Hey!
Clearly, stealthy operation is not an only option if you want to rob a casino. Use this one if your players are insane cutthroats that have a few dozen thermal detonators to spare.
As usual, you can access DD map file for tweaking in the download section :)
2022-09-30 17:29:15 +0000 UTC
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Hey again :)
This closed variant is meant to be used outside of casino working hours, especially good for setting a diversion for later use (I recommend spiking the central security mainframe, should make everything much easier later on)
Have a wonderful game!
2022-09-30 17:29:13 +0000 UTC
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Hey guys! As the final month's map pack I decided to do this casino - good for giving your tired player characters a good rest, or planning a heist.
This map contains a large common area with dance floor, and two private lounges where you can place important NPCs that your PCs should rob.
Personnel area has offices, security rooms, and casino owner's room.
Bonus content contains a Closed variant (if you wish to infiltrate the club outside of working hours to set a diversion,...
2022-09-30 17:29:05 +0000 UTC
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MOST RECENT MASTER POST UPDATE - This post cont
2022-09-27 23:44:21 +0000 UTC
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MOST RECENT MASTER POST UPDATE. This post conta
2022-09-27 23:44:13 +0000 UTC
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MOST RECENT MASTER POST UPDATE - This post contains direct links for quick downloads of my basic map packs.
MOST RECENT MASTER POST UPDATE - 3 September 2025
This post contains direct links for quick downloads of my basic map packs
'WEBP' versions of the maps are 256ppi webps optimised for Foundry VTT and other software that can handle WEBPs. 'JPEG' versions of the maps are 200ppi JPEGs optimised for use in Roll20 and otherwise usable if you...
2022-09-27 23:44:02 +0000 UTC
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Hey again:)
This week I added 5 new buildings to the system - Machinery building, Spice Lab, Warehouse, Residential building and Speeder Garage. All of them have 2 floors + roof.
Also I added 27 decoration pieces - crates and junk piles that you can toss around and bring a "lived in" feeling to the scene. With these elements maps don't feel barren anymore
For Foundry users - I'm still working on a hotfix that should bring Foundry V10 compability. I wil...
2022-09-27 23:42:52 +0000 UTC
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Hey guys!
This week I release a bunch of master posts, as well as continue my work on modular outer rim village system
I had also done a pre-made, non-modular map designed for a raid or defence - Spice Factory. Because burning such places to the ground will never get out of fashion :)
Versions and access:
Survey Droids get access to Non-modular Spice Factory, Day and Night
Recon Droids additionally get access to Outer Rim Modular System Pt 2
Chameleo...
2022-09-27 23:42:43 +0000 UTC
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It's been a year since I had started my mapmaking journey, and I had produced quite a lot of content since the beginning. I've been receiving a lot of useful feedback from you how to reorganize my map library to make searching and downloading easier.
I'm preparing a master post that will come in about a week, although you may already see a new content archive system that had entirely replaced the older one.
1)All archives now have identical structure, an...
2022-09-21 23:44:35 +0000 UTC
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Hey guys!
If you have already installed my Foundry modules, you can just click update on DC-Maps-Modular and agree to the compendium importer on world startup to get access to this integration.
If you had not yet installed that, you can check that post for more info how to install it.<...
2022-09-21 23:44:22 +0000 UTC
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Hey again:)
This modular system is pretty new, as it has no "tiles". Buildings in it have no background and you can put them anywhere, making the eŃ…act layout you may need. right now it contains 8 small buildings, each has 2 floors and roof, and a square of sand terrain.
Please note that while it is already playable, It looks a bit barren without additional small structures, junk piles and other clutter. That's why in about 5 days I will release part 2 with more decor, more ter...
2022-09-21 23:44:08 +0000 UTC
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Hey guys!
Hope the wait was not too long :) This month I'm focusing on QoL improvements for my Patreon platform, as well as eŃ…perimenting with the new modular system, designed to build chaotic Outer Rim villages.
I had also done a pre-made, non-modular map if you have too little time to build your own village.
Versions and access:
Survey Droids get access to Non-modular Desert Village, Day and Night
Recon Droids additionally get access to Outer Ri...
2022-09-21 23:43:55 +0000 UTC
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Hey guys! I had time this month to start doing gothic assets for spaceships and (in the future) planets. I will keep adding more and refining existent in September :)
DC_SW_Sign_Pack : Updated 2021-10-07
(No change)
DC_Cyberpunk_Food_A : Updated 2022-04-27
(No change)
DC_Cyberpunk_Detail_A : Updated 2022-06-28
(No change)
DC_Cyberpunk_World_A: Updated 2022-08-22
(No change)
DC_Desert_...
2022-09-01 04:37:18 +0000 UTC
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Hey! As always, have a map file to tweak the ship to your needs :)
2022-09-01 04:18:24 +0000 UTC
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Hey guys! I slowly start to expand on 40k universe, starting with this 2-deck gothic warship, containing everything crew may need on a combat mission. Sadly, huge artillery decks took all the space that could be spent on a medblock, so wounded crew members will likely have to die with glory. On the other hand, on board chapel may be used to pray for their souls.
I will keep expanding the assets selection for this theme in the future, making new ships even better :)
This ship...
2022-09-01 04:11:23 +0000 UTC
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Hey once again :)
First of all, proper DD update will come in 3 days, but I had added a couple of new thruster exhaust assets into Starships A - check them out:
Rocket_Exhaust_Colorable_A01_2x4
Rocket_Exhaust_Colorable_B01_2x4
Rocket_Exhaust_Colorable_C01_2x4
(you can find just an updated Starships A pack down below )
Valkyrie Lazarus is a medical overhaul of Valkyrie Courier, designed to act like mobile hospital in the Outer Rim, where quali...
