power attack.


Centurion works when equipped with a one-handed sword without a shield.


I hope you watch the video to the end.

I wanted to show that you can freely create and use combos.


Worked to be compatible with the full version of Precision.


If the directional attack doesn't work, you need to install the dTry's Key Utils mod instead of the simple Key Trace mod.


dTry's Key Utils mod is a non-script plug-in version of Key Trace mode and supports controllers.


How to install

required mod

Nemesis

Dynamic Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO I ADXP

Smooth Moveset 1.8

(All mods listed above must be installed to the latest version.)


After the Nemesis engine update, check that the two items shown in the picture are checked, and then operate Nemesis.



Please add the ini below

skyrim.ini

[Controls]

fInitialPowerAttackDelay=0.18

(Values lower than 0.18. Default 0.3)




Download 





View Post

Update


For Honor in Skyrim MCO I ADXP 2.0

- Fixed DAR structure due to Warden, Lawbringer, and Gladiator rework

You can download it from the Discord download channel.


Precision compatibility update for non-weapon attacks such as shoulder attack and shield attack

- For Honor in Skyrim I Warden 2.2

- For Honor in Skyrim I Gryphon 1.1

- For Honor in Skyrim I Gladiator 1.3

You can download it from the Discord download channel.


Uninstall the previous version completely before installing.

Recommended mod order

Precision (Precision users only)

For Honor in Skyrim MCO I ADXP 2.0

Smooth Moveset 1.7

For Honor in Skyrim I Warden 2.2

For Honor in Skyrim I Gryphon 1.1

For Honor in Skyrim I Gladiator 1.3

For Honor in Skyrim I Lawbringer 1.1

Smooth Random idle Animation 1.2



etc

Smooth Random Jump Animation Rework 1.2

Smooth Moveset 1.7

View Post

For Honor in Skyrim I Lawbringer I Rework

This For Honor animation is Lawbringer

Completely reworked an animation I made a long time ago.


Basically, you need to wear a halberd from Animated Armory.


A newly added feature is Tea-bagging, which allows players to provoke enemies. This is an essential skill for Lawbringer.

When used on a target, it becomes hostile to me.

How to use: Left and right movement keys + Power attack.


In this version, a function has been added so that the shoulder charge attack can be activated with the backward movement + power attack key so that even one-click power attack users can use it easily.


I hope you watch the video to the end.

I wanted to show that you can freely create and use combos.


If the directional attack doesn't work, you need to install the dTry's Key Utils mod instead of the simple Key Trace mod.


dTry's Key Utils mod is a non-script plug-in version of Key Trace mode and supports controllers.



How to install

required mod

Nemesis

Dynamic Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO I ADXP

Smooth Moveset 1.5

Animated Armory

(All mods listed above must be installed to the latest version.)


For Honor in Skyrim I Lawbringer should be placed below Smooth Moveset 1.5



After the Nemesis engine update, check that the two items shown in the picture are checked, and then operate Nemesis.



Please add the ini below

skyrim.ini

[Controls]

fInitialPowerAttackDelay=0.18

(Values lower than 0.18. Default 0.3)


Download 





View Post

Berserk - The Black Swordsman / Cannon Arm Add-On

With the Cannon Arm in The Black Swordsman mod, you can use the Payload Interpreter to fire cannons without a script.


Back power attack version for MCO users

There is a Block Bash or Block Power Bash version for users who are not using MCO.


MCO users should use the vanilla style if using the 360 movement function during combat in the TDM MCM option. Otherwise, it can only be used in the locked-on state.



How to install

required mod

Nemesis

Dynamic Animation Replacer

Animation Motion Revolution

Payload Interpreter

The Black Swordsman


Download 



View Post

Smooth Random Idle Animation

15 natural idle animations are randomly applied.


By default, players and followers use idle with equal probability.

Most of the NPC's idle is based on vanilla's multiple idle animations, 

and the mod's idle is applied with a low probability.


