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RoyalSkies

RoyalSkies

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RoyalSkies posts

ZBrush - ZModeler Target (Flat-Inner)

ZBrush has a special target when you want to apply functions in a way that excludes borders - Here's how to use it in 30 seconds-!!

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ZBrush - ZModeler Target (Flat-Border)

Here's one of the easiest ways to quickly apply actions to borders in 30 seconds-!!

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ZBrush - ZModeler Target (Flat-&-Polygroup)

This target is useful when ever you want to control faces that are aimed at the same angle - Learn how to use it in 60 seconds-!!

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ZBrush - ZModeler Target (Facing-Front-Island)

"Islands" is a term that you'll need to get very familiar with in ZBrush - Here's how they work in 60 seconds-!!

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ZBrush - ZModeler Target (Facing-Front-All)

I use this target quite often, especially when I want to generate quick masks in a single click - Here's how to use "Front-Facing-All" targets in 30 seconds-!!

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ZBrush - ZModeler Target (Curved-Island)

Another very obscure and niche tool, but still something you can add to  your tool-belt - Here's what the "Curved-Island" target does in  ZBrush-!!

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ZBrush - ZModeler Target (Brush-Radius)

This is target is actually exactly what it sounds like, but it's always nice to have the demonstration so here it is in 30 seconds-!!

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ZBrush - ZModeler Target (Behind-&-Polygroup)

Another somewhat confusing target, but definitely worth knowing for certain situations - Here's the difference between "Behind" and "Behind & Polygroup" in 60 seconds-!!

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ZBrush - ZModeler Target (Behind)

THIS Target confused me for the longest time, here's exactly what it does in 60 seconds-!!!

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ZBrush - ZModeler Target (All-Triangles)

"All Triangles" is very similar to "All Quads", but here's the quick demonstration to help give you the clear picture-!!

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ZBrush - ZModeler Target (All Quads)

"All-Quads" is literally what it sounds like, but here's a demonstration to help give you a visual :)

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ZBrush - ZModeler Target (All Polygons)

The "All Polygons" target is quite straight forward, but I think it's important to demonstrate anyway - Here's how to use it in 60 seconds-!!

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ZBrush - ZModeler Target (A Single Poly)

Alright, the first step to understanding the ZModeler is to understand "Targets", here's how they work in 60 seconds-!!

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ZBrush - Introduction to ZModeler (In 3 Minutes!!)

Here is an introduction to the most complicated and confusing tool in ZBrush - Get ready...

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ZBrush - DYNAMIC Clothing Brushes (In 2 MINUTES!!)

Cloth has always been one of the tougher things to manually create, but ZBrush has some tools that make it REALLY easy - Here are all the most common cloth brushes in 2 minutes-!!

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ZBrush - Mesh PROJECT Brush (In 2 MINUTES!!)

While this is a relatively New brush, it's quite powerful for how easy it is to use - Here's everything you need to know in order to use the Mesh Project Brush in 2 minutes-!!

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ZBrush - Custom TOPOLOGY (In 2 MINUTES!!)

The Topology brush is a great way to quickly cut out manual topology when needed, here's how it works in 2 minutes-!!

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ZBrush - EXTRACT Armor (In 2 MINUTES!!)

There are lots of different ways to extract armor from a body in ZBrush - Here are my two favorite methods I would recommend the most-!!

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- Announcements & Updates -

Hey Squad, it's been a while since I found the time to make post like this, but I wanted to fill you guys in on how things are going. So far, we're making good time and on schedule, in the last 3 weeks, I've uploaded about 35 tutorials(Give-or-take). And, my goal is to complete the series and upload about 35 more before the end of the month. We'll either make it, or barely miss it, but we'll get close either way -

For those of you who are wondering why I'm trying to finish the series ...

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ZBrush - Surface Noise Patterns (In 60 SECONDS!!)

Surface noise is SUPER useful for repeating patterns on top of clothing, armor, skin, whatever you need really - Here's how you do it in 60 seconds-!!

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ZBrush - Bend Deformers (In 60 SECONDS!!)

Eyelashes are pretty easy in ZBrush - With the right brush and a few deformers, you can get exactly the look you want in no time-!!

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ZBrush - Fix Mesh Integrity (In 30 SECONDS!!)

This is a kind of a small trick, but it's extremely powerful for how simple it is - Learn everything you need to check and fix mesh integrity in 30 seconds-!!

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ZBrush - Apply TRANSPARENCY (In 60 SECONDS!!)

Transparency is kind of tricky in ZBrush, but here's the easiest way to activate it in 60 seconds-!!

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ZBrush - Preview RENDERING (In 20 SECONDS!!)

Quick Rendering previews are one of my favorite aspects in ZBrush! It's perfect for getting quick glimpses fast-!!

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ZBrush - Apply Multiple Materials (In 60 SECONDS!!)

The Material System in ZBrush is quite different than in most other software, but here is the simplest way to apply different materials to different objects in the same project-!!

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ZBrush - PolyPaint Anything (In 2 MINUTES!!)

Poly-Painting is one of those features that is very unique to ZBrush - It's EXTREMELY powerful when needing to quickly start adding color without UVs-!!

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ZBrush - Extract ANY Brush Object (In 30 SECONDS!!)

It took me forever to figure this out, but once I did, it was EXTREMELY useful - Here's how you extract any object from a Brush in 30 seconds-!!

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ZBrush - Merge Points (In 30 SECONDS!!)

Very basic, but very important technique that every should know. Here are two different ways to merge points in 30 seconds-!!

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ZBrush - Subtract 1 Object FROM Another (BOOLEANS)

Booleans are my favorite trick to quickly carve out beautiful hard surface details from any shape! Here's how you do it in 60 seconds-!!

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ZBrush - Z-REMESHER Explained (In 3 MINUTES!!)

Z-Remesher is one of THE most powerful automatic re-topology tools in the entire 3D industry - Here's everything you need to know about it in 3 minutes :)

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