Coming soon to October release.
If you want to see more, we just recorded a longer video with the toon effect : https://youtu.be/FmTC7S2Pjyo
2021-09-18 02:24:11 +0000 UTC
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Thank you for your support!
Please be aware of the following breaking changes and known issues:
* Material settings are renamed to avoid issues with duplicate material names for some models. This means material config generated from older versions will not be recognized in 1.1.
* Model config files are relocated to settings directory under your content library. Previously they were stored next to the model mesh file. This is to avoid triggering rescan of the conte...
2021-09-15 00:21:00 +0000 UTC
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The video showcases Depth of Field and Screen Space Global Illumination. Recorded in real-time.
2021-09-11 14:33:41 +0000 UTC
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Breaking changes and known issues:
* Material settings are renamed to avoid issues with duplicate material names for some models. This means material config generated from older versions will not be recognized in 1.1.
* Model config files are relocated to settings directory under your content library. Previously they were stored next to the model mesh file. This is to avoid triggering rescan of the content library after changing model settings. The program is still going to load c...
2021-09-02 13:43:51 +0000 UTC
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The focus for 1.1 release is mainly on PMX model compatibility and physics.
What's New:
* Optimised mesh structure that allows better control of individual parts. Previously part control is done at material level meaning invisible parts are still taking up certain rendering resources.
* (HD only) Transparency sorting is improved and default material mode is now transparent. This should solve a lot of "black eye", "black face" issue with many models. For more details about ho...
2021-09-01 14:58:03 +0000 UTC
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For details on what's new please check the release notes post. Thank you all for your support!
2021-08-16 05:02:52 +0000 UTC
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Thank you all for your support! We wouldn't have come this far without you guys!
Updated to build 265
* Added option to disable grab input. If you need to turn it off, go into Input Settings under "Axis Input Settings" toggle "Use Grip Input" off.
* Fixed issues when restoring previous scene on start
2021-08-02 01:16:06 +0000 UTC
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What's new
* Activation becomes even easier, it will now download the license automatically if the device is already registered.
* Overhaul of VR input system, all control input now comes from a single source with dead zone and threshold settings applied.
* Hand model & interaction to physics objects, you can point and drag or use hand to grab objects.
* There are more button binding options available in input settings.
* Faster & more p...
2021-08-02 01:11:42 +0000 UTC
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This will be available in the next release.
You can drag & drop actors & UI with higher precision, and interact with physics objects with pointer or your hand directly.
2021-07-17 13:04:24 +0000 UTC
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As stated in the release notes, the pro version now requires activation to unlock advanced features. Please follow the steps to complete the process and let us know if any issue occurs. Thanks!
2021-07-16 13:06:39 +0000 UTC
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Enjoy!
Please note that an activation process is required to unlock advanced features. So before you put your headset on, it's best to first run them in desktop mode and follow the link in the menu to complete the activation.
Let us know if any problems.
Update:
Updated to build #229, fixed memory leak, Vive Cosmos controller issue, and XPS hair & cloth physics.
RT (Raytracing) build updated to #230, fixed subsurface scattering effect. ...
2021-07-03 15:01:10 +0000 UTC
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Activation
Starting from version 1.0 the pro version will require an online activation to unlock the advanced features. You'll need to authenticate yourself online and then download a license file that'll unlock the features for you.
The authentication is done on the Patreon website and you don't need to provide any information to us. Our activation page will redirect you to Patreon where you complete the authorization and then the license will be generated ...
2021-07-01 13:02:47 +0000 UTC
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Comparison between 0.9.3 and 1.0.0 on a few challenging YYB models.
New updates follows PMX definition better and added a mechanism to deal with occasional "explosion" scenario automatically.
2021-06-23 15:00:01 +0000 UTC
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Enjoy!
2021-06-17 04:58:55 +0000 UTC
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We are preparing for multi-language support for the next release!
Initially it will have English, Japanese, Chinese and Korean.