Most of the animations have been adapted for male and female body types, respectively.


This uses Smooth Moveset and common animation transitions, so there is no discomfort when equip and unequip.


How to install

required mod

Dynamic Animation Replacer



Download 



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View Post

Smooth Random Jump Animation Rework 1.2

--------------------------------------------------------

1.2 update note (2022-07-15)
- Naturally correct the ankle at the beginning of the jump
- Doubled the transition time from landing animation to falling animation
- Added 1 jump animation

--------------------------------------------------------

The Smooth Random Jump Animation mod uploaded to the Nexus has been reworked from scratch.

 - Improved the quality of all animations.

 - Removed the roll-on landing function while sprinting and the roll-on landing function when falling.

 - Jumps are divided into standing jumps, forward jumps, and sprint jumps.

 - The fall animation was made to take a landing pose at the beginning, and then switch to the falling animation when the falling time is long.

 - 3 types of jumping in place, 4 types of jumping while moving, 4 types of jumping while sprinting, and 4 types of fall animations were randomly configured.


 - Increased the game's gravity value from 1.35 to 3 to shorten the flight time after jumping.

 - The fall damage has been nerfed by increasing the speed when falling due to the correction of gravity.

- The maximum fall height of NPCs has been modified to prevent falling damage from spiders coming down from the air.

- During the Meridia quest, a perk is given to prevent death from falling damage.



The official update may include more jump types.

It's still a test version, so we need a lot of feedback.


The death of a spider descending from the air.

Please report death from falling in Meridia Quest.



How to install

required mod

Dynamic Animation Replacer

Spell Perk Item Distributor (SPID) 



Existing Smooth Random Jump Animation users, please install after uninstalling the mod.

Gravity values can be modified in SmoothJumpINISettings.ini

[HAVOK]

fInAirFallingCharGravityMult=3

(Vanilla default 1.35)



Download



View Post

For Honor in SKYRIM / Gryphon

This For Honor animation is Gryphon.

For Honor's Gryphon, I added a lot of new animations because the animations are simple and there are only a few.


In this version, a function has been added so that the shoulder charge attack can be activated with the backward movement + power attack key so that even one-click power attack users can use it easily.


I hope you watch the video to the end.

I wanted to show that you can freely create and use combos.



If the directional attack doesn't work, you need to install the dTry's Key Utils mod instead of the simple Key Trace mod.

dTry's Key Utils mod is a non-script plug-in version of Key Trace mode and supports controllers.



How to install

required mod

Nemesis

Dynamic Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO I ADXP

Smooth Moveset 1.5

(All mods listed above must be installed to the latest version.)




After the Nemesis engine update, check that the two items shown in the picture are checked, and then operate Nemesis.



Please add the ini below

skyrim.ini

[Controls]

fInitialPowerAttackDelay=0.18

(Values lower than 0.18. Default 0.3)




Download 




----------------------------------------------------------------------------------------------------


View Post

Hogwarts in Skyrim 2.0

Equip your new wand and embark on a new adventure in Skyrim with the spells you learned at Hogwarts.


This mod is not for learning and using spells.

It is a combat mod made based on MCO and Payload Interpreter.

It consists of normal attack, power attack, charge attack, and full charge attack.

-------------------------------------------------

Normal Attack

- Flipendo : Attacks with less damage, but restores magicka.


Standing Power Attack
 - Stupefy : Consumes 5 Magicka and makes the target stagger.

W + Power Attack
 - Descendo : Consumes 15 Magicka and knocks down the target.

A+ Power Attack
 - Bombarda : Consumes 15 Magicka and attacks the target with fire in a small area.

D + Power Attack
 - Glacius : Consumes 15 Magicka and freezes a single target.

S+ Power Attack
 - Verdimillious : Consumes 15 Magicka and hits multiple targets with lightning bolts.

