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Freya Holmér

Freya Holmér

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Freya Holmér posts

Video: "Lerp Smoothing is broken" + interactive slides!

My talk about lerp smoothing from Guadalindie 2024 is now live!

Also, as patreon supporters, y'all get access to the slides I made for this presentation as well~ 💖

You'll find the slides attached to this post! They look much better in person I promise, the AV team at the venue had me lower the framerate for this presentation you have no idea how much it hurt ;-; also t...

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New video: Why can't you multiply vectors?

I went to Dutch Game Day earlier this month to give a talk, and I'm happy to finally share it with you all!

It's about an obsessive attempt at multiplying vectors! Not those pesky dot or cross products, but proper, canonical multiplying, whatever that means, and whether that even makes sense. I hope you'll find the answer interesting c:

The state of freya's brain

As some of you might already know, I've been in a very rough spot since the spline video - I've been going to r...

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Transform Gizmo pre-orders are now open!

You may have seen my little transform gizmo on stream before - you can now buy one of your own!!

Get it here! it comes in 4 variants, either long or short, and in pastel and vivid colors :)

This has been a pretty big project during my (supposed) time off in January and February, to create a handedness-agnostic, full-color, snap-fit assembly kit for a gizmo like mine. It involved learning rhino, grasshopper, and...

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Math Class 2022 Scribbles

By popular request, here's the full resolution of the scribbles from my 2022 math class!

I've been meaning to turn this into a poster, so I've been reluctant to share the full res version publicly, but I keep getting stuck in decision limbo if I should edit it to look prettier, or keep it messy just as it is, or if I should remake the whole thing or aaaaa idk ;-;

Anyway, sharing it with those of yo...

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New video: The Continuity of Splines

After a very difficult year, it is finally done!!

I am legitimately so lucky to be able to spend all this time digging deep into topics I'm interested in, and sharing it with the world, and you've all helped make this possible!

Thank you all so much, I couldn't have done this without you!!

// Freya ❤

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Early preview of "The Continuity of Splines"

Hey everyone!!

As some of you know, I've been working on a sequel to the bézier video for quite some time, and, it's finally, almost finished!

Note that the video is for you patreon supporters only, please do not share it!

I'd love to hear some feedback on things you feel is missing, or if something was particularly unclear to you! I won't be able to do things like add more splines, so I'm mostly looking for feedback on clarity, both in concepts, content an...

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An update on the spline video & burnout

Hey everyone 💗

I just wanted to give you all an update of how things are going.

As some of you might know, I made a video about Bézier curves a while back. Over the past months, I've been working on a sequel

The Spline Video

My upcoming video is a deep dive into splines, where we'll go...

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New Video • The Beauty of Bézier Curves

Hey everyone!

It's hecking done, an actual, edited, scripted, animated video, on the many neat properties of Bézier curves 💖

Most of my video content has been from stream clips, but this time I've actually finished a prepared video.

After the polygon triangulation video kinda went into development hell after I realized my workflow had painted me into a terrible corner, the idea of a prepared, edited proper video kinda went on the backburner

But! That changes today...

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The Beauty of Bezier Curves (Patreon only draft preview!)

Hey everyone!
Here's an early access preview of my bezier curve video~ 🌟

It's about 90% done, definitely lacking the last bit of polish. I'll need to rerecord the audio since there were lots of glitches. There will also be background music in the end!

If you have the time I'd love some feedback!
Please share your thoughts, I've got the full script here on ...

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Math for Game Devs is now live on YouTube!! 🎉

My four-part lecture series on the essential math for game developers is now finally up on youtube! It's an actual course I taught for students at FutureGames

It's complete with assignments, visually driven teaching, and motivations as for, why, in fact, math is useful~

Watch now ❱ youtube.com/acegikmo

Also, apologies for how long this has taken, but I hope it will have been worth the wait 🧡
...

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Math for Game Devs Course

Hey everyone!

So, I'm currently teaching a course of Math for Game Developers, that you can join!! 🎉  We're halfway through - The recordings of the previous two lectures and their assignments can be found here!

Do you want to participate and see the next two earlier, before the course is uploaded to YouTube?

Come 2020-09-27 21:00:54 +0000 UTC View Post

Polygon Triangulation Video Coming Soon!

Hey everyone!

I've been pretty busy as of late with the release of shapes, as I've been working on updating it with a big dashed lines update, as well as the upcoming URP/HDRP support and polygon filling!

Speaking of polygons...

Triangulation Video Project

I've been wanting to start making prepared/actual videos for a very long time now, and, since I'm now hecking ful...

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Patreon, Piracy & Shapes (now on the Asset Store!)

Shapes is now on the asset store! that is, not patreon and piracy. although they might be on the asset store too for all I know but anyhow~


These past weeks have been, quite the roller coaster of many feelings but somehow ended up being absolutely wonderfully good 💖

Shapes was (pre?) released a while back here on patreon, and things were going well as people started getting access ...

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Leaving Neat Corp, Going Indie~ Also, AMA video!

Some of you may already know this if you follow me on twitter or hang out in our discord but - I've recently left Neat Corp!

I'm going full time into streaming, making unity tools and videos, which, holy heck this has been something I've been wanting to do for such a long time now, and like, there's literally no way I would have been able to do this...

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Upcoming projects & future plans

Hey everyone!

This December has been, quite a busy and scary one, so I thought I'd post a little update of why that is and what's ahead!

Thor & Streaming Schedule

Apart from being a busy month in general with the release of Budget Cuts 2 at work, ...

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Audio Setup Tour!

In which I ramble about the ins and outs of the audio setup side of my streaming things!

Unpacking all my stuff now that I'm back in Stockholm - it was fun doing a schematic-like overview!

Hope you might find it mildly interesting or so~

I apologize for the lack of streaming as of late, due to, well, flying across the Atlantic, and also having lots to do at work I'm afraid. I'm hoping we'll be back on track this weekend or the next!

As always - thank you so much fo...

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Procedural Geometry VoD & Source Code Live!

Hey everyone!

The procedural geometry video is now finally available!!
I hope you'll enjoy it! I've also got a little message in the beginning of the stream, which you might want to check out even if you caught this one live!

In addition, as a thanks for your support, I've attached the source code / Unity project! ✨

I've annotated the code, so that it's easier to follow along, as well as improved it lots by adding features such as delta compensated UVs as well as edi...

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Intro to Shader Coding VoD & Source Code

Hey everyone!

The intro to shader coding stream recording is now live! There are timestamps in the beginning of the video as well as in the description, if you want to skip to a given section!

In addition, I thought I'd include the shader source code, with a ton of annotations describing every single part of it!

Feel free to use it as a reference or tweak it or whatever you want - I hope you find it useful. It's attached at the bottom of this post!

Also, the continu...

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Rotation Gizmo Shader Source Code & Node Tree ✨

Hey everyone!

I've been irresponsibly bad at posting here on Patreon, so I thought I'd start doing so! Apologies for not giving back as much as you have given me, I'll try to get better! Your support is very much appreciated, and if it hadn't been for you all I wouldn't be even close to be able to spend as much as I can on these things now, so thank you so much 💖

So!
I just posted a thread on Twitter on the rotation gizmo shader made on stream for Flowstorm. The t...

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