XaiJu
MistFogg

MistFogg

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Velvet returns..

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Some sketch spoilers for future stuff

Something i'm reaaally excited to show you all about, but development wise might take a while on the priority list (i don't want to ruin it with spoilers for you all )

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New end animations

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The Birch Demon v0.5

-Added 2 new levels

-Added 2 new animations

-Redid some of the ending writings to sound a little more coherent

-Added a fourth objective on the second level (Totem that leads to a variant of the third level)

-Some small tweaks around the maps 


Please do notify me if you encounter any bugs or struggle to find the new content as this update changed a lot of the base code i made in the past that could potentially break the whole game

And i hope...

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Some 0.5 stuff

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0.4 Ending animations

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The Birch Demon v0.4.1

The Birch Demon v0.4 and 0.4.1 Changelog

  • Remade the first and second level entirely with the objective of reducing aimless wandering
  • Player can not move out of path anymore (Except for secrets)
  • The Birch demon however, can now move through bushes and trees
  • Added Scientist notes
  • Added Survivor notes
  • Added Forked paths as the second level
  • Added 3 new ending animations (Yes, with 'The sex')
  • Reduced totem numbers on the fi...

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The Birch demon v0.4 Release

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0.4 Spoilers

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Starstriker v0.2 Release

-Fixed a bug that caused pink and blue enemies to die in a single hit

-Fixed item drop rates on pink and blue enemies

-Added Lovebombs functionality (Enable animation scenes)

-Added animations for each type of enemy, enabled by Lovebombs (F key)

-Reduced player speed by 40%

-Added some sound effects

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Animations for enemy characters


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Spoilers for next update

Next sunday maybe????



Animating takes a while :(

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Npcs design

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Starstrikers 0.1 release

Took a little longer than expected but the first playable version is finally here!

Controls: 

-WASD to move

-E to pickup items

-LMB and RMB to aim and shoot


Things to add next update:

-Add Sx scenes

-Add new weapons

-Add a trader

-Fix enemies getting insta killed when full health

-Fix blue and pink enemies not dropping items properly

-Add random generated map


Please, do let me know if you find a...

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Some screenshots

Some controls are still a little janky, i'll post a playable prototype in the next few weeks

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Some sketches for an upcoming project


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CHAINBREAKER 0.4.1f

-Fixed the bug that caused ending 2f unreachable 

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CHAINBREAKER 0.4f release

-Changed the position of some houses

- Added more npc throughout the town

-Fixed(hopefully) an issue causing the player being unable to move outside the house and pub

-Changed some text in end 02

- Added some hint books at the starting area with some lore 

- Fixed a bug where gold coin wasn't added to inventory

- Completing end 02 now creates extra dialogue at the start

-End 02f is now reachable

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Some spooky art

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Art no. 026 (Sketch)

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CHAINBREAKER V0.3

-The witch NPC is now able to trade for some items


-Player can now switch genders through trading

-Character sprite is now visible on the pause menu, along with current items

-Added several items that can be either traded or found throughout the map

Notes: 

Items can only be carried one of each type, collecting lots of the same item is not possible

I'm still figuring out a way to fix some of the bugs, like the first door not working when not in ful...

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Some sketches for the next update

Still figuring out what works best for the witch

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Some sunday art

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CHAINBREAKER 0.2

New ending added

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Some art before animation + some player sketches

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Idle test

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Discord Server link

https://discord.gg/UyGYS4Ceqc

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Art no. 23 + Some updates!

The last few weeks i've focused on improving on art and animating in general, and also i'll try to post some new art every sunday

Soon i'll publish  another Chainbreaker update, with most of the bugs fixed and some new content. I'm still figuring out how to animate some of the end scenes (╥_╥)

Thank you all for your patience and i hope you  guys look forward to some of the new stuff

-Myst

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Art no. 17

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