-------------------------------------------------

Charge attack
Press and hold the left mouse button to charge.


Standing + Charge Attack
 - Diabolica Charge : Consumes 35 Magicka and While charging, it periodically emits a shockwave that staggers nearby enemies.

W + Charge Attack
 - Deprimo : Consumes 35 Magicka and knocks down the target with a strong physical attack.

A + charge attack
 - Bombarda Maxima : Consumes 35 Magicka to attack the target and surrounding area with fire.

D + Charge Attack
 - Glacius Maxima : Consumes 35 Magicka and freezes the target and surroundings.

S + Charge Attack
 - Verdimillious Maxima : Consumes 35 Magicka and attacks the target and a small area with powerful lightning.

-------------------------------------------------

Full Charge Attack
If you hold down the left mouse button longer, a full charge effect will occur.

Standing + full charge
 - Protego Diabolica : Continuously inflicts damage by burning nearby enemies.

W + full charge
 - Levicorpus Descendo : Consumes 70 Magicka and knocks all nearby enemies into the air and then crashes them to the ground.

A+ full charge
 - Incendio Ardere : Consumes 70 Magicka and attacks all nearby enemies with a pillar of fire.

D + full charge
 - Gelida Tempore : Consumes Magicka 70 and pauses the time around you except yourself.

S+ full charge
 - Tonitrus Canere : Consumes 70 Magicka and attacks all nearby enemies with a Lightning Spear.
## Full charge attack only applies to hostile NPCs. Does not damage neutral NPCs.

-------------------------------------------------

etc

- When you block, you use a shield spell that reflects spell for a period of time.

- When using TK DODGE RE, a dedicated dodge animation is applied.

- Only Stupefy can be used while sneaking, and Reductor is used when attacking while moving forward.

- When you use a wand spell, destruction spell rises and damage increases according to the level of destruction magic.

- Do not enchant the wand (it may break the charge attack).

-------------------------------------------------

Damage formula

(Wand damage + Magicka ÷ 100 + Destruction magic level ÷ 20) X setting multiplier

How to modify setting magnification



----------------------------------------

How to install

required mod

Nemesis

Dynamic Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO I ADXP

One Click Power Attack

- Custom OCPA advised (let it overwrite the original mod) credits to Bingle and Meep

TK Dodge RE

(All mods listed above must be installed to the latest version.)


After the Nemesis engine update, check that the two items shown in the picture are checked, and then operate Nemesis.


Please add the ini below

skyrim.ini

[Controls]

fInitialPowerAttackDelay=0.18

(Values lower than 0.18. Default 0.3)

---------------------------------------------------------

OCPA ini settings 

DisableLongPress=0

DisableLongPress should be set to 0.

---------------------------------------------------------


Download 

View Post

For Honor in Skyrim I Gladiator / Javelin MCO Animation


There is an item called a javelin in the Skyrim Spear Mechanic SE mod. 

I tried to reproduce the Gladiator of Forhonor using this item. 


The javelin in the Skyrim Spear Mechanic SE mod was too short for the javelin used by gladiators, so we fixed it to an appropriate length. 


It's an MCO based animation, but with the addition of a directional attack, 

you can freely attack left, right, or rear. 


Javelins can be thrown using block bash.



How to install

required mod

Nemesis

Dynamic Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO I ADXP

Smooth Moveset 1.5 

Skyrim Spear Mechanic SE 


(All mods listed above must be installed to the latest version.)

After the Nemesis engine update, check that the two items shown in the picture are checked, and then operate Nemesis.


Please add the ini below

skyrim.ini

[Controls]

fInitialPowerAttackDelay=0.18

(Values lower than 0.18. Default 0.3)




Download 



---------------------------------------------------------------------------------------------------


View Post

Smooth Moveset 1.2 UPDATE

Smooth Moveset 1.2 Update Notes

- Fixed unarmed condition

- Fixed non-combat bow unequip

- Added javelin moveset
-----------------------------------------------------------------------

Finally, the long work is finished.