We now have got pretty much all the technical issues sorted out and have basic translation already (mostly done by Google translate... ). Next step will be polishing the translations.
We have uploaded our initial translation to Google Drive so everyone can review it and make suggestion for improvements!
Here is the link to the spreadsheet:
2021-06-09 06:33:50 +0000 UTC
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First of all I'd like to thank you all for your long term support!
With the fee increase and taxation changes, a lot of creators on Patreon have increased their pledge prices quite significantly. However we've been maintaining our tier structure unchanged for over 2 years. Now our highest tier ($5) is actually lower than the average pledge ($7) across the entire Patreon.
But we still think raising prices is not the way to go. So instead, we set a limit on the Supporter tier ...
2021-06-06 05:34:12 +0000 UTC
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Please check the what's new post especially the known issues section.
The Quest version is published on itch.io, it's a separate purchase but we are trying to set it up so patrons above certain grade can get free access to the download over there, can you try follow this link and let us know if it works? Thanks!
https://stormlab.itch.io/dancexr-quest/patreon-access
2021-06-02 03:53:26 +0000 UTC
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* Upgraded to latest Unity version & switched to OpenXR.
* LW version now has much better render quality thanks to the platform upgrade
* PMX model compatibility update. IK controlled bones are now supported (previously only legs & arms on the main skeleton are supported) meaning a lot of models that had "crooked" legs & arms should now work.
* PMX physics update. Joint positions are now corrected under certain scenario and physics configurations impr...
2021-06-01 01:20:22 +0000 UTC
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Currently in public beta which anyone can join. Just follow the link below to install.
https://play.google.com/store/apps/details?id=com.vrstormlab.dancexr
The Android version is titled "DanceXR Portable", it is free to use but with occasional ads popups. There is also option of an in-app-purchase for upgrading to the pro version where you can find all the pro version feature...
2021-05-28 00:56:24 +0000 UTC
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Download link of 0.9.2 LW Pro & HD Lite versions for Early birds tier. Enjoy!
2021-05-19 12:26:41 +0000 UTC
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Enjoy!
2021-05-03 13:50:36 +0000 UTC
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* Motion improvements, further improvements in IK & twisting control. For motions with arm IK (including built-in auto motion) elbows are now bent naturally and the bend axis can be adjusted.
* Fix PMX joint anchor position in certain scenarios & added anchor controls in physics settings.
* New music timing adjustments allow you to change BPM, time offset & starting beat.
* New rain effect & added material settings to control the look for each mat...
2021-05-03 04:47:30 +0000 UTC
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Enjoy!
2021-04-20 14:21:59 +0000 UTC
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Just got it setup, and I'm new to Discord, feel free to let me know if anything is not right.
https://discord.gg/xN2MaM7C5q
2021-04-09 08:31:58 +0000 UTC
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Enjoy!
2021-04-07 13:28:55 +0000 UTC
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DVVR 0.9.1 Cowgirl motion final | Iwara
Will be available in 0.9.1 release.
2021-04-07 00:49:21 +0000 UTC
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* PMX model physics updates. Fixed joint limit interpretation & added global control in settings.
* IK & motion improvements.
* New catwalk motion
* New cowgirl motion
* Quick access menu updates
* Skin shader improvements, added skin texture & look less plasticky.
Plus a few other bug fixes.
Will upload builds in a couple of days, please stay tuned.
2021-04-05 11:56:05 +0000 UTC
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Also include a standalone demo build for Oculus Quest. Instructions on how to install & setup content on your Quest can be found here: https://youtu.be/ZmDeuWwZtmI
2021-03-20 10:45:52 +0000 UTC
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Release notes & demo videos are available in the separate release post.
The build labelled "Demo_qst" is the demo build for Oculus Quest. Instructions on how to install & setup content on your Quest can be found here: https://youtu.be/ZmDeuWwZtmI
Enjoy and as always feel free to let us know if any issue arise.
Updated to build 138, addressed issue on Quest 1, and exposure control on...
2021-03-02 11:10:49 +0000 UTC
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