2022-08-28 23:50:27 +0000 UTC
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Hey again :)
Valkyrie Courier series is another ship that utilizes the basic Valkyrie chassis, this time for heavy-duty cargo transporting.
It has less hardpoints than Warder series, but has significantly boosted thrusters and scanner range, that grants it an ability to find quicker and safer routes.
2022-08-28 23:50:22 +0000 UTC
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Hey guys! Time for a second ship pack :)
This time I made a VTOL starship family, including a prisoner transport, a freighter and a mobile hospital.
Valkyrie Warder PT is designed for transporting convicts between penitentiary facilities. Understandably, it is the most armed vessel of all three, having enough laser turrets to fend off a sizeable attack. Prisoner deck contains enough amedities fit into its spacious interior to not put too much stress on inmat...
2022-08-28 23:50:17 +0000 UTC
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This month I fully focus on assets useful for spaceships and space stations.
The appearance of some assets will be improving in the next update that I plan to roll out in 5-7 days
Please note that I had also moved all ship laser cannons into a separate category, they will disappear and you will have to place them once again.
These are only objects that were renamed, so update should be safe to update mid-project.
Also, Hull Breach assets are likely to ...
2022-08-21 23:02:46 +0000 UTC
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Hey! :) In case you want to bring this spaceship to the ground, WEBP archives contain token versions, that should allow to drop it on a terrain of your choice.
Anyway, if you decide to board it in space, watch where you go, after a terrible space battle this ship had been in, I would not trust even seemingly airtight sections.
Have a wonderful game exploring this one :)
2022-08-21 22:22:41 +0000 UTC
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Hey again :)
This variant has a Cargo bay replaced with a laboratory, with everything necessary for vile surgical experiments, a couple of extra high-gain antennas for scientific data exchange, and mostly ion weaponry for capturing research subjects alive.
Hope you enjoy boarding this vessel (Or fighting off boarding attempt) :) Have a nice game!
2022-08-21 22:22:30 +0000 UTC
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Hey guys! Hope the waiting was not too long :)
The first starship I release this month is fast and agile Sith craft named Fury.
This ship contains everything required for special operations - it is fast, it bites hard, but most importantly it can serve as a perfect mobile base of operations without drawing too much attention.
Versions and access:
Survey Droids get access to the base variant of the vessel.
Recon Droids additionally get access to the ...
2022-08-21 22:22:17 +0000 UTC
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This week I've made a few cool guns to fill in armories and weapon shops, and scattered scrap arrays to easily clutter up messy places.
I have also done a few cars, they need some polish but they are pretty much usable already :) They also may be used in more down-to-earth cyberpunk games, as they have something that both resembles wheels and repulsor arrays.
DC_SW_Sign_Pack : Updated 2021-10-07
(No change)
DC_Cyberpunk_Food_A : Updated 2022-0...
2022-08-01 01:03:46 +0000 UTC
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Hey guys!
The Barge Terrain map uses a special version of Cyberpunk World A asset pack, that contains the crashed barge assets (Barge was assembled in a separate map file, then rendered and turned into several giant temporary assets).
They will be deleted in the regular update that I will post today, as they are heavy and too specific to keep.
I had included this special version here though, so you can open terrain map without the barge missing.
2022-08-01 00:50:57 +0000 UTC
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Hey again:)
In case you want to take a flight on the luxury sail barge before she came to her bitter end - this map is for you :)
The flight deck contains everything needed for a comfortable rest for all the guests invited on board.
Lower deck contains a cargo hold, repair shop, aquariums for live food, and a prison.
This barge has 2 decks + 2 surface levels
2022-08-01 00:45:29 +0000 UTC
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Hey guys!
This pack contains a couple of variants of a wrecked sail barge, the one you have seen parked in the garage. The barge itself has 2 decks + 2 surface levels.
Versions and access:
All patrons have access to the crashed barge maps,
Recon Droids have access to the non-crashed barge map in-flight .
All images are rendered in 256ppi webp and 200ppi jpeg.
Have a wonderful time scrapping this thing and thank you so much for your support :)...
2022-08-01 00:45:20 +0000 UTC
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Hey guys! As always, map files are here for you to tinker and scrap for prefabs :)
2022-07-29 00:52:30 +0000 UTC
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Hey guys!
This pack contains a couple of support buildings around the Palace - sail skiff garage, comms and surveilance tower, as well as an abandoned scrappy level under the palace roof, good for hiding from guards, and plotting diversions.
All the buildings have underground connections to the palace. Modules can technically be assembled into a 100x100 scene, if you have a powerful PC, or played separately. (Comms tower sticks to the left, garage to the top, sand tile finishes ...
2022-07-29 00:36:07 +0000 UTC
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Hey guys! I have some cool ideas for the next two months, now time to vote for what will be done first, and what I do second.
You can also suggest other ideas and vote among them with your likes, I will remember the most popular ones and will return to that in the future.
2022-07-23 14:53:51 +0000 UTC
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DC_SW_Sign_Pack : Updated 2021-10-07
(No change)
DC_Cyberpunk_Food_A : Updated 2022-04-27
(No change)
DC_Cyberpunk_Detail_A : Updated 2022-06-28
(No change)
DC_Cyberpunk_World_A: Updated 2022-07-21
(Objects added - Bed_Frame_Imperial_Double_A01_2x2, Bed_Frame_Imperial_Single_A01_1x2, Mattress_Imperial_Double_A01_2x2, Mattress_Imperial_Single_A01_1x2, Pillow_Square_A01_1x1, Carpet_Crumpled_A01_2x1, Carpet_...
2022-07-21 02:46:42 +0000 UTC
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