It's a lot late because I made several mods in the middle, but I'm still satisfied.

Now, I will test it for a short period of time and upload it to the Nexus if there are no problems.


//////////////////[Mod Description]//////////////////////////////////////

Non-Combat Situation (No Enemies)

  Taking out a weapon even if there are no enemies is the concept of preparing for combat

 - When drawing a weapon, Take a combat idle and immediately switch to a non-combat idle.

 - Use the same movement animation as non-combat idle

 - If idle is renewed due to movement after equipping, it works only as non-combat idle


To summarize, you can only see combat idle once after equip, and after that, you can only see non-combat idle.


Combat situation (there is an enemy)

 - When equipping, it maintains combat idle for 5 seconds and then switches to non-combat idle.

 - Use the same movement animation as combat idle

 - Even if the idle is renewed due to movement after equipping, it maintains the combat idle for 5 seconds and then converts to non-combat idle

-------------------------------------------

In the future, based on this smooth moveset, I plan to create an attack animation that matches the idle animation.

-------------------------------------------


How to install

required mod

Nemesis

Dynamic Animation Replacer

Payload Interpreter


Supported item mod

Animated Armoury 

Skyrim Spear Mechanic SE 




Open Nemesis 

Check Payload Interpreter

Nemesis Run



Download 




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View Post

Hogwarts in Skyrim 1.4 UPDATE

Hogwarts in Skyrim 1.4 Update Notes

For detailed update information, please check the Downloads tab of Discord.

----------------------------------------------------


Equip your new wand and embark on a new adventure in Skyrim with the spells you learned at Hogwarts.

Wearing the wand included in the mod allows you to use Hogwarts' spells.

It can be crafted and acquired by AddItemMenu.


This mod is not for learning and using spells.

It is a combat mod made based on MCO and Payload Interpreter.

It consists of normal attack, power attack, charge attack, and full charge attack.


-------------------------------------------------

Normal Attack

 - Stupefy: Attacks with less damage, but restores magicka.


Power Attack

 - Reductor: Consumes 5 Magicka and makes the target stagger.

W + Power Attack

 - Descendo: Consumes 15 Magicka and knocks down the target.

A+ Power Attack

 - Bombarda: Consumes 15 Magicka and attacks the target with fire in a small area.

D + Power Attack

 - Glascius: Consumes 15 Magicka and freezes a single target.

S+ Power Attack

 - Verdimillious: Consumes 15 Magicka and hits multiple targets with lightning bolts.


-------------------------------------------------

charge attack

Press and hold the left mouse button to charge.


W + Charge Attack

 - Deprimo : Consumes 35 Magicka and knocks down the target with a strong physical attack.

A+ charge attack

 - Bombarda Maxima : Consumes 35 Magicka to attack the target and surrounding area with fire.

D + Charge Attack

 - Glascius Maxima : Consumes 35 Magicka and freezes the target and surroundings.

S + Charge Attack

 - Verdimillious Maxima : Consumes 35 Magicka and attacks the target and a small area with powerful lightning.


-------------------------------------------------

Full Charge Attack

If you hold down the left mouse button longer, a full charge effect will occur.


W + full charge

 - Levicorpus Deprimo : Consumes 70 Magicka and knocks all nearby enemies into the air and then crashes them to the ground.

A+ full charge

 - Agnehmarada : Consumes 70 Magicka and attacks all nearby enemies with a pillar of fire.

D + full charge

 - Fritteredento : Consumes Magicka 70 and pauses the time around you except yourself.

S+ full charge

 - Varadaspear : Consumes 70 Magicka and attacks all nearby enemies with a Lightning Spear.


## Full charge attack only applies to hostile NPCs. Does not damage neutral NPCs.


-------------------------------------------------

etc

 - When you block, you use a shield spell that reflects spell for a period of time.

