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dvvr

dvvr

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Version 1.2.2 Lite builds (Free)

For the change list please find the release post. The ragdoll feature is not available in the free version. So the main improvements are bug fixes and UI & input changes. 

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Tier adjustments

We've made some adjustments to the tiers in order to reduce confusion and lower entry barriers for new comers.

* Added a new "Patron" tier that has access to HD & LW pro builds

* Unpublished the tiers that are "sold out". This is just to reduce confusion for new members. Existing members on those tiers will not be affected in any way. You still have access to the content you own and will continue to get new updates. 

If there is any questions or concerns feel free t...

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Version 1.2.2 Creator Edition builds

Enjoy!

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Version 1.2.2 Pro builds

Enjoy!

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Release 1.2.2

What's new:

* New ragdoll feature https://www.youtube.com/watch?v=h7flTJ_YQ-o

* The freefly camera setting has new option to choose between first person or orbit style camera move. 

* New options in input settings for controlling camera tilt and UI navigation. 

* Change is underway to make UI operable with only axis input (left, right, up, down, select and bac...

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Release 1.2.1 Lite (free) versions

Enjoy!

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Ragdoll feature coming soon

Interaction in VR: https://youtu.be/h7flTJ_YQ-o


New ragdoll feature will be available in the next release.  

* Ragdoll movements are physics based.  

* You can choose to lock certain parts of the body  

* You can interact with the ragdoll by dragging and pushing.  

* The animation pose are still applied to the model when ragdoll is enabled

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Release 1.2.1 HD Lite & LW Pro

Enjoy!

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Release 1.2.1 Creator Edition

Detailed introduction: https://vrstormlab.com/pages/creator.html

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Release 1.2.1 HD & RT Pro

Enjoy!

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Release 1.2.1

Graphics

* New Screen Space Shadow & Contact Shadow options. These are off by default due to extra rendering cost but will generate more accurate shadow rendering once turned on. 

* New TAA anti-aliasing option. Not great for VR but works better in desktop mode.

* New global flat shading switches for actors and ground individually. This differs from the material flat shading slider that this is a pure unlit shader that will also provide performance ...

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Release 1.2 Lite (free) versions

Enjoy!


Itch.io releases for both PC and Quest have also been published. 

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DanceXR Creator Edition coming soon

The upcoming Creator edition of DanceXR will feature an offline rendering capability. 


What this means is that the output will be independent to your realtime FPS and screensizes. You can render images that are bigger or smaller than your window size and at a stable framerate of your choice regardless of your hardware specs. 


In addition to 2D format, it also supports directly generating 3D side-by-side and VR 180 formats without any stitching or co...

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Release 1.2.0 HD Lite & LW Pro

Enjoy!

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Release 1.2.0 HD, RT & LW Pro

Enjoy!

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What's new in 1.2.0

Enhancements & bug fixes:

* Support for XPS models that uses more than 4 bones per vertex. 

* XPS physics added settings to control inter-link joints.   

* Updated PMX physics, added more settings to further refine physics representation. 

* Fixed issues with auto update, enabled more setting values to use auto update.

* Added rotation setting for stage model

* Added more settings to refined screen space reflection View Post

Release 1.1.3 Lite versions

Wish you all a wonderful Holiday and a very Happy New Year!

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Release 1.1.3 HD Lite + LW Pro (For Early Birds)

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Version 1.1.3 Pro download

Enjoy!

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Release 1.1.3

What's new:

* Full DLSS & FSR support (HD only)

* Procedural sky with dynamic sun & clouds (HD only)

* The default sky reflection is alway present without extra performance cost even when real-time reflection options are turned off. 

* New glass shader

* New procedural dildo model with motion options

* Tessellation option in Material settings. This will subdivide polygons of the model and smooth out straight edges. Works great ...

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A few recent showcase videos

NSFW:

https://ecchi.iwara.tv/videos/q8nblswwlxtl5bj4a

https://ecchi.iwara.tv/videos/52bywu22nguwej7re

https://ecchi.iwara.tv/videos/kr9qrfyy1btz6qyqq

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Release 1.1.2 Lite versions

Enjoy!

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Release 1.1.2 HD Lite + LW Pro download

Thank you for your support

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Release 1.1.2 HD & RT Pro download

Enjoy!


Build 1.1.2.373 

Auto motion cross legs fix

Fixed body "sliding" motion with some VMD dances

Fixed some settings changes not saved issue

Fixed actor config issues when settings folder not exist 

Build 1.1.2.375

Fixed issues with double sided materials

Updated model physics default settings (turn on "reset on change", increased "auto reset threshold")

Build 1.1.2.376

Fixed hair material settings & defau...

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Release 1.1.2

What's new

Grphaics & shaders

* Graphics optimizations for better performance especially for Android and Quest builds

* New DLSS support (currently in preview). It is only available in HD variant, also due to a few issues with Unity, there are a currently a few limitations: 1) Doesn't work in RT build yet, 2) requires screen space reflection. 

* Ground & sky mapping improved

* Optimized shaders and added option to use simple shaders for performance g...

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Version 1.1.1 HD Lite + LW Lite download

Providing some benefit for the $1 tier memebers. From now on you can access the Lite versions (both HD and LW) ahead of the public release each month. 

Thank you for your support!


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Version 1.1.1 LW Pro + HD Lite download

Enjoy!

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Do you still use the LW (non-HD) version?

So you know we support both HD & LW render pipelines and for each release we maintain builds for both. The main reason for that was LW had much better performance comparing to HD so was more suited for VR. 

However with the recent improvements in HD, its performance is getting really good now. Most of the time it is able to run at full FPS of the headset if you are not pushing it too hard. On the other hand many of the recent graphic enhancements are simply not supported in LW ...

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Version 1.1.1 HD & RT Pro download

Enjoy!

Please note that the default button actions and key bindings have been changed to make room for additional actions and avoid conflicts with system shortcuts. e.g. previously left and right buttons are mapped to keyboard ctrl and alt keys, now they are moved to number key 1, 2, 3, 4 by default. You can check the input settings for the detailed bindings and change them back if you prefer. 

Updated to build 339

Fixed morph issue that get parts disappearing.  View Post

What's new in version 1.1.1

What's new 

* Refactored graphics settings. Multiple graphics settings are merged into one single setting with presets and menu for quick assess. 

* Added screen space global illumination, depth of field and toon effect. (GI and toon effect are currently HD only). Screen space reflection is fixed.

* Ground control enhancements. Added textured ground mode that allow loading custom texture as ground. You can also adjust ground offset to raise or lower the ground and ...

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