 - When using TK DODGE RE, a dedicated dodge animation is applied.

 - Only Stupefy can be used while sneaking, and Reductor is used when attacking while moving forward.

 - When you use a wand spell, destruction spell rises and damage increases according to the level of destruction magic.

 - Do not enchant the wand (it may break the charge attack).


-------------------------------------------------

Damage formula

(Wand damage + Magicka ÷ 100 + Destruction magic level ÷ 20) X setting multiplier


How to modify setting magnification

----------------------------------------


How to install


required mod

Nemesis

Dynamic Animation Replacer

Animation Motion Revolution 

Payload Interpreter

dTry's Key Utils 

MCO I ADXP

One Click Power Attack

 - Custom OCPA advised (let it overwrite the original mod) credits to Bingle and Meep

TK Dodge RE


(All mods listed above must be installed to the latest version.)



After the Nemesis engine update, check that the two items shown in the picture are checked, and then operate Nemesis.


Please add the ini below

skyrim.ini 

[Controls]

fInitialPowerAttackDelay=0.18 

(Values lower than 0.18. Default 0.3)

Download

It can be downloaded from the download channel of Discord linked to Patreon for supporters.


Many thanks to all the backers and creators gungun for their great help in making the mod.




View Post

Spellsword Moveset

This moveset is used when wearing one-handed swords and spells.


Contains animations corresponding to all kinds of left hand spells.



required mod

Dynamic Animation Replacer 

View Post

For Honor in Skyrim.esp / Update version

Features of ESP.

Use the right mouse click as a power attack.

Right-clicking the mouse now defends when not attacking, and uses power attack when attacking.


Defense while attacking is one of the factors that drastically reduces Skyrim's difficulty.

Remove that element and use right-click to attack like a for honor


Q. Then, if the enemy attacks while I am attacking, should I be hit?

A. You can dodge it with dodge mode.


Fixes.

- When wearing a right-handed weapon or a left-handed spell, you can use the spell by right-clicking.

( When wearing a spell on your left hand, press and hold the left click for power attack.)

- When equipped with a bow, right-clicking uses a bash.


Precautions.

Do not use with one-click power attack

Arrange below MCO.esp


For Honor in Skyrim users, 

please replace the esp in the For Honor in Skyrim MCO I ADXP folder


Even if you are not a For Honor in Skyrim user, you can use it instead of the One-Click Power Attack mode.

---


ESP의 특징.

마우스 오른쪽 버튼을 클릭하여 강력한 공격을 합니다.

마우스 우클릭은 이제 공격하지 않을 때 방어하고 공격할 때 파워 공격을 사용합니다.


공격 중 방어는 스카이림의 난이도를 대폭 낮추는 요소 중 하나다.

해당 요소를 제거하고 우클릭을 사용하여 마영전이나 포아너 처럼 공격하십시오.


Q. 그러면 내가 공격하는 동안 적이 공격하면 맞아야 하나요?

A. 회피 모드로 회피할 수 있습니다.


수정.

- 오른손 무기나 왼손 주문 착용 시 우클릭으로 주문을 사용할 수 있습니다.

(왼손에 마법을 착용한 상태에서 왼쪽 클릭을 길게 누르면 파워 공격이 가능합니다.)

- 활 장착 시 우클릭은 배쉬를 사용합니다.


지침.

원클릭 파워 어택과 함께 사용하지 마십시오.

MCO.esp 아래에 정렬


For Honor in Skyrim 사용자들은

For Honor in Skyrim MCO I ADXP의 폴더에서 esp를 교체하십시오.


For Honor in Skyrim 사용자가 아니어도 원클릭 파워 어택 모드 대신 사용할 수 있습니다.

View Post

For Honor in Skyrim MCO I ADXP 1.9 / Smooth Moveset

It seems like the work will be longer since the smooth moveset came last and made some big changes.


//how to change //

*Non-Combat Situation (No Enemies)* // Taking out a weapon even if there are no enemies is the concept of preparing for battle

- When equipping, it maintains combat idle for 5 seconds and then switches to non-combat idle.

- Use the same movement animation as non-combat idle

- If idle is renewed due to movement after equipping, it works only as non-combat idle


To summarize, you can only see combat idle once after equip, and after that, you can only see non-combat idle.


*Combat situation (there is an enemy)*

- When equipping, it maintains combat idle for 5 seconds and then switches to non-combat idle. (Same as non-combat)

- Use the same movement animation as combat idle

- Even if the idle is renewed due to movement after equipping, it maintains the combat idle for 5 seconds and then converts to non-combat idle


So, I decided to publish the content I was working on right before the above changes were applied.



Smooth Moveset Animation Pack.zip

Smooth Moveset Animation Pack - player only.zip

This is the list applied in Smooth Moveset.

Basically, movement, idle, equip, and unequip are applied except for the attack animation.


----

For Honor in Skyrim MCO I ADXP 1.9.zip

For Honor in Skyrim MCO I ADXP 1.9 - Player only.zip


For Honor in Skyrim 1.9 has not changed much.

- Only the specified type of weapon is animated.

One-handed sword (centurion)

One-Handed Sword + Shield (Warlord)

One-handed Spear (Valkyrie)

One-Handed Spear + Shield (Valkyrie)

two-handed sword (warden)

Halberd (Lawbringer)

- Fixed sprint attack to work properly in MCO I ADXP 1.3

- Removed awkward animations from Lawbringer, Warden, and Centurion's random attack methods.

-Smooth Moveset is applied by default.

The animations that were worked on before the MCO was released will be reorganized next time. As I see it now, it is not smooth.


--


Smooth Random idle Animation 1.1.zip

There aren't many types yet to say random, but I'll upload them first.

Since it was made based on the smooth move set, it is most natural to use it together.


If updating, replace the previous version, don't merge.

Until the official numbering update, the folder structure may continue to change.

View Post

Random Prayer Animation

Replaces prayer and meditation animations with 6 random animations.


It is good to use it with a mode that requires frequent use of prayer like Wintersun mod.


Requirements mod

DAR



View Post

Smooth Bow Animation / Sniper Stance

Following the Bow Rapid Combo mod,

I made a whole new normal bow animation.

Fully compatible with Bow Rapid Combo mod.

Even these mods alone are good enough for sniper play.


Download

Smooth Bow Animation - Sniper Stance

View Post

Sorcerer Combat Animation 2.0 / MCO

Sorcerer Combat Animation 2.0 update

- Now, when you wear the ring in the mod, the animation is applied immediately.

- The Sorcerer's Evasion animation can be used on other weapons as long as the ring is worn.

- Left and right charge magic attack has been added.

- Backward Charge Attack has been changed. see video

- An effect has been added to the power attack that hits the ground.

- The height of the air leap of the 4th power attack has been modified to be high.

- Two required mods have been added.

Dynamic Animation Casting / Singularity 


The full version has been uploaded to the Nexus with the 2.0 update.


Download

Sorcerer Combat Animation 2.0 


View Post

Sorcerer Combat Animation / MCO

Sorcerer Combat Animation / MCO

Requirements mods

Nemesis

DAR

AMR

Payload Interpreter

MCO I ADXP

TK Dodge RE 


Available with For Honor in Skyrim.


A non-script animation effect using Payload Interpreter was applied.


In order to double jump, you need to enable double jump in "Better Jumping SE" mod.


Download

Sorcerer Combat Animation 2.0

View Post

For Honor in Skyrim 1.8 / Warlord / MCO

1.8 Update note.

- Added Warlord animations using one-handed weapons and shields.

   (Fixed animation speed and idle transition points)

- Fixed shuddering in the sprint attack animation.

- Added two-handed blunt attack animation.

- Improved the feeling of operation of idle -> Power Attack.

- Added player-only options.


For Honor in Skyrim / MCO 1.8

Requirements mods

Nemesis

DAR

AMR

Payload Interpreter

MCO I ADXP


Notes on installation.

Users of the previous version must completely uninstall "For Honor in Skyrim" before installing the new version.


When using True Directional Movement, the vanilla style is recommended for 360 rotation in 3rd person combat in the MCM option.


The function of For Honor in Skyrim.esp is to change power attack to right-click.

If not attacking, right-click to block.

Right-clicking the mouse during an attack uses a power attack.

Evasion is now important while attacking.


If you don't like this feature, just remove the ESP and use the One-Click Power Attack mod.

But with For Honor in Skyrim.esp you can still use unarmed attacks without any bugs.


If you want to use the function but want to change the defense key, you can use the

Dual Wield Parrying Reimplementation mod to specify the defense key separately.


Forward power attack : Move forward and press and hold the left mouse button.

Charge Power Attack : Move backward and press and hold the left mouse button.

View Post

For Honor in Skyrim MCO I ADXP 1.6


update note

- NPCs no longer use Charge Attack. 

- 1hm idle, 1hm+shield idle rework


In the current MCO version, when an npc uses a charge attack, there is a phenomenon that the operation stops, so we will prevent NPCs from using the charge attack for the time being.


현재 MCO 버전에서는 NPC가 차지 어택을 사용시 동작이 멈춰버리는 증상이 있어서 당분간 NPC는 차지어택을 사용하지 못하도록 막아두었습니다.


For Honor in Skyrim MCO I ADXP 1.5 version update history 

View Post

Smooth Animation Update.1

For Honor in Skyrim / MCO

- Added female-only movement animation

- Added one-handed spear animation without shield

- Gamepad user support

- Removed the condition of wearing heavy armor from the Great Sword animation

- NPCs also use the same animations


Movesets update(idle, equip, move)

- One-handed, katana (male, female), dagger, axe, mace, two-handed blunt, Scythe, unarmed, dual weapon, rapier


-------------------------------------------------------------


For Honor in Skyrim / MCO includes every moveset and attack animation ever made.


If you are not an MCO user and want to use only the movesets, you can simply install the Smooth Animation Pack.


Weapons other than vanilla weapon types are used in Animated Armory mod.

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For Honor in Skyrim / MCO 1.5

Requirements mods

Nemesis

DAR

AMR

Payload Interpreter

MCO I ADXP


When using True Directional Movement, the vanilla style is recommended for 360 rotation in 3rd person combat in the MCM option.


The function of For Honor in Skyrim.esp is to change power attack to right-click.

If not attacking, right-click to block.

Right-clicking the mouse during an attack uses a power attack.

Evasion is now important while attacking.


If you don't like this feature, just remove the ESP and use the One-Click Power Attack mod.

But with For Honor in Skyrim.esp you can still use unarmed attacks without any bugs.


If you want to use the function but want to change the defense key, you can use the 

Dual Wield Parrying Reimplementation mod to specify the defense key separately.


Forward power attack : Move forward and press and hold the left mouse button.

Charge Power Attack : Move backward and press and hold the left mouse button.

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Vindictus Fiona Counter / Elden Counter

In Elden Counter by Tyuan

Replaces the animation of the counter using the shield with an animation that looks like Vindictus' Fiona Counter.


엘든링 카운터 모드에서 방패 착용시 사용하는 카운터 애니메이션을 마비노기 영웅전의 피오나 카운터 느낌의 애니메이션으로 교체합니다.


Required precedence mod

필수 선행 모드

Address Library for SKSE Plugins 

Animation Motion Revolution 

Dynamic Animation Replacer 

Payload Interpreter 

Elden Counter

Please update all of the above requirements.

위의 요구사항을 모두 최신버전으로업데이트 해주세요.


Available in vanilla and skysa As long as it is a Fiona counter, it can also be used in the MCO.

Elden Counter 모드는 바닐라와 SKYSA에서 모두 사용 가능하며

피오나 카운터 애니메이션만 사용한다면 MCO에서도 가능하다



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For Honor in Skyrim MCO I ADXP

Requirements

Nemesis 

DAR 

AMR 

Simple Movement Key trace

Payload Interpreter 

MCO I ADXP 


1.1 update

- Fixed Warden walking animation



All work reworked for MCO I ADXP which replaced SKYSA.


When using True Directional Movement, the vanilla style is recommended for 360 rotation in 3rd person combat in the MCM option.


The function of For Honor in Skyrim.esp is to change power attack to right-click.

If not attacking, right-click to block.

Right-clicking the mouse during an attack uses a power attack.

Evasion is now important while attacking.


If you don't like this feature, just remove the ESP and use the One-Click Power Attack mod.

But with For Honor in Skyrim.esp you can still use unarmed attacks without any bugs.


If you want to use the function but want to change the defense key, you can use the 

Dual Wield Parrying Reimplementation mod to specify the defense key separately.


Forward power attack: Press and hold the left mouse button while holding down the W key.

Charge Power Attack: Press and hold the left mouse button while pressing the S key.






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SKYRIM Vampire Combat Aimation / skysa

Required Mod

skysa 1.9

Dynamic Animation Replacer

Animation Motion Revolution


Animations for Argonians, Khajiit and all Vampire Races



Made at the request of the sponsor

This is an unarmed vampire attack animation.


It is still an alpha version with only idle, equip, and normal attack.

Moveset and Power Attack will be added in a future update.


Thank you for your support.


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For Honor in Skyrim 1.5

Warden / Lawbringer / Centurion / Valkyrie 


1.6 update

- Fixed Warden walking animation


1.5 update

- Valkyrie set has been added.

The Valkyrie Set is applied when equipped with a one-handed spear and shield.

Supported item mod - Skyrim Spear Mechanic SE 

- Warden / Lawbringer / Centurion / Valkyrie combined.

- Normal attack and power attack have been changed to work randomly.

- As the DAR folder structure has been changed, users of the previous version should uninstall and install it.


Required Mod

skysa 1.9

Dynamic Animation Replacer

Animation Motion Revolution

Simple Movement Key trace

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For honor moveset / warden / Lawbringer / centurion

All attack animations and movesets of Fore Honor warden / Lawbringer / centurion are combined.

New 8-way walk and run animations and Equip and idle animations have been applied.


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For Honor in SKYRIM (Centurion) / skysa animation

All animations including idle animations introduced in the video are included.


Required Mod

skysa 1.9

Dynamic Animation Replacer

Animation Motion Revolution

Simple Movement Key trace


condition

One-handed sword + no shield


The stance version is the version applied to the stance when using 

the Stances - Dynamic Movesets SE mod.


1.1 fix

skyle 1, 2 power attack animation fix

It swings a bigger size and stabs deeply.


1.2 fix

skyle 1 power attack animation fix


You can check the progress of the animation being modified and the video on Discord.



I'm trying a lot on the combat side. If the entire series is completed, it will be managed in an integrated way. In the meantime, I plan to try a lot.





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Unbearable Taunt Animation

Factions that used to use taunts now use multiple taunts.


Required Mod

Dynamic Animation Replacer


Download

https://www.nexusmods.com/skyrimspecialedition/mods/64652 

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For Honor in SKYRIM - Lawbringer

Required Mod

skysa 1.9

Dynamic Animation Replacer

Animation Motion Revolution

Simple Movement Key trace


All animations including idle animations introduced in the video are included.


- You must wear a halberd.


At this point, we're trying to create a series of For Honor animations tailored to the weapons used in Skyrim.

All this work is being done with your